mirror of
https://github.com/netbirdio/netbird.git
synced 2026-09-21 14:19:08 +02:00
[client] Suspend reconnection loops while the OS reports no network
On mobile the client kept dialing management, signal, relay and peer connections while the device had no usable network at all (airplane mode), burning battery for attempts that cannot succeed. Stopping the engine is not an option: tearing it down destroys the TUN device, and traffic can leak outside the tunnel until it is rebuilt. Add client/netstate, a small gate the platform feeds from its own connectivity callbacks. Every reconnection loop waits on it instead of retrying blindly, and resets its backoff when the network returns so recovery is immediate. The state is injected through functional options and consumers hold a *State that may be nil, so every platform that does not report availability behaves exactly as before. The relay quick-reconnect rechecks availability after its 1.5s wait: the disconnect that triggers it is usually the first symptom of the network going away, so the flag typically arrives while it sleeps. Report the suspension to the UI as well. peer.Listener grows OnStateChanged with a typed ClientState, re-exported across the gomobile boundary as integer constants, and the notifier maps Connecting to a new NoNetwork state while the OS reports no network, so mobile clients can show "no network available" instead of a misleading "connecting". Finally, exit the client retry loop cleanly when its context is cancelled. backoff.WithContext surfaces the bare context error, which callers could not distinguish from a real failure — on Android that turned an engine restart into an unrecoverable error.
This commit is contained in:
@@ -26,6 +26,7 @@ import (
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"github.com/netbirdio/netbird/client/internal/portforward"
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"github.com/netbirdio/netbird/client/internal/rosenpass"
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"github.com/netbirdio/netbird/client/internal/stdnet"
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"github.com/netbirdio/netbird/client/netstate"
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"github.com/netbirdio/netbird/route"
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relayClient "github.com/netbirdio/netbird/shared/relay/client"
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)
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@@ -93,6 +94,10 @@ type ConnConfig struct {
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// ICEConfig ICE protocol configuration
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ICEConfig icemaker.Config
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// NetworkState gates the reconnection guard on OS-reported network
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// availability; nil disables gating.
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NetworkState *netstate.State
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}
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type Conn struct {
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@@ -254,7 +259,7 @@ func (conn *Conn) open(engineCtx context.Context, firstPacket []byte) error {
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conn.handshaker.AddICEListener(conn.workerICE.OnNewOffer)
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}
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conn.guard = guard.NewGuard(conn.Log, conn.isConnectedOnAllWay, conn.config.Timeout, conn.srWatcher)
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conn.guard = guard.NewGuard(conn.Log, conn.isConnectedOnAllWay, conn.config.Timeout, conn.srWatcher, conn.config.NetworkState)
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conn.wg.Add(1)
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go func() {
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@@ -6,6 +6,8 @@ import (
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"github.com/cenkalti/backoff/v4"
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log "github.com/sirupsen/logrus"
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"github.com/netbirdio/netbird/client/netstate"
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)
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// ConnStatus represents the connection state as seen by the guard.
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@@ -31,20 +33,26 @@ type connStatusFunc func() ConnStatus
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// - Relayed connection disconnected
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// - ICE candidate changes
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type Guard struct {
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log *log.Entry
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isConnectedOnAllWay connStatusFunc
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timeout time.Duration
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srWatcher *SRWatcher
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log *log.Entry
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isConnectedOnAllWay connStatusFunc
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timeout time.Duration
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srWatcher *SRWatcher
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// netState gates reconnect attempts on OS-reported network availability;
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// nil disables gating.
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netState *netstate.State
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relayedConnDisconnected chan struct{}
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iCEConnDisconnected chan struct{}
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}
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func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher) *Guard {
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// NewGuard creates a reconnection guard for a peer connection. A nil netState
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// disables network availability gating.
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func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher, netState *netstate.State) *Guard {
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return &Guard{
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log: log,
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isConnectedOnAllWay: isConnectedFn,
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timeout: timeout,
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srWatcher: srWatcher,
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netState: netState,
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relayedConnDisconnected: make(chan struct{}, 1),
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iCEConnDisconnected: make(chan struct{}, 1),
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}
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@@ -99,6 +107,12 @@ func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
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for {
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select {
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case <-tickerChannel:
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// skip attempts while the OS reports no usable network; the ticker
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// keeps running so other events remain responsive, and the guard
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// resumes via the signal/relay reconnect events once network returns
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if !g.netState.IsOnline() {
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continue
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}
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switch g.isConnectedOnAllWay() {
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case ConnStatusConnected:
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// all good, nothing to do
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@@ -15,7 +15,7 @@ import (
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func newTestGuard(status connStatusFunc) *Guard {
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srw := NewSRWatcher(nil, nil, nil, ice.Config{})
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return NewGuard(log.WithField("test", "guard"), status, 50*time.Millisecond, srw)
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return NewGuard(log.WithField("test", "guard"), status, 50*time.Millisecond, srw, nil)
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}
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// countBackoffTickerGoroutines returns how many goroutines are currently sitting
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@@ -1,11 +1,40 @@
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package peer
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// ClientState identifies the client connection state delivered via
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// Listener.OnStateChanged.
