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[client] Suspend reconnection loops while the OS reports no network
On mobile the client kept dialing management, signal, relay and peer connections while the device had no usable network at all (airplane mode), burning battery for attempts that cannot succeed. Stopping the engine is not an option: tearing it down destroys the TUN device, and traffic can leak outside the tunnel until it is rebuilt. Add client/netstate, a small gate the platform feeds from its own connectivity callbacks. Every reconnection loop waits on it instead of retrying blindly, and resets its backoff when the network returns so recovery is immediate. The state is injected through functional options and consumers hold a *State that may be nil, so every platform that does not report availability behaves exactly as before. The relay quick-reconnect rechecks availability after its 1.5s wait: the disconnect that triggers it is usually the first symptom of the network going away, so the flag typically arrives while it sleeps. Report the suspension to the UI as well. peer.Listener grows OnStateChanged with a typed ClientState, re-exported across the gomobile boundary as integer constants, and the notifier maps Connecting to a new NoNetwork state while the OS reports no network, so mobile clients can show "no network available" instead of a misleading "connecting". Finally, exit the client retry loop cleanly when its context is cancelled. backoff.WithContext surfaces the bare context error, which callers could not distinguish from a real failure — on Android that turned an engine restart into an unrecoverable error.
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@@ -21,6 +21,7 @@ import (
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"github.com/netbirdio/netbird/client/internal/listener"
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"github.com/netbirdio/netbird/client/internal/peer"
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"github.com/netbirdio/netbird/client/internal/profilemanager"
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"github.com/netbirdio/netbird/client/netstate"
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"github.com/netbirdio/netbird/client/system"
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"github.com/netbirdio/netbird/formatter"
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"github.com/netbirdio/netbird/route"
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@@ -28,11 +29,6 @@ import (
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types "github.com/netbirdio/netbird/upload-server/types"
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)
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// ConnectionListener export internal Listener for mobile
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type ConnectionListener interface {
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peer.Listener
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}
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// RouteListener export internal RouteListener for mobile
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type NetworkChangeListener interface {
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listener.NetworkChangeListener
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@@ -79,6 +75,10 @@ type Client struct {
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onHostDnsFn func([]string)
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dnsManager dns.IosDnsManager
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loginComplete bool
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// netState outlives engine restarts: it mirrors the OS connectivity, not
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// the engine lifecycle. Run injects it into each new ConnectClient, which
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// distributes it to every reconnection loop.
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netState *netstate.State
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// preloadedConfig holds config loaded from JSON (used on tvOS where file writes are blocked)
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preloadedConfig *profilemanager.Config
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@@ -101,6 +101,7 @@ func NewClient(cfgFile, stateFile, cacheDir, logFilePath, deviceName string, osV
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ctxCancelLock: &sync.Mutex{},
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networkChangeListener: networkChangeListener,
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dnsManager: dnsManager,
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netState: netstate.New(),
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}
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}
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@@ -176,7 +177,7 @@ func (c *Client) Run(fd int32, interfaceName string, envList *EnvList) error {
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c.onHostDnsFn = func([]string) {}
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cfg.WgIface = interfaceName
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connectClient := internal.NewConnectClient(ctx, cfg, c.recorder)
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connectClient := internal.NewConnectClient(ctx, cfg, c.recorder, internal.WithNetworkState(c.netState))
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c.setState(cfg, connectClient)
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// Persist the latest sync response so DebugBundle can include the network
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// map. On iOS this is backed by disk to keep it out of the constrained
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@@ -185,6 +186,16 @@ func (c *Client) Run(fd int32, interfaceName string, envList *EnvList) error {
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return connectClient.RunOniOS(fd, c.networkChangeListener, c.dnsManager, c.stateFile, c.cacheDir, c.logFilePath)
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}
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// SetNetworkAvailable feeds OS-reported network availability into the client
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// (e.g. from NWPathMonitor). While unavailable, the internal reconnect loops
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// suspend their attempts and the connection listener reports NoNetwork
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// instead of Connecting; when availability returns, the loops resume
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// immediately with a fresh backoff.
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func (c *Client) SetNetworkAvailable(available bool) {
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c.netState.Set(available)
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c.recorder.SetNetworkAvailable(available)
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}
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// Stop the internal client and free the resources
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func (c *Client) Stop() {
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c.ctxCancelLock.Lock()
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@@ -320,7 +331,7 @@ func (c *Client) GetStatusDetails() *StatusDetails {
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// SetConnectionListener set the network connection listener
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func (c *Client) SetConnectionListener(listener ConnectionListener) {
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c.recorder.SetConnectionListener(listener)
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c.recorder.SetConnectionListener(connectionListenerAdapter{listener})
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}
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// RemoveConnectionListener remove connection listener
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41
client/ios/NetBirdSDK/connection_listener.go
Normal file
41
client/ios/NetBirdSDK/connection_listener.go
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@@ -0,0 +1,41 @@
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//go:build ios
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package NetBirdSDK
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import (
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"github.com/netbirdio/netbird/client/internal/peer"
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)
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// Client state values delivered via ConnectionListener.OnStateChanged,
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// re-exported as basic constants so gomobile emits them into the generated
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// bindings. They mirror peer.ClientState*: append-only, never reorder.
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const (
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ClientStateDisconnected = int(peer.ClientStateDisconnected)
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ClientStateConnected = int(peer.ClientStateConnected)
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ClientStateConnecting = int(peer.ClientStateConnecting)
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ClientStateDisconnecting = int(peer.ClientStateDisconnecting)
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ClientStateNoNetwork = int(peer.ClientStateNoNetwork)
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)
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// ConnectionListener export internal Listener for mobile. It mirrors
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// peer.Listener with OnStateChanged taking a plain int (one of the
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// ClientState* constants), because gomobile cannot bind named types.
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type ConnectionListener interface {
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OnStateChanged(state int)
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OnConnected()
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OnDisconnected()
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OnConnecting()
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OnDisconnecting()
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OnAddressChanged(string, string)
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OnPeersListChanged(int)
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}
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// connectionListenerAdapter adapts the gomobile-facing ConnectionListener to
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// peer.Listener, converting the typed state to the int the binding carries.
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type connectionListenerAdapter struct {
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ConnectionListener
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}
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func (a connectionListenerAdapter) OnStateChanged(state peer.ClientState) {
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a.ConnectionListener.OnStateChanged(int(state))
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}
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