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Add latency checks to peer connection and status output (#1725)
* adding peer healthcheck * generate proto file * fix return in udp mux and replace with continue * use ice agent for latency checks * fix status output * remove some logs * fix status test * revert bind and ebpf code * fix error handling on binding response callback * extend error handling on binding response callback --------- Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>
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co-authored by
Maycon Santos
parent
6cba9c0818
commit
846871913d
@@ -28,6 +28,7 @@ type State struct {
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LastWireguardHandshake time.Time
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BytesTx int64
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BytesRx int64
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Latency time.Duration
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RosenpassEnabled bool
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Routes map[string]struct{}
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}
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@@ -410,6 +411,22 @@ func (d *Status) GetManagementState() ManagementState {
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}
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}
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func (d *Status) UpdateLatency(pubKey string, latency time.Duration) error {
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if latency <= 0 {
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return nil
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}
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d.mux.Lock()
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defer d.mux.Unlock()
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peerState, ok := d.peers[pubKey]
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if !ok {
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return errors.New("peer doesn't exist")
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}
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peerState.Latency = latency
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d.peers[pubKey] = peerState
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return nil
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}
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// IsLoginRequired determines if a peer's login has expired.
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func (d *Status) IsLoginRequired() bool {
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d.mux.Lock()
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