mirror of
https://github.com/netbirdio/netbird.git
synced 2026-10-13 17:09:07 +02:00
[client, android] Handle network changes without restarting the engine (#7144)
On network changes the client restarted the whole engine. That is heavy-handed and slow: it tears down working state to recover from a transition the engine could handle itself. This replaces the restart with proper network event handling. Suspend the retry loops while no network is available. Instead of burning through backoff intervals against an unreachable network, the reconnection loops park until the OS reports a usable network again. Reconnect immediately on a network switch. When the OS hands us a new network, connections bound to the old one are swept and re-dialed right away, rather than waiting for a timeout to notice they are dead.
This commit is contained in:
@@ -38,6 +38,8 @@ import (
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"github.com/netbirdio/netbird/client/internal/updater"
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"github.com/netbirdio/netbird/client/internal/updater/installer"
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nbnet "github.com/netbirdio/netbird/client/net"
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"github.com/netbirdio/netbird/client/netstate"
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"github.com/netbirdio/netbird/client/netsweep"
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cProto "github.com/netbirdio/netbird/client/proto"
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"github.com/netbirdio/netbird/client/ssh"
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sshconfig "github.com/netbirdio/netbird/client/ssh/config"
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@@ -70,18 +72,42 @@ type ConnectClient struct {
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updateManager *updater.Manager
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persistSyncResponse bool
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// netState gates every reconnection loop on OS-reported network
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// availability. Nil (the default) disables gating; mobile platforms
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// inject it via WithNetworkState.
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netState *netstate.State
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// sweeper cuts the management, signal and relay connections on network
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// change; nil disables it.
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sweeper *netsweep.Sweeper
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}
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// ConnectClientOption configures optional ConnectClient behavior.
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type ConnectClientOption func(*ConnectClient)
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// WithNetworkState injects the OS network availability state that gates every
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// reconnection loop; without it gating is disabled.
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func WithNetworkState(netState *netstate.State) ConnectClientOption {
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return func(c *ConnectClient) { c.netState = netState }
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}
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// WithSweeper injects the network change sweeper.
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func WithSweeper(sweeper *netsweep.Sweeper) ConnectClientOption {
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return func(c *ConnectClient) { c.sweeper = sweeper }
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}
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func NewConnectClient(
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ctx context.Context,
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config *profilemanager.Config,
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statusRecorder *peer.Status,
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opts ...ConnectClientOption,
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) *ConnectClient {
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// Derive the run context here so Stop owns the cancel that unblocks the run
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// loop. runCancel is set once at construction, so Stop can call it without
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// racing the run loop's startup. Callers therefore need not cancel before Stop.
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runCtx, runCancel := context.WithCancel(ctx)
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return &ConnectClient{
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c := &ConnectClient{
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ctx: runCtx,
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runCancel: runCancel,
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runExited: make(chan struct{}),
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@@ -89,6 +115,10 @@ func NewConnectClient(
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statusRecorder: statusRecorder,
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engineMutex: sync.Mutex{},
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}
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for _, opt := range opts {
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opt(c)
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}
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return c
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}
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func (c *ConnectClient) SetUpdateManager(um *updater.Manager) {
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@@ -274,6 +304,13 @@ func (c *ConnectClient) run(mobileDependency MobileDependency, runningChan chan
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return nil
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}
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// suspend connection attempts while the OS reports no usable network
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if waited, err := c.netState.Wait(c.ctx); err != nil {
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return nil
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} else if waited {
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backOff.Reset()
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}
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state.Set(StatusConnecting)
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engineCtx, cancel := context.WithCancel(c.ctx)
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@@ -285,7 +322,8 @@ func (c *ConnectClient) run(mobileDependency MobileDependency, runningChan chan
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}()
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log.Debugf("connecting to the Management service %s", c.config.ManagementURL.Host)
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mgmClient, err := mgm.NewClient(engineCtx, c.config.ManagementURL.Host, myPrivateKey, mgmTlsEnabled)
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mgmClient, err := mgm.NewClient(engineCtx, c.config.ManagementURL.Host, myPrivateKey, mgmTlsEnabled,
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mgm.WithNetworkState(c.netState), mgm.WithSweeper(c.sweeper))
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if err != nil {
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// On daemon shutdown / Down() the parent context is cancelled
