[client] Extract pure evalConnStatus and add unit tests

Split isConnectedOnAllWay into a thin method that snapshots state and
a pure evalConnStatus helper that takes a connStatusInputs struct, so
the tri-state decision logic can be exercised without constructing
full Worker or Handshaker objects. Add table-driven tests covering
force-relay, ICE-unavailable and fully-available code paths, plus
unit tests for iceRetryState budget/hourly transitions and reset.
This commit is contained in:
Zoltán Papp
2026-04-20 11:48:45 +02:00
parent 14279fce89
commit 3a52a3aed8
4 changed files with 364 additions and 28 deletions

View File

@@ -728,37 +728,22 @@ func (conn *Conn) isConnectedOnAllWay() (status guard.ConnStatus) {
}
}()
relayConnected := conn.workerRelay.IsRelayConnectionSupportedWithPeer() &&
conn.statusRelay.Get() == worker.StatusConnected
iceWorkerCreated := conn.workerICE != nil
// Force-relay mode (JS/WASM or NB_FORCE_RELAY): ICE is never used, relay is the only transport.
if IsForceRelayed() {
return boolToConnStatus(relayConnected)
var iceInProgress bool
if iceWorkerCreated {
iceInProgress = conn.workerICE.InProgress()
}
iceAvailable := conn.handshaker.RemoteICESupported() && conn.workerICE != nil
// When ICE is not available (remote peer doesn't support it or worker not yet created),
// relay is the only possible transport.
if !iceAvailable {
return boolToConnStatus(relayConnected)
}
// ICE is considered "up" when it is connected or a connection attempt is in progress.
iceConnected := conn.statusICE.Get() != worker.StatusDisconnected || conn.workerICE.InProgress()
// Relay is OK if the peer doesn't use relay, or if relay is actually connected.
relayOK := !conn.workerRelay.IsRelayConnectionSupportedWithPeer() || relayConnected
switch {
case iceConnected && relayOK:
return guard.ConnStatusConnected
case relayConnected:
// Relay is up but ICE is down — partially connected.
return guard.ConnStatusPartiallyConnected
default:
return guard.ConnStatusDisconnected
}
return evalConnStatus(connStatusInputs{
forceRelay: IsForceRelayed(),
peerUsesRelay: conn.workerRelay.IsRelayConnectionSupportedWithPeer(),
relayConnected: conn.statusRelay.Get() == worker.StatusConnected,
remoteSupportsICE: conn.handshaker.RemoteICESupported(),
iceWorkerCreated: iceWorkerCreated,
iceStatusConnecting: conn.statusICE.Get() != worker.StatusDisconnected,
iceInProgress: iceInProgress,
})
}
func (conn *Conn) enableWgWatcherIfNeeded(enabledTime time.Time) {
@@ -947,6 +932,39 @@ func isRosenpassEnabled(remoteRosenpassPubKey []byte) bool {
return remoteRosenpassPubKey != nil
}
func evalConnStatus(in connStatusInputs) guard.ConnStatus {
// "Relay up and needed" — the peer uses relay and the transport is connected.
relayUsedAndUp := in.peerUsesRelay && in.relayConnected
// Force-relay mode: ICE never runs. Relay is the only transport and must be up.
if in.forceRelay {
return boolToConnStatus(relayUsedAndUp)
}
// Remote peer doesn't support ICE, or we haven't created the worker yet:
// relay is the only possible transport.
if !in.remoteSupportsICE || !in.iceWorkerCreated {
return boolToConnStatus(relayUsedAndUp)
}
// ICE counts as "up" when the status is anything other than Disconnected, OR
// when a negotiation is currently in progress (so we don't spam offers while one is in flight).
iceUp := in.iceStatusConnecting || in.iceInProgress
// Relay side is acceptable if the peer doesn't rely on relay, or relay is connected.
relayOK := !in.peerUsesRelay || in.relayConnected
switch {
case iceUp && relayOK:
return guard.ConnStatusConnected
case relayUsedAndUp:
// Relay is up but ICE is down — partially connected.
return guard.ConnStatusPartiallyConnected
default:
return guard.ConnStatusDisconnected
}
}
func boolToConnStatus(connected bool) guard.ConnStatus {
if connected {
return guard.ConnStatusConnected

