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[management,client] 0.75.0 release with new desktop UI (#6473)
- **Wails v3 application** (`client/ui`) with a React + TypeScript + Tailwind frontend replacing the Fyne UI: main connection view, exit-node switcher, networks/peers browser with detail panels, profile management, settings (general, network, SSH, security, troubleshooting, appearance), debug-bundle creation, and a first-run welcome flow. - **Internationalization**: go-i18n bundle with 9 locales (en, de, es, fr, hu, it, pt, ru, zh-CN) shared between the tray and the frontend. - **New system tray** implementation with per-platform theme-aware icons, including a native XEmbed host for Linux (`xembed_tray_linux.c`) and a Linux theme watcher. - **Session handling**: auth session watcher (`client/internal/auth/sessionwatch`), pending login flow, session-expiration dialog and tray notifications, and `netbird login` improvements. - **Daemon API extensions** (`daemon.proto`): status stream subscription, event stream, networks/exit-node selection endpoints, and richer full status — with probe throttling on the daemon side to protect against UI-driven request storms. - **UI preferences store** persisted per profile, autostart management via the daemon (single source of truth in HKCU on Windows). - **Build system**: Taskfile-based builds per platform (macOS, Linux, Windows), Docker cross-compilation images, MSIX/NSIS/nfpm/AppImage packaging, and a new `frontend-ui` CI workflow. Co-authored-by: Zoltan Papp <zoltan.pmail@gmail.com> Co-authored-by: Eduard Gert <kontakt@eduardgert.de> Co-authored-by: braginini <bangvalo@gmail.com> Co-authored-by: Pascal Fischer <32096965+pascal-fischer@users.noreply.github.com> Co-authored-by: riccardom <riccardomanfrin@gmail.com>
This commit is contained in:
co-authored by
Zoltan Papp
Eduard Gert
braginini
Pascal Fischer
riccardom
parent
c9d387bd0d
commit
91acb8147c
@@ -0,0 +1,17 @@
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//go:build windows
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package services
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import (
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"github.com/wailsapp/wails/v3/pkg/application"
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"github.com/wailsapp/wails/v3/pkg/w32"
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)
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func getCursorPosition(app *application.App) (application.Point, bool) {
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x, y, ok := w32.GetCursorPos()
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if !ok || app == nil || app.Screen == nil {
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return application.Point{}, false
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}
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// GetCursorPos is in physical pixels; Screen.Bounds is in DIPs.
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return app.Screen.PhysicalToDipPoint(application.Point{X: x, Y: y}), true
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}
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