[client] Suspend reconnection loops while the OS reports no network

On mobile the client kept dialing management, signal, relay and peer
connections while the device had no usable network at all (airplane
mode), burning battery for attempts that cannot succeed. Stopping the
engine is not an option: tearing it down destroys the TUN device, and
traffic can leak outside the tunnel until it is rebuilt.

Add client/netstate, a small gate the platform feeds from its own
connectivity callbacks. Every reconnection loop waits on it instead of
retrying blindly, and resets its backoff when the network returns so
recovery is immediate. The state is injected through functional options
and consumers hold a *State that may be nil, so every platform that does
not report availability behaves exactly as before.

The relay quick-reconnect rechecks availability after its 1.5s wait: the
disconnect that triggers it is usually the first symptom of the network
going away, so the flag typically arrives while it sleeps.

Report the suspension to the UI as well. peer.Listener grows
OnStateChanged with a typed ClientState, re-exported across the gomobile
boundary as integer constants, and the notifier maps Connecting to a new
NoNetwork state while the OS reports no network, so mobile clients can
show "no network available" instead of a misleading "connecting".

Finally, exit the client retry loop cleanly when its context is
cancelled. backoff.WithContext surfaces the bare context error, which
callers could not distinguish from a real failure — on Android that
turned an engine restart into an unrecoverable error.
This commit is contained in:
Zoltan Papp
2026-08-11 00:58:50 +02:00
parent 2ce6323602
commit 902263ac96
19 changed files with 673 additions and 81 deletions

View File

@@ -58,6 +58,7 @@ import (
"github.com/netbirdio/netbird/client/internal/syncstore"
"github.com/netbirdio/netbird/client/internal/updater"
"github.com/netbirdio/netbird/client/jobexec"
"github.com/netbirdio/netbird/client/netstate"
cProto "github.com/netbirdio/netbird/client/proto"
"github.com/netbirdio/netbird/client/system"
nbdns "github.com/netbirdio/netbird/dns"
@@ -180,6 +181,9 @@ type EngineServices struct {
UpdateManager *updater.Manager
ClientMetrics *metrics.ClientMetrics
MetricsCtx context.Context
// NetState gates the reconnection loops on OS-reported network
// availability; nil disables gating.
NetState *netstate.State
}
// Engine is a mechanism responsible for reacting on Signal and Management stream events and managing connections to the remote peers.
@@ -203,6 +207,10 @@ type Engine struct {
config *EngineConfig
mobileDep MobileDependency
// netState gates the peer reconnection guards on OS-reported network
// availability; nil disables gating.
netState *netstate.State
// STUNs is a list of STUN servers used by ICE
STUNs []*stun.URI
// TURNs is a list of STUN servers used by ICE
@@ -336,6 +344,7 @@ func NewEngine(
syncMsgMux: &sync.Mutex{},
config: config,
mobileDep: mobileDep,
netState: services.NetState,
STUNs: []*stun.URI{},
TURNs: []*stun.URI{},
networkSerial: 0,
@@ -1891,7 +1900,8 @@ func (e *Engine) createPeerConn(pubKey string, allowedIPs []netip.Prefix, agentV
Addr: e.getRosenpassAddr(),
PermissiveMode: e.config.RosenpassPermissive,
},
ICEConfig: e.createICEConfig(),
ICEConfig: e.createICEConfig(),
NetworkState: e.netState,
}
serviceDependencies := peer.ServiceDependencies{