View File

@@ -13,6 +13,20 @@ const (
StatusConnected
)
// connStatusInputs is the primitive-valued snapshot of the state that drives the
// tri-state connection classification. Extracted so the decision logic can be unit-tested
// without constructing full Worker/Handshaker objects.
type connStatusInputs struct {
forceRelay bool // NB_FORCE_RELAY or JS/WASM
peerUsesRelay bool // remote peer advertises relay support AND local has relay
relayConnected bool // statusRelay reports Connected (independent of whether peer uses relay)
remoteSupportsICE bool // remote peer sent ICE credentials
iceWorkerCreated bool // local WorkerICE exists (false in force-relay mode)
iceStatusConnecting bool // statusICE is anything other than Disconnected
iceInProgress bool // a negotiation is currently in flight
}
// ConnStatus describe the status of a peer's connection
type ConnStatus int32

View File

@@ -0,0 +1,201 @@
package peer
import (
"testing"
"github.com/netbirdio/netbird/client/internal/peer/guard"
)
func TestEvalConnStatus_ForceRelay(t *testing.T) {
tests := []struct {
name string
in connStatusInputs
want guard.ConnStatus
}{
{
name: "force relay, peer uses relay, relay up",
in: connStatusInputs{
forceRelay: true,
peerUsesRelay: true,
relayConnected: true,
},
want: guard.ConnStatusConnected,
},
{
name: "force relay, peer uses relay, relay down",
in: connStatusInputs{
forceRelay: true,
peerUsesRelay: true,
relayConnected: false,
},
want: guard.ConnStatusDisconnected,
},
{
name: "force relay, peer does NOT use relay - disconnected forever",
in: connStatusInputs{
forceRelay: true,
peerUsesRelay: false,
relayConnected: true,
},
want: guard.ConnStatusDisconnected,
},
}
for _, tc := range tests {
t.Run(tc.name, func(t *testing.T) {
if got := evalConnStatus(tc.in); got != tc.want {
t.Fatalf("evalConnStatus = %v, want %v", got, tc.want)
}
})
}
}
func TestEvalConnStatus_ICEUnavailable(t *testing.T) {
tests := []struct {
name string
in connStatusInputs
want guard.ConnStatus
}{
{
name: "remote does not support ICE, peer uses relay, relay up",
in: connStatusInputs{
peerUsesRelay: true,
relayConnected: true,
remoteSupportsICE: false,
iceWorkerCreated: true,
},
want: guard.ConnStatusConnected,
},
{
name: "remote does not support ICE, peer uses relay, relay down",
in: connStatusInputs{
peerUsesRelay: true,
relayConnected: false,
remoteSupportsICE: false,
iceWorkerCreated: true,
},
want: guard.ConnStatusDisconnected,
},
{
name: "ICE worker not yet created, relay up",
in: connStatusInputs{
peerUsesRelay: true,
relayConnected: true,
remoteSupportsICE: true,
iceWorkerCreated: false,
},
want: guard.ConnStatusConnected,
},
{
name: "remote does not support ICE, peer does not use relay",
in: connStatusInputs{
peerUsesRelay: false,
relayConnected: false,
remoteSupportsICE: false,
iceWorkerCreated: true,
},
want: guard.ConnStatusDisconnected,
},
}
for _, tc := range tests {
t.Run(tc.name, func(t *testing.T) {
if got := evalConnStatus(tc.in); got != tc.want {
t.Fatalf("evalConnStatus = %v, want %v", got, tc.want)
}
})
}
}
func TestEvalConnStatus_FullyAvailable(t *testing.T) {
base := connStatusInputs{
remoteSupportsICE: true,
iceWorkerCreated: true,
}
tests := []struct {
name string
mutator func(*connStatusInputs)
want guard.ConnStatus
}{
{
name: "ICE connected, relay connected, peer uses relay",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = true
in.relayConnected = true
in.iceStatusConnecting = true
},
want: guard.ConnStatusConnected,
},
{
name: "ICE connected, peer does NOT use relay",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = false
in.relayConnected = false
in.iceStatusConnecting = true
},
want: guard.ConnStatusConnected,
},
{
name: "ICE InProgress only, peer does NOT use relay",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = false
in.iceStatusConnecting = false
in.iceInProgress = true
},
want: guard.ConnStatusConnected,
},
{
name: "ICE down, relay up, peer uses relay -> partial",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = true
in.relayConnected = true
in.iceStatusConnecting = false
in.iceInProgress = false
},
want: guard.ConnStatusPartiallyConnected,
},
{
name: "ICE down, peer does NOT use relay -> disconnected",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = false
in.relayConnected = false
in.iceStatusConnecting = false
in.iceInProgress = false
},
want: guard.ConnStatusDisconnected,
},
{
name: "ICE up, peer uses relay but relay down -> partial (relay required, ICE ignored)",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = true
in.relayConnected = false
in.iceStatusConnecting = true
},
// relayOK = false (peer uses relay but it's down), iceUp = true
// first switch arm fails (relayOK false), relayUsedAndUp = false (relay down),
// falls into default: Disconnected.
want: guard.ConnStatusDisconnected,
},
{
name: "ICE down, relay up but peer does not use relay -> disconnected",
mutator: func(in *connStatusInputs) {
in.peerUsesRelay = false
in.relayConnected = true // not actually used since peer doesn't rely on it
in.iceStatusConnecting = false
in.iceInProgress = false
},
want: guard.ConnStatusDisconnected,
},
}
for _, tc := range tests {
t.Run(tc.name, func(t *testing.T) {
in := base
tc.mutator(&in)
if got := evalConnStatus(in); got != tc.want {
t.Fatalf("evalConnStatus = %v, want %v (inputs: %+v)", got, tc.want, in)
}
})
}
}