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// and the dial fails with "context canceled". Wrapping that
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@@ -360,7 +398,7 @@ func (c *ConnectClient) run(mobileDependency MobileDependency, runningChan chan
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}()
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// with the global Netbird config in hand connect (just a connection, no stream yet) Signal
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signalClient, err := connectToSignal(engineCtx, loginResp.GetNetbirdConfig(), myPrivateKey)
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signalClient, err := connectToSignal(engineCtx, loginResp.GetNetbirdConfig(), myPrivateKey, c.netState, c.sweeper)
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if err != nil {
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log.Error(err)
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return wrapErr(err)
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@@ -396,7 +434,8 @@ func (c *ConnectClient) run(mobileDependency MobileDependency, runningChan chan
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engineConfig.StateDir = filepath.Dir(path)
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}
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relayManager := relayClient.NewManager(engineCtx, relayURLs, myPrivateKey.PublicKey().String(), engineConfig.MTU)
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relayManager := relayClient.NewManager(engineCtx, relayURLs, myPrivateKey.PublicKey().String(), engineConfig.MTU,
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relayClient.WithNetworkState(c.netState), relayClient.WithSweeper(c.sweeper))
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c.statusRecorder.SetRelayMgr(relayManager)
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if len(relayURLs) > 0 {
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if token != nil {
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@@ -424,6 +463,7 @@ func (c *ConnectClient) run(mobileDependency MobileDependency, runningChan chan
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UpdateManager: c.updateManager,
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ClientMetrics: c.clientMetrics,
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MetricsCtx: c.ctx,
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NetState: c.netState,
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}, mobileDependency)
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engine.SetSyncResponsePersistence(c.persistSyncResponse)
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c.engine = engine
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@@ -480,6 +520,16 @@ func (c *ConnectClient) run(mobileDependency MobileDependency, runningChan chan
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// status stream stuck at Connecting.
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err = backoff.Retry(operation, backoff.WithContext(backOff, c.ctx))
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if err != nil {
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// Once the client context is cancelled backoff.WithContext surfaces the
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// bare context error, and any attempt torn down mid-flight reports the
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// same. That cancellation is the caller asking us to stop (Stop, Down or
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// an engine restart), so exit cleanly instead of handing back a failure
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// the caller would have to distinguish from a real one.
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if c.ctx.Err() != nil && errors.Is(err, context.Canceled) {
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log.Info("exiting client retry loop, context cancelled")
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return nil
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}
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log.Debugf("exiting client retry loop due to unrecoverable error: %s", err)
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if s, ok := gstatus.FromError(err); ok && (s.Code() == codes.PermissionDenied) {
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state.Set(StatusNeedsLogin)
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@@ -673,7 +723,7 @@ func selectMTU(localMTU uint16, peerMTU int32) uint16 {
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}
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// connectToSignal creates Signal Service client and established a connection
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func connectToSignal(ctx context.Context, wtConfig *mgmProto.NetbirdConfig, ourPrivateKey wgtypes.Key) (*signal.GrpcClient, error) {
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func connectToSignal(ctx context.Context, wtConfig *mgmProto.NetbirdConfig, ourPrivateKey wgtypes.Key, netState *netstate.State, sweeper *netsweep.Sweeper) (*signal.GrpcClient, error) {
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var sigTLSEnabled bool
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if wtConfig.Signal.Protocol == mgmProto.HostConfig_HTTPS {
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sigTLSEnabled = true
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@@ -681,7 +731,8 @@ func connectToSignal(ctx context.Context, wtConfig *mgmProto.NetbirdConfig, ourP
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sigTLSEnabled = false
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}
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signalClient, err := signal.NewClient(ctx, wtConfig.Signal.Uri, ourPrivateKey, sigTLSEnabled)
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signalClient, err := signal.NewClient(ctx, wtConfig.Signal.Uri, ourPrivateKey, sigTLSEnabled,
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signal.WithNetworkState(netState), signal.WithSweeper(sweeper))
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if err != nil {
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log.Errorf("error while connecting to the Signal Exchange Service %s: %s", wtConfig.Signal.Uri, err)
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return nil, gstatus.Errorf(codes.FailedPrecondition, "failed connecting to Signal Service : %s", err)
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@@ -59,6 +59,7 @@ import (
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"github.com/netbirdio/netbird/client/internal/syncstore"
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"github.com/netbirdio/netbird/client/internal/updater"
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"github.com/netbirdio/netbird/client/jobexec"
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"github.com/netbirdio/netbird/client/netstate"
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cProto "github.com/netbirdio/netbird/client/proto"
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"github.com/netbirdio/netbird/client/system"
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nbdns "github.com/netbirdio/netbird/dns"
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@@ -181,6 +182,9 @@ type EngineServices struct {
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UpdateManager *updater.Manager
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ClientMetrics *metrics.ClientMetrics
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MetricsCtx context.Context
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// NetState gates the reconnection loops on OS-reported network
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// availability; nil disables gating.
