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[client] Suspend reconnection loops while the OS reports no network
On mobile the client kept dialing management, signal, relay and peer connections while the device had no usable network at all (airplane mode), burning battery for attempts that cannot succeed. Stopping the engine is not an option: tearing it down destroys the TUN device, and traffic can leak outside the tunnel until it is rebuilt. Add client/netstate, a small gate the platform feeds from its own connectivity callbacks. Every reconnection loop waits on it instead of retrying blindly, and resets its backoff when the network returns so recovery is immediate. The state is injected through functional options and consumers hold a *State that may be nil, so every platform that does not report availability behaves exactly as before. The relay quick-reconnect rechecks availability after its 1.5s wait: the disconnect that triggers it is usually the first symptom of the network going away, so the flag typically arrives while it sleeps. Report the suspension to the UI as well. peer.Listener grows OnStateChanged with a typed ClientState, re-exported across the gomobile boundary as integer constants, and the notifier maps Connecting to a new NoNetwork state while the OS reports no network, so mobile clients can show "no network available" instead of a misleading "connecting". Finally, exit the client retry loop cleanly when its context is cancelled. backoff.WithContext surfaces the bare context error, which callers could not distinguish from a real failure — on Android that turned an engine restart into an unrecoverable error.
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@@ -58,6 +58,7 @@ import (
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"github.com/netbirdio/netbird/client/internal/syncstore"
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"github.com/netbirdio/netbird/client/internal/updater"
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"github.com/netbirdio/netbird/client/jobexec"
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"github.com/netbirdio/netbird/client/netstate"
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cProto "github.com/netbirdio/netbird/client/proto"
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"github.com/netbirdio/netbird/client/system"
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nbdns "github.com/netbirdio/netbird/dns"
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@@ -180,6 +181,9 @@ type EngineServices struct {
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UpdateManager *updater.Manager
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ClientMetrics *metrics.ClientMetrics
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MetricsCtx context.Context
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// NetState gates the reconnection loops on OS-reported network
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// availability; nil disables gating.
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NetState *netstate.State
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}
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// Engine is a mechanism responsible for reacting on Signal and Management stream events and managing connections to the remote peers.
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@@ -203,6 +207,10 @@ type Engine struct {
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config *EngineConfig
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mobileDep MobileDependency
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// netState gates the peer reconnection guards on OS-reported network
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// availability; nil disables gating.
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netState *netstate.State
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// STUNs is a list of STUN servers used by ICE
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STUNs []*stun.URI
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// TURNs is a list of STUN servers used by ICE
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@@ -336,6 +344,7 @@ func NewEngine(
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syncMsgMux: &sync.Mutex{},
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config: config,
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mobileDep: mobileDep,
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netState: services.NetState,
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STUNs: []*stun.URI{},
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TURNs: []*stun.URI{},
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networkSerial: 0,
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@@ -1891,7 +1900,8 @@ func (e *Engine) createPeerConn(pubKey string, allowedIPs []netip.Prefix, agentV
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Addr: e.getRosenpassAddr(),
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PermissiveMode: e.config.RosenpassPermissive,
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},
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ICEConfig: e.createICEConfig(),
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ICEConfig: e.createICEConfig(),
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NetworkState: e.netState,
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}
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serviceDependencies := peer.ServiceDependencies{
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