[client, relay] Expose relay transport and connection errors in status and metrics (#6342)

This commit is contained in:
Viktor Liu
2026-06-17 15:41:48 +02:00
committed by GitHub
parent 5095e17cc5
commit 6fbc90b4d3
21 changed files with 277 additions and 46 deletions
+72
View File
@@ -43,6 +43,17 @@ type OnServerCloseListener func()
// ManagerOption configures a Manager at construction time.
type ManagerOption func(*Manager)
// RelayConnState is the connection state of a single relay server.
type RelayConnState struct {
// URL is the server's instance address when connected, otherwise the
// configured server URL.
URL string
// Transport is the negotiated transport, empty if not connected.
Transport string
// Err is set when the relay is not connected.
Err error
}
// WithMaxBackoffInterval caps the exponential backoff between reconnect
// attempts to the home relay. A non-positive value keeps the default.
func WithMaxBackoffInterval(d time.Duration) ManagerOption {
@@ -130,6 +141,9 @@ func (m *Manager) Serve() error {
client, err := m.serverPicker.PickServer(m.ctx)
if err != nil {
// record the initial failure so status shows the real reason before
// the guard's first retry tick
m.reconnectGuard.setLastError(err)
go m.reconnectGuard.StartReconnectTrys(m.ctx, nil)
} else {
m.storeClient(client)
@@ -242,6 +256,56 @@ func (m *Manager) ServerURLs() []string {
return m.serverPicker.ServerURLs.Load().([]string)
}
// RelayConnectError returns the error from the most recent failed home relay
// reconnect attempt, or nil if the relay last connected successfully.
func (m *Manager) RelayConnectError() error {
return m.reconnectGuard.LastError()
}
// RelayStates returns the connection state of the home relay and every foreign
// relay the manager currently tracks.
func (m *Manager) RelayStates() []RelayConnState {
var states []RelayConnState
m.relayClientMu.RLock()
home := m.relayClient
m.relayClientMu.RUnlock()
if home != nil {
st := relayConnState(home)
// The home relay reconnects through the guard, so the real failure
// reason lives there rather than on the (stale) client.
if st.Err != nil {
if gErr := m.reconnectGuard.LastError(); gErr != nil {
st.Err = gErr
}
}
states = append(states, st)
}
// Snapshot the tracks, then query each outside the map lock: a track can be
// held by an in-progress Connect, and blocking on it must not stall other
// relay operations.
m.relayClientsMutex.RLock()
tracks := make([]*RelayTrack, 0, len(m.relayClients))
for _, rt := range m.relayClients {
tracks = append(tracks, rt)
}
m.relayClientsMutex.RUnlock()
// Only connected foreign relays carry state; a failed connect is evicted
// immediately (openConnVia), so there is no error state to surface.
for _, rt := range tracks {
rt.RLock()
rc := rt.relayClient
rt.RUnlock()
if rc != nil {
states = append(states, relayConnState(rc))
}
}
return states
}
// HasRelayAddress returns true if the manager is serving. With this method can check if the peer can communicate with
// Relay service.
func (m *Manager) HasRelayAddress() bool {
@@ -460,3 +524,11 @@ func (m *Manager) notifyOnDisconnectListeners(serverAddress string) {
}
delete(m.onDisconnectedListeners, serverAddress)
}
func relayConnState(c *Client) RelayConnState {
addr, err := c.ServerInstanceURL()
if err != nil {
return RelayConnState{URL: c.connectionURL, Err: err}
}
return RelayConnState{URL: addr, Transport: c.Transport()}
}