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NetState *netstate.State
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}
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// Engine is a mechanism responsible for reacting on Signal and Management stream events and managing connections to the remote peers.
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@@ -204,6 +208,10 @@ type Engine struct {
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config *EngineConfig
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mobileDep MobileDependency
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// netState gates the peer reconnection guards on OS-reported network
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// availability; nil disables gating.
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netState *netstate.State
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// STUNs is a list of STUN servers used by ICE
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STUNs []*stun.URI
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// TURNs is a list of STUN servers used by ICE
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@@ -337,6 +345,7 @@ func NewEngine(
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syncMsgMux: &sync.Mutex{},
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config: config,
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mobileDep: mobileDep,
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netState: services.NetState,
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STUNs: []*stun.URI{},
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TURNs: []*stun.URI{},
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networkSerial: 0,
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@@ -1893,7 +1902,8 @@ func (e *Engine) createPeerConn(pubKey string, allowedIPs []netip.Prefix, agentV
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Addr: e.getRosenpassAddr(),
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PermissiveMode: e.config.RosenpassPermissive,
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},
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ICEConfig: e.createICEConfig(),
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ICEConfig: e.createICEConfig(),
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NetworkState: e.netState,
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}
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serviceDependencies := peer.ServiceDependencies{
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@@ -26,6 +26,7 @@ import (
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"github.com/netbirdio/netbird/client/internal/portforward"
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"github.com/netbirdio/netbird/client/internal/rosenpass"
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"github.com/netbirdio/netbird/client/internal/stdnet"
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"github.com/netbirdio/netbird/client/netstate"
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"github.com/netbirdio/netbird/route"
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relayClient "github.com/netbirdio/netbird/shared/relay/client"
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)
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@@ -93,6 +94,10 @@ type ConnConfig struct {
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// ICEConfig ICE protocol configuration
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ICEConfig icemaker.Config
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// NetworkState gates the reconnection guard on OS-reported network
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// availability; nil disables gating.
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NetworkState *netstate.State
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}
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type Conn struct {
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@@ -254,7 +259,7 @@ func (conn *Conn) open(engineCtx context.Context, firstPacket []byte) error {
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conn.handshaker.AddICEListener(conn.workerICE.OnNewOffer)
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}
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conn.guard = guard.NewGuard(conn.Log, conn.isConnectedOnAllWay, conn.config.Timeout, conn.srWatcher)
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conn.guard = guard.NewGuard(conn.Log, conn.isConnectedOnAllWay, conn.config.Timeout, conn.srWatcher, conn.config.NetworkState)
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conn.wg.Add(1)
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go func() {
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@@ -6,6 +6,8 @@ import (
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"github.com/cenkalti/backoff/v4"
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log "github.com/sirupsen/logrus"
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"github.com/netbirdio/netbird/client/netstate"
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)
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// ConnStatus represents the connection state as seen by the guard.
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@@ -31,20 +33,26 @@ type connStatusFunc func() ConnStatus
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// - Relayed connection disconnected
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// - ICE candidate changes
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type Guard struct {
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log *log.Entry
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isConnectedOnAllWay connStatusFunc
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timeout time.Duration
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srWatcher *SRWatcher
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log *log.Entry
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isConnectedOnAllWay connStatusFunc
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timeout time.Duration
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srWatcher *SRWatcher
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// netState gates reconnect attempts on OS-reported network availability;
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// nil disables gating.
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netState *netstate.State
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relayedConnDisconnected chan struct{}
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iCEConnDisconnected chan struct{}
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}
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func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher) *Guard {
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// NewGuard creates a reconnection guard for a peer connection. A nil netState
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// disables network availability gating.
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func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher, netState *netstate.State) *Guard {
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return &Guard{
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log: log,
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isConnectedOnAllWay: isConnectedFn,
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timeout: timeout,
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srWatcher: srWatcher,
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netState: netState,
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relayedConnDisconnected: make(chan struct{}, 1),
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iCEConnDisconnected: make(chan struct{}, 1),
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}
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@@ -96,9 +104,16 @@ func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
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iceState := &iceRetryState{log: g.log}
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defer iceState.reset()
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netChanged := g.netState.Changed()
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for {
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select {
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case <-tickerChannel:
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// skip attempts while the OS reports no usable network; the
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// netChanged case below resumes the loop once it returns
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if !g.netState.IsOnline() {
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continue
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}
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switch g.isConnectedOnAllWay() {
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case ConnStatusConnected:
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// all good, nothing to do
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@@ -135,6 +150,23 @@ func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
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tickerChannel = ticker.C
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iceState.reset()
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case <-netChanged:
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// Re-arm for the next transition before acting on this one.