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type ClientState int
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// Client states. The numeric values cross the gomobile boundary (the mobile
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// bindings re-export them as integer constants), so they are a wire format:
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// append new states at the end, never reorder or insert.
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const (
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ClientStateDisconnected ClientState = iota
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ClientStateConnected
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ClientStateConnecting
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ClientStateDisconnecting
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// ClientStateNoNetwork is an overlay state: it is never stored as the
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// last notification, only derived from ClientStateConnecting while the
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// OS reports no usable network (see notifier.effectiveState).
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ClientStateNoNetwork
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)
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// Listener is a callback type about the NetBird network connection state
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type Listener interface {
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// OnStateChanged reports every client state transition. New states are
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// delivered only through this callback; the per-state callbacks below
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// are kept for compatibility and will be removed once all consumers
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// have migrated.
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OnStateChanged(state ClientState)
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// Deprecated: consume OnStateChanged instead.
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OnConnected()
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// Deprecated: consume OnStateChanged instead.
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OnDisconnected()
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// Deprecated: consume OnStateChanged instead.
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OnConnecting()
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// Deprecated: consume OnStateChanged instead.
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OnDisconnecting()
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OnAddressChanged(string, string)
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OnPeersListChanged(int)
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}
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@@ -4,31 +4,57 @@ import (
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"sync"
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)
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const (
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stateDisconnected = iota
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stateConnected
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stateConnecting
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stateDisconnecting
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)
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type notifier struct {
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serverStateLock sync.Mutex
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listenersLock sync.Mutex
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listener Listener
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currentClientState bool
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lastNotification int
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lastNotification ClientState
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lastNumberOfPeers int
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lastFqdnAddress string
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lastIPAddress string
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networkAvailable bool
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}
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func newNotifier() *notifier {
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return ¬ifier{}
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return ¬ifier{
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networkAvailable: true,
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}
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}
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// effectiveState maps the computed state to what listeners should see:
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// while the OS reports no usable network, "Connecting" would be a lie —
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// connection attempts are suspended — so it is reported as NoNetwork.
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// Caller must hold serverStateLock.
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func (n *notifier) effectiveState(state ClientState) ClientState {
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if !n.networkAvailable && state == ClientStateConnecting {
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return ClientStateNoNetwork
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}
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return state
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}
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// setNetworkAvailable records the OS network availability and re-notifies
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// the listener when the flag flips the effective state (Connecting <->
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// NoNetwork).
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func (n *notifier) setNetworkAvailable(available bool) {
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n.serverStateLock.Lock()
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if n.networkAvailable == available {
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n.serverStateLock.Unlock()
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return
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}
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previous := n.effectiveState(n.lastNotification)
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n.networkAvailable = available
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current := n.effectiveState(n.lastNotification)
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n.serverStateLock.Unlock()
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if previous != current {
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n.notify(current)
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}
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}
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func (n *notifier) setListener(listener Listener) {
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n.serverStateLock.Lock()
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lastNotification := n.lastNotification
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lastNotification := n.effectiveState(n.lastNotification)
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numOfPeers := n.lastNumberOfPeers
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fqdnAddress := n.lastFqdnAddress
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address := n.lastIPAddress
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@@ -61,43 +87,45 @@ func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
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}
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n.lastNotification = calculatedState
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effective := n.effectiveState(calculatedState)
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n.serverStateLock.Unlock()
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n.notify(calculatedState)
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n.notify(effective)
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}
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func (n *notifier) clientStart() {
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n.serverStateLock.Lock()
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n.currentClientState = true
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n.lastNotification = stateConnecting
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n.lastNotification = ClientStateConnecting
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effective := n.effectiveState(ClientStateConnecting)
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n.serverStateLock.Unlock()
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n.notify(stateConnecting)
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n.notify(effective)
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}
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func (n *notifier) clientStop() {
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n.serverStateLock.Lock()
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n.currentClientState = false
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n.lastNotification = stateDisconnected
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n.lastNotification = ClientStateDisconnected
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n.serverStateLock.Unlock()
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n.notify(stateDisconnected)
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n.notify(ClientStateDisconnected)
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}
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func (n *notifier) clientTearDown() {
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n.serverStateLock.Lock()
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n.currentClientState = false
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n.lastNotification = stateDisconnecting
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n.lastNotification = ClientStateDisconnecting
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n.serverStateLock.Unlock()
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n.notify(stateDisconnecting)
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n.notify(ClientStateDisconnecting)
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}
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func (n *notifier) isServerStateChanged(newState int) bool {
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func (n *notifier) isServerStateChanged(newState ClientState) bool {
