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[client] Keep file drop out of the wasm build
File drop needs a local filesystem to deliver into and a receiver it can bind, so wasm supports neither and never sets a manager. The code still linked in, because the Engine reached filedrop through an untagged field, and with it the net/http server and client. That put the wasm binary 0.97MiB over the 60MB budget, on a main that had 0.34MiB of headroom left. Split the feature on the js tag: the logic file and the OS dialer become !js, a js no-op carries the start, stop and rebind entry points the engine calls on its lifecycle paths, and a build-tagged alias types the manager so engine.go and connect.go stay untagged and lose the import. iOS keeps the full feature: the logic file is !js and the iOS dialer stays behind the ios tag. Drops the wasm binary to 59.89MiB, with no filedrop symbol left in it.
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@@ -40,7 +40,6 @@ import (
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dnsconfig "github.com/netbirdio/netbird/client/internal/dns/config"
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"github.com/netbirdio/netbird/client/internal/dnsfwd"
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"github.com/netbirdio/netbird/client/internal/expose"
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"github.com/netbirdio/netbird/client/internal/filedrop"
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"github.com/netbirdio/netbird/client/internal/ingressgw"
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"github.com/netbirdio/netbird/client/internal/lazyconn"
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"github.com/netbirdio/netbird/client/internal/metrics"
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@@ -191,7 +190,7 @@ type EngineServices struct {
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UpdateManager *updater.Manager
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ClientMetrics *metrics.ClientMetrics
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MetricsCtx context.Context
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FileDrop *filedrop.Manager
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FileDrop fileDropManager
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// NetMgr gates the reconnection loops on OS-reported network
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// availability; nil disables gating.
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NetMgr *netevents.Manager
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@@ -254,7 +253,7 @@ type Engine struct {
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sshServer sshServer
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fileDrop *filedrop.Manager
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fileDrop fileDropManager
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fileDropRunning bool
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fileDropPort uint16
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overlayWait overlayWaiter //nolint:unused // only read by the iOS overlay wait
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