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netChanged = g.netState.Changed()
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if !g.netState.IsOnline() {
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continue
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}
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// Ticks skipped while offline drove the backoff towards its
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// maximum without ever attempting, and left the ICE budget
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// frozen — possibly in hourly mode. Recover on our own so the
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// peer does not depend on a signal or relay event that never
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// comes when both stayed up across the outage.
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g.log.Debugf("network is back, reset reconnection ticker")
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ticker.Stop()
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ticker = g.newReconnectTicker(ctx)
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tickerChannel = ticker.C
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iceState.reset()
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case <-ctx.Done():
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g.log.Debugf("context is done, stop reconnect loop")
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return
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@@ -15,7 +15,7 @@ import (
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func newTestGuard(status connStatusFunc) *Guard {
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srw := NewSRWatcher(nil, nil, nil, ice.Config{})
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return NewGuard(log.WithField("test", "guard"), status, 50*time.Millisecond, srw)
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return NewGuard(log.WithField("test", "guard"), status, 50*time.Millisecond, srw, nil)
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}
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// countBackoffTickerGoroutines returns how many goroutines are currently sitting
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@@ -0,0 +1,107 @@
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package guard
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import (
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"context"
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"sync/atomic"
|
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"testing"
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"time"
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log "github.com/sirupsen/logrus"
|
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"github.com/netbirdio/netbird/client/internal/peer/ice"
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"github.com/netbirdio/netbird/client/netstate"
|
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)
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// newTestGuardWithNetState builds a guard with a realistic MaxInterval: the
|
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// backoff must be able to grow well past the outage, as it does in production
|
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// where the timeout is seconds to minutes.
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func newTestGuardWithNetState(status connStatusFunc, netState *netstate.State) *Guard {
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srw := NewSRWatcher(nil, nil, nil, ice.Config{})
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return NewGuard(log.WithField("test", "guard"), status, 30*time.Second, srw, netState)
|
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}
|
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|
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// TestGuard_RecoversAfterOfflineToOnline covers a peer that stays disconnected
|
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// across a network outage while neither signal nor relay reports an event —
|
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// both stayed up, as on a short airplane mode toggle over Wi-Fi.
|
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//
|
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// Every tick taken while offline is skipped, but it still advances the
|
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// exponential backoff, so by the time the network returns the next tick can be
|
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// tens of seconds away. Without an explicit reaction to the transition the
|
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// peer waits out that interval for a recovery that could start immediately.
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func TestGuard_RecoversAfterOfflineToOnline(t *testing.T) {
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netState := netstate.New()
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|
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var attempts atomic.Int32
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g := newTestGuardWithNetState(func() ConnStatus { return ConnStatusDisconnected }, netState)
|
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|
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ctx, cancel := context.WithCancel(context.Background())
|
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defer cancel()
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// Start from the reconnect ticker (800ms initial interval), the state a
|
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// peer is in after it loses its connection.
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go g.Start(ctx, func() { attempts.Add(1) })
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g.SetRelayedConnDisconnected()
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|
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// Let the backoff climb: 0.8s, 1.6s, 3.2s, 6.4s ... every tick is skipped
|
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// while offline, but each one doubles the wait for the next.
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netState.Set(false)
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time.Sleep(8 * time.Second)
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|
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offlineAttempts := attempts.Load()
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if offlineAttempts != 0 {
|
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t.Fatalf("callback ran %d times while offline, want 0", offlineAttempts)
|
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}
|
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|
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netState.Set(true)
|
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|
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// The next organic tick is now several seconds out, so anything within
|
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// this window can only come from reacting to the transition itself.
|
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pollCtx, stopPolling := context.WithTimeout(ctx, 2*time.Second)
|
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defer stopPolling()
|
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|
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select {
|
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case <-pollCtx.Done():
|
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t.Fatal("peer was not retried within 2s of the network coming back, " +
|
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"with neither a signal nor a relay event to fall back on")
|
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case <-pollUntil(pollCtx, func() bool { return attempts.Load() > 0 }):
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}
|
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}
|
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|
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// TestGuard_OfflineTransitionDoesNotRetry checks the other direction: going
|
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// offline must not itself trigger an attempt.