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return n.lastNotification != newState
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}
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func (n *notifier) notify(state int) {
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func (n *notifier) notify(state ClientState) {
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n.listenersLock.Lock()
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listener := n.listener
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n.listenersLock.Unlock()
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@@ -109,20 +137,20 @@ func (n *notifier) notify(state int) {
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notifyListener(listener, state)
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}
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func (n *notifier) calculateState(managementConn, signalConn bool) int {
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func (n *notifier) calculateState(managementConn, signalConn bool) ClientState {
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if managementConn && signalConn {
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return stateConnected
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return ClientStateConnected
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}
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if !managementConn && !signalConn && !n.currentClientState {
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return stateDisconnected
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return ClientStateDisconnected
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}
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if n.lastNotification == stateDisconnecting {
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return stateDisconnecting
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if n.lastNotification == ClientStateDisconnecting {
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return ClientStateDisconnecting
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}
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return stateConnecting
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return ClientStateConnecting
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}
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func (n *notifier) peerListChanged(numOfPeers int) {
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@@ -159,15 +187,19 @@ func (n *notifier) localAddressChanged(fqdn, address string) {
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listener.OnAddressChanged(fqdn, address)
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}
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func notifyListener(l Listener, state int) {
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func notifyListener(l Listener, state ClientState) {
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// legacy per-state callbacks; NoNetwork is delivered only via
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// OnStateChanged below
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switch state {
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case stateDisconnected:
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case ClientStateDisconnected:
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l.OnDisconnected()
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case stateConnected:
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case ClientStateConnected:
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l.OnConnected()
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case stateConnecting:
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case ClientStateConnecting:
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l.OnConnecting()
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case stateDisconnecting:
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case ClientStateDisconnecting:
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l.OnDisconnecting()
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}
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l.OnStateChanged(state)
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}
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@@ -6,29 +6,32 @@ import (
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)
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type mocListener struct {
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lastState int
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lastState ClientState
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wg sync.WaitGroup
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peersWg sync.WaitGroup
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peers int
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}
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func (l *mocListener) OnConnected() {
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l.lastState = stateConnected
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l.lastState = ClientStateConnected
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l.wg.Done()
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}
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func (l *mocListener) OnDisconnected() {
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l.lastState = stateDisconnected
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l.lastState = ClientStateDisconnected
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l.wg.Done()
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}
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func (l *mocListener) OnConnecting() {
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l.lastState = stateConnecting
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l.lastState = ClientStateConnecting
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l.wg.Done()
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}
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func (l *mocListener) OnDisconnecting() {
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l.lastState = stateDisconnecting
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l.lastState = ClientStateDisconnecting
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l.wg.Done()
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}
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func (l *mocListener) OnStateChanged(state ClientState) {
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}
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func (l *mocListener) OnAddressChanged(host, addr string) {
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}
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@@ -57,15 +60,15 @@ func Test_notifier_serverState(t *testing.T) {
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type scenario struct {
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name string
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expected int
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expected ClientState
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mgmState bool
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signalState bool
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}
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scenarios := []scenario{
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{"connected", stateConnected, true, true},
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{"mgm down", stateConnecting, false, true},
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{"signal down", stateConnecting, true, false},
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{"disconnected", stateDisconnected, false, false},
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{"connected", ClientStateConnected, true, true},
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{"mgm down", ClientStateConnecting, false, true},
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{"signal down", ClientStateConnecting, true, false},
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{"disconnected", ClientStateDisconnected, false, false},
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}
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for _, tt := range scenarios {
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@@ -85,7 +88,7 @@ func Test_notifier_SetListener(t *testing.T) {
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listener.setPeersWaiter()
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n := newNotifier()
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n.lastNotification = stateConnecting
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n.lastNotification = ClientStateConnecting
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n.setListener(listener)
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listener.wait()
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listener.waitPeers()
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@@ -99,7 +102,7 @@ func Test_notifier_RemoveListener(t *testing.T) {
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listener.setWaiter()
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listener.setPeersWaiter()
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n := newNotifier()
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n.lastNotification = stateConnecting
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n.lastNotification = ClientStateConnecting
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n.setListener(listener)
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// setListener replays cached state on a goroutine; wait for both the state
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// and peers callbacks to finish so we don't race on listener.peers.
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@@ -1211,6 +1211,12 @@ func (d *Status) ClientTeardown() {
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d.notifyStateChange()
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}
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// SetNetworkAvailable records the OS-reported network availability; while
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// unavailable, listeners see NoNetwork instead of Connecting.
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func (d *Status) SetNetworkAvailable(available bool) {
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d.notifier.setNetworkAvailable(available)
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}
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// SetConnectionListener set a listener to the notifier
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func (d *Status) SetConnectionListener(listener Listener) {
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d.notifier.setListener(listener)
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Reference in New Issue
Block a user