View File

@@ -0,0 +1,103 @@
package guard
import (
"testing"
log "github.com/sirupsen/logrus"
)
func newTestRetryState() *iceRetryState {
return &iceRetryState{log: log.NewEntry(log.StandardLogger())}
}
func TestICERetryState_AllowsInitialBudget(t *testing.T) {
s := newTestRetryState()
for i := 1; i <= maxICERetries; i++ {
if !s.shouldRetry() {
t.Fatalf("shouldRetry returned false on attempt %d, want true (budget = %d)", i, maxICERetries)
}
}
}
func TestICERetryState_ExhaustsAfterBudget(t *testing.T) {
s := newTestRetryState()
for i := 0; i < maxICERetries; i++ {
_ = s.shouldRetry()
}
if s.shouldRetry() {
t.Fatalf("shouldRetry returned true after budget exhausted, want false")
}
}
func TestICERetryState_HourlyCNilBeforeEnterHourlyMode(t *testing.T) {
s := newTestRetryState()
if s.hourlyC() != nil {
t.Fatalf("hourlyC returned non-nil channel before enterHourlyMode")
}
}
func TestICERetryState_EnterHourlyModeArmsTicker(t *testing.T) {
s := newTestRetryState()
for i := 0; i < maxICERetries+1; i++ {
_ = s.shouldRetry()
}
s.enterHourlyMode()
defer s.reset()
if s.hourlyC() == nil {
t.Fatalf("hourlyC returned nil after enterHourlyMode")
}
}
func TestICERetryState_ShouldRetryTrueInHourlyMode(t *testing.T) {
s := newTestRetryState()
s.enterHourlyMode()
defer s.reset()
if !s.shouldRetry() {
t.Fatalf("shouldRetry returned false in hourly mode, want true")
}
// Subsequent calls also return true — we keep retrying on each hourly tick.
if !s.shouldRetry() {
t.Fatalf("second shouldRetry returned false in hourly mode, want true")
}
}
func TestICERetryState_ResetRestoresBudget(t *testing.T) {
s := newTestRetryState()
for i := 0; i < maxICERetries+1; i++ {
_ = s.shouldRetry()
}
s.enterHourlyMode()
s.reset()
if s.hourlyC() != nil {
t.Fatalf("hourlyC returned non-nil channel after reset")
}
if s.retries != 0 {
t.Fatalf("retries = %d after reset, want 0", s.retries)
}
for i := 1; i <= maxICERetries; i++ {
if !s.shouldRetry() {
t.Fatalf("shouldRetry returned false on attempt %d after reset, want true", i)
}
}
}
func TestICERetryState_ResetIsIdempotent(t *testing.T) {
s := newTestRetryState()
s.reset()
s.reset() // second call must not panic or re-stop a nil ticker
if s.hourlyC() != nil {
t.Fatalf("hourlyC non-nil after double reset")
}
}