|
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func TestGuard_OfflineTransitionDoesNotRetry(t *testing.T) {
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netState := netstate.New()
|
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|
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var attempts atomic.Int32
|
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g := newTestGuardWithNetState(func() ConnStatus { return ConnStatusDisconnected }, netState)
|
||||
|
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ctx, cancel := context.WithCancel(context.Background())
|
||||
defer cancel()
|
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go g.Start(ctx, func() { attempts.Add(1) })
|
||||
|
||||
netState.Set(false)
|
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time.Sleep(5 * time.Second)
|
||||
|
||||
if got := attempts.Load(); got != 0 {
|
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t.Fatalf("callback ran %d times after going offline, want 0", got)
|
||||
}
|
||||
}
|
||||
|
||||
// pollUntil closes the returned channel once cond holds. It gives up when ctx
|
||||
// is done, so the polling goroutine never outlives the test that started it.
|
||||
func pollUntil(ctx context.Context, cond func() bool) <-chan struct{} {
|
||||
done := make(chan struct{})
|
||||
go func() {
|
||||
for {
|
||||
if cond() {
|
||||
close(done)
|
||||
return
|
||||
}
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-time.After(10 * time.Millisecond):
|
||||
}
|
||||
}
|
||||
}()
|
||||
return done
|
||||
}
|
||||
@@ -1,11 +1,40 @@
|
||||
package peer
|
||||
|
||||
// ClientState identifies the client connection state delivered via
|
||||
// Listener.OnStateChanged.
|
||||
type ClientState int
|
||||
|
||||
// Client states. The numeric values cross the gomobile boundary (the mobile
|
||||
// bindings re-export them as integer constants), so they are a wire format:
|
||||
// append new states at the end, never reorder or insert.
|
||||
const (
|
||||
ClientStateDisconnected ClientState = iota
|
||||
ClientStateConnected
|
||||
ClientStateConnecting
|
||||
ClientStateDisconnecting
|
||||
// ClientStateNoNetwork is an overlay state: it is never stored as the
|
||||
// last notification, only derived from ClientStateConnecting while the
|
||||
// OS reports no usable network (see notifier.effectiveState).
|
||||
ClientStateNoNetwork
|
||||
)
|
||||
|
||||
// Listener is a callback type about the NetBird network connection state
|
||||
type Listener interface {
|
||||
// OnStateChanged reports every client state transition. New states are
|
||||
// delivered only through this callback; the per-state callbacks below
|
||||
// are kept for compatibility and will be removed once all consumers
|
||||
// have migrated.
|
||||
OnStateChanged(state ClientState)
|
||||
|
||||
// Deprecated: consume OnStateChanged instead.
|
||||
OnConnected()
|
||||
// Deprecated: consume OnStateChanged instead.
|
||||
OnDisconnected()
|
||||
// Deprecated: consume OnStateChanged instead.
|
||||
OnConnecting()
|
||||
// Deprecated: consume OnStateChanged instead.
|
||||
OnDisconnecting()
|
||||
|
||||
OnAddressChanged(string, string)
|
||||
OnPeersListChanged(int)
|
||||
}
|
||||
|
||||
@@ -4,31 +4,64 @@ import (
|
||||
"sync"
|
||||
)
|
||||
|
||||
const (
|
||||
stateDisconnected = iota
|
||||
stateConnected
|
||||
stateConnecting
|
||||
stateDisconnecting
|
||||
)
|
||||
|
||||
type notifier struct {
|
||||
// publishLock orders state publication: it is held across computing the
|
||||
// effective state and handing it to the listener, so a transition cannot
|
||||
// overtake a newer one and leave the listener on a stale state.
|
||||
publishLock sync.Mutex
|
||||
serverStateLock sync.Mutex
|
||||
listenersLock sync.Mutex
|
||||
listener Listener
|
||||
currentClientState bool
|
||||
lastNotification int
|
||||
lastNotification ClientState
|
||||
lastNumberOfPeers int
|
||||
lastFqdnAddress string
|
||||
lastIPAddress string
|
||||
networkAvailable bool
|
||||
}
|
||||
|
||||
func newNotifier() *notifier {
|
||||
return ¬ifier{}
|
||||
return ¬ifier{
|
||||
networkAvailable: true,
|
||||
}
|
||||
}
|
||||
|
||||
// effectiveState maps the computed state to what listeners should see:
|
||||
// while the OS reports no usable network, "Connecting" would be a lie —
|
||||
// connection attempts are suspended — so it is reported as NoNetwork.
|
||||
// Caller must hold serverStateLock.
|
||||
func (n *notifier) effectiveState(state ClientState) ClientState {
|
||||
if !n.networkAvailable && state == ClientStateConnecting {
|
||||
return ClientStateNoNetwork
|
||||
}
|
||||
return state
|
||||
}
|
||||
|
||||
// setNetworkAvailable records the OS network availability and re-notifies
|
||||
// the listener when the flag flips the effective state (Connecting <->
|
||||
// NoNetwork).
|
||||
func (n *notifier) setNetworkAvailable(available bool) {
|
||||
n.publishLock.Lock()
|
||||
defer n.publishLock.Unlock()
|
||||
|
||||
n.serverStateLock.Lock()
|
||||
if n.networkAvailable == available {
|
||||
n.serverStateLock.Unlock()
|
||||
return
|
||||
}
|
||||
previous := n.effectiveState(n.lastNotification)
|
||||
n.networkAvailable = available
|
||||
current := n.effectiveState(n.lastNotification)
|
||||
n.serverStateLock.Unlock()
|
||||
|
||||
if previous != current {
|
||||
n.notify(current)
|
||||
}
|
||||
}
|
||||
|
||||
func (n *notifier) setListener(listener Listener) {
|
||||
n.serverStateLock.Lock()
|
||||
lastNotification := n.lastNotification
|
||||
lastNotification := n.effectiveState(n.lastNotification)
|
||||
numOfPeers := n.lastNumberOfPeers
|
||||
fqdnAddress := n.lastFqdnAddress
|
||||
address := n.lastIPAddress
|
||||
@@ -52,6 +85,9 @@ func (n *notifier) removeListener() {
|
||||
}
|
||||
|
||||
func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
|
||||
n.publishLock.Lock()
|
||||
defer n.publishLock.Unlock()
|
||||
|
||||
n.serverStateLock.Lock()
|
||||
calculatedState := n.calculateState(mgmState, signalState)
|
||||
|
||||
@@ -61,43 +97,54 @@ func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
|
||||
}
|
||||
|
||||
n.lastNotification = calculatedState
|
||||
effective := n.effectiveState(calculatedState)
|
||||
n.serverStateLock.Unlock()
|
||||
|
||||
n.notify(calculatedState)
|
||||
n.notify(effective)
|
||||
}
|
||||
|
||||
func (n *notifier) clientStart() {
|
||||
n.publishLock.Lock()
|
||||
defer n.publishLock.Unlock()
|
||||
|
||||
n.serverStateLock.Lock()
|
||||
n.currentClientState = true
|
||||
n.lastNotification = stateConnecting
|
||||
n.lastNotification = ClientStateConnecting
|
||||
effective := n.effectiveState(ClientStateConnecting)
|
||||
n.serverStateLock.Unlock()
|
||||
|
||||
n.notify(stateConnecting)
|
||||
n.notify(effective)
|
||||
}
|
||||
|
||||
func (n *notifier) clientStop() {
|
||||
n.publishLock.Lock()
|
||||
defer n.publishLock.Unlock()
|
||||
|
||||
n.serverStateLock.Lock()
|
||||
n.currentClientState = false
|
||||
n.lastNotification = stateDisconnected
|
||||
n.lastNotification = ClientStateDisconnected
|
||||
n.serverStateLock.Unlock()
|
||||
|
||||
n.notify(stateDisconnected)
|
||||
n.notify(ClientStateDisconnected)
|
||||
}
|
||||
|
||||
func (n *notifier) clientTearDown() {
|
||||
n.publishLock.Lock()
|
||||
defer n.publishLock.Unlock()
|
||||
|
||||
n.serverStateLock.Lock()
|
||||
n.currentClientState = false
|
||||
n.lastNotification = stateDisconnecting
|
||||
n.lastNotification = ClientStateDisconnecting
|
||||
n.serverStateLock.Unlock()
|
||||
|
||||
n.notify(stateDisconnecting)
|
||||
n.notify(ClientStateDisconnecting)
|
||||
}
|
||||
|
||||
func (n *notifier) isServerStateChanged(newState int) bool {
|
||||
func (n *notifier) isServerStateChanged(newState ClientState) bool {
|
||||
return n.lastNotification != newState
|
||||
}
|
||||
|
||||
func (n *notifier) notify(state int) {
|
||||
func (n *notifier) notify(state ClientState) {
|
||||
n.listenersLock.Lock()
|
||||
listener := n.listener
|
||||
n.listenersLock.Unlock()
|
||||
@@ -109,20 +156,20 @@ func (n *notifier) notify(state int) {
|
||||
notifyListener(listener, state)
|
||||
}
|
||||
|
||||
func (n *notifier) calculateState(managementConn, signalConn bool) int {
|
||||
func (n *notifier) calculateState(managementConn, signalConn bool) ClientState {
|
||||
if managementConn && signalConn {
|
||||
return stateConnected
|
||||
return ClientStateConnected
|
||||
}
|
||||
|
||||
if !managementConn && !signalConn && !n.currentClientState {
|
||||
return stateDisconnected
|
||||
return ClientStateDisconnected
|
||||
}
|
||||
|
||||
if n.lastNotification == stateDisconnecting {
|
||||
return stateDisconnecting
|
||||
if n.lastNotification == ClientStateDisconnecting {
|
||||
return ClientStateDisconnecting
|
||||
}
|
||||
|
||||
return stateConnecting
|
||||
return ClientStateConnecting
|
||||
}
|
||||
|
||||
func (n *notifier) peerListChanged(numOfPeers int) {
|
||||
@@ -159,15 +206,19 @@ func (n *notifier) localAddressChanged(fqdn, address string) {
|
||||
listener.OnAddressChanged(fqdn, address)
|
||||
}
|
||||
|
||||
func notifyListener(l Listener, state int) {
|
||||
func notifyListener(l Listener, state ClientState) {
|
||||
// legacy per-state callbacks; NoNetwork is delivered only via
|
||||
// OnStateChanged below
|
||||
switch state {
|
||||
case stateDisconnected:
|
||||
case ClientStateDisconnected:
|
||||
l.OnDisconnected()
|
||||
case stateConnected:
|
||||
case ClientStateConnected:
|
||||
l.OnConnected()
|
||||
case stateConnecting:
|
||||
case ClientStateConnecting:
|
||||
l.OnConnecting()
|
||||
case stateDisconnecting:
|
||||
case ClientStateDisconnecting:
|
||||
l.OnDisconnecting()
|
||||
}
|
||||
|
||||
l.OnStateChanged(state)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
package peer
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
type recordingListener struct {
|
||||
mu sync.Mutex
|
||||
states []ClientState
|
||||
onState func(ClientState)
|
||||
}
|
||||
|
||||
func (l *recordingListener) OnStateChanged(state ClientState) {
|
||||
l.mu.Lock()
|
||||
l.states = append(l.states, state)
|
||||
hook := l.onState
|
||||
l.mu.Unlock()
|
||||
|
||||
if hook != nil {
|
||||
hook(state)
|
||||
}
|
||||
}
|
||||
|
||||
func (l *recordingListener) last() (ClientState, bool) {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
if len(l.states) == 0 {
|
||||
return 0, false
|
||||
}
|
||||
return l.states[len(l.states)-1], true
|
||||
}
|
||||
|
||||
func (l *recordingListener) snapshot() []ClientState {
|
||||
l.mu.Lock()
|
||||
defer l.mu.Unlock()
|
||||
return append([]ClientState(nil), l.states...)
|
||||
}
|
||||
|
||||
func (l *recordingListener) OnConnected() {}
|
||||
func (l *recordingListener) OnDisconnected() {}
|
||||
func (l *recordingListener) OnConnecting() {}
|
||||
func (l *recordingListener) OnDisconnecting() {}
|
||||
func (l *recordingListener) OnAddressChanged(string, string) {}
|
||||
func (l *recordingListener) OnPeersListChanged(int) {}
|
||||
|
||||
// TestNotifier_ConcurrentAvailabilityFlipOrdersPublication holds the first
|
||||
// transition inside the listener callback and flips availability again from
|
||||
// another goroutine while it is parked. The second flip must not publish
|
||||
// ahead of the one in flight, otherwise the listener ends up on a state the
|
||||
// notifier already superseded.
|
||||
func TestNotifier_ConcurrentAvailabilityFlipOrdersPublication(t *testing.T) {
|
||||
n := newNotifier()
|
||||
n.currentClientState = true
|
||||
n.lastNotification = ClientStateConnecting
|
||||
|
||||
entered := make(chan struct{})
|
||||
release := make(chan struct{})
|
||||
|
||||
l := &recordingListener{}
|
||||
l.onState = func(state ClientState) {
|
||||
if state != ClientStateNoNetwork {
|
||||
return
|
||||
}
|
||||
l.mu.Lock()
|
||||
l.onState = nil
|
||||
l.mu.Unlock()
|
||||
close(entered)
|
||||
<-release
|
||||
}
|
||||
n.listener = l
|
||||
|
||||
var wg sync.WaitGroup
|
||||
wg.Add(1)
|
||||
go func() {
|
||||
defer wg.Done()
|
||||
n.setNetworkAvailable(false)
|
||||
}()
|
||||
|
||||
<-entered
|
||||
|
||||
flipped := make(chan struct{})
|
||||
go func() {
|
||||
defer close(flipped)
|
||||
n.setNetworkAvailable(true)
|
||||
}()
|
||||
|
||||
select {
|
||||
case <-flipped:
|
||||
t.Fatal("the online transition published while the offline one was " +
|
||||
"still in flight; publication is not serialized")
|
||||
case <-time.After(200 * time.Millisecond):
|
||||
}
|
||||
|
||||
close(release)
|
||||
<-flipped
|
||||
wg.Wait()
|
||||
|
||||
got, ok := l.last()
|
||||
if !ok {
|
||||
t.Fatal("listener never observed a state")
|
||||
}
|
||||
if got != ClientStateConnecting {
|
||||
t.Fatalf("listener holds %v after the network came back, want Connecting; sequence: %v",
|
||||
got, l.snapshot())
|
||||
}
|
||||
}
|
||||
@@ -6,29 +6,32 @@ import (
|
||||
)
|
||||
|
||||
type mocListener struct {
|
||||
lastState int
|
||||
lastState ClientState
|
||||
wg sync.WaitGroup
|
||||
peersWg sync.WaitGroup
|
||||
peers int
|
||||
}
|
||||
|
||||
func (l *mocListener) OnConnected() {
|
||||
l.lastState = stateConnected
|
||||
l.lastState = ClientStateConnected
|
||||
l.wg.Done()
|
||||
}
|
||||
func (l *mocListener) OnDisconnected() {
|
||||
l.lastState = stateDisconnected
|
||||
l.lastState = ClientStateDisconnected
|
||||
l.wg.Done()
|
||||
}
|
||||
func (l *mocListener) OnConnecting() {
|
||||
l.lastState = stateConnecting
|
||||
l.lastState = ClientStateConnecting
|
||||
l.wg.Done()
|
||||
}
|
||||
func (l *mocListener) OnDisconnecting() {
|
||||
l.lastState = stateDisconnecting
|
||||
l.lastState = ClientStateDisconnecting
|
||||
l.wg.Done()
|
||||
}
|
||||
|
||||
func (l *mocListener) OnStateChanged(state ClientState) {
|
||||
|
||||
}
|
||||
func (l *mocListener) OnAddressChanged(host, addr string) {
|
||||
|
||||
}
|
||||
@@ -57,15 +60,15 @@ func Test_notifier_serverState(t *testing.T) {
|
||||
|
||||
type scenario struct {
|
||||
name string
|
||||
expected int
|
||||
expected ClientState
|
||||
mgmState bool
|
||||
signalState bool
|
||||
}
|
||||
scenarios := []scenario{
|
||||
{"connected", stateConnected, true, true},
|
||||
{"mgm down", stateConnecting, false, true},
|
||||
{"signal down", stateConnecting, true, false},
|
||||
{"disconnected", stateDisconnected, false, false},
|
||||
{"connected", ClientStateConnected, true, true},
|
||||
{"mgm down", ClientStateConnecting, false, true},
|
||||
{"signal down", ClientStateConnecting, true, false},
|
||||
{"disconnected", ClientStateDisconnected, false, false},
|
||||
}
|
||||
|
||||
for _, tt := range scenarios {
|
||||
@@ -85,7 +88,7 @@ func Test_notifier_SetListener(t *testing.T) {
|
||||
listener.setPeersWaiter()
|
||||
|
||||
n := newNotifier()
|
||||
n.lastNotification = stateConnecting
|
||||
n.lastNotification = ClientStateConnecting
|
||||
n.setListener(listener)
|
||||
listener.wait()
|
||||
listener.waitPeers()
|
||||
@@ -99,7 +102,7 @@ func Test_notifier_RemoveListener(t *testing.T) {
|
||||
listener.setWaiter()
|
||||
listener.setPeersWaiter()
|
||||
n := newNotifier()
|
||||
n.lastNotification = stateConnecting
|
||||
n.lastNotification = ClientStateConnecting
|
||||
n.setListener(listener)
|
||||
// setListener replays cached state on a goroutine; wait for both the state
|
||||
// and peers callbacks to finish so we don't race on listener.peers.
|
||||
|
||||
@@ -1211,6 +1211,12 @@ func (d *Status) ClientTeardown() {
|
||||
d.notifyStateChange()
|
||||
}
|
||||
|
||||
// SetNetworkAvailable records the OS-reported network availability; while
|
||||
// unavailable, listeners see NoNetwork instead of Connecting.
|
||||
func (d *Status) SetNetworkAvailable(available bool) {
|
||||
d.notifier.setNetworkAvailable(available)
|
||||
}
|
||||
|
||||
// SetConnectionListener set a listener to the notifier
|
||||
func (d *Status) SetConnectionListener(listener Listener) {
|
||||
d.notifier.setListener(listener)
|
||||
|
||||
Reference in New Issue
Block a user