Files
misskey/packages/frontend/src/pages/mahjong/room.game.vue
syuilo 2dd886e285 wip
2024-02-03 13:52:13 +09:00

950 lines
28 KiB
Vue

<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div :class="$style.root">
<div :class="$style.taku">
<div :class="$style.centerPanel">
<div style="text-align: center;">
<div :class="$style.centerPanelTickerToi">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse)) === 'e' ? i18n.ts._mahjong.east : Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse)) === 's' ? i18n.ts._mahjong.south : Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse)) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))] }}</span>
</div>
</div>
<div :class="$style.centerPanelTickerKami">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ Mahjong.Common.prevHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Common.prevHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Common.prevHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.Common.prevHouse(engine.myHouse)] }}</span>
</div>
</div>
<div :class="$style.centerPanelTickerSimo">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ Mahjong.Common.nextHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Common.nextHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Common.nextHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.Common.nextHouse(engine.myHouse)] }}</span>
</div>
</div>
<div :class="$style.centerPanelTickerMe">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ engine.myHouse === 'e' ? i18n.ts._mahjong.east : engine.myHouse === 's' ? i18n.ts._mahjong.south : engine.myHouse === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[engine.myHouse] }}</span>
</div>
</div>
<div>
<div>{{ engine.state.tilesCount }}</div>
</div>
</div>
</div>
<div :class="$style.handTilesOfToimen">
<div v-for="tile in engine.state.handTiles[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tile-back.png`" :class="$style.handTileImgOfToimen"/>
</div>
</div>
<div :class="$style.handTilesOfKamitya">
<div v-for="tile in engine.state.handTiles[Mahjong.Common.prevHouse(engine.myHouse)]" :class="$style.sideTile">
<img :src="`/client-assets/mahjong/tile-side.png`" style="display: inline-block; width: 32px;"/>
</div>
</div>
<div :class="$style.handTilesOfSimotya">
<div v-for="tile in engine.state.handTiles[Mahjong.Common.nextHouse(engine.myHouse)]" :class="$style.sideTile">
<img :src="`/client-assets/mahjong/tile-side.png`" style="display: inline-block; width: 32px; scale: -1 1;"/>
</div>
</div>
<div :class="$style.huroTilesOfToimen">
<XHuro v-for="huro in engine.state.huros[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :huro="huro" :variation="1" :doras="engine.doras"/>
</div>
<div :class="$style.huroTilesOfKamitya">
<XHuro v-for="huro in engine.state.huros[Mahjong.Common.prevHouse(engine.myHouse)]" :huro="huro" :variation="1" :doras="engine.doras"/>
</div>
<div :class="$style.huroTilesOfSimotya">
<XHuro v-for="huro in engine.state.huros[Mahjong.Common.nextHouse(engine.myHouse)]" :huro="huro" :variation="1" :doras="engine.doras"/>
</div>
<div :class="$style.huroTilesOfMe">
<XHuro v-for="huro in engine.state.huros[engine.myHouse]" :huro="huro" :variation="1" :doras="engine.doras"/>
</div>
<div :class="$style.hoTilesContainer">
<div :class="$style.hoTilesContainerOfToimen">
<div :class="$style.hoTilesOfToimen">
<div v-for="(tile, i) in engine.state.hoTiles[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :class="$style.hoTile" :style="{ zIndex: engine.state.hoTiles[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))].length - i }">
<XTile :tile="tile" variation="2" :doras="engine.doras"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfKamitya">
<div :class="$style.hoTilesOfKamitya">
<div v-for="tile in engine.state.hoTiles[Mahjong.Common.prevHouse(engine.myHouse)]" :class="$style.hoTile">
<XTile :tile="tile" variation="4" :doras="engine.doras"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfSimotya">
<div :class="$style.hoTilesOfSimotya">
<div v-for="(tile, i) in engine.state.hoTiles[Mahjong.Common.nextHouse(engine.myHouse)]" :class="$style.hoTile" :style="{ zIndex: engine.state.hoTiles[Mahjong.Common.nextHouse(engine.myHouse)].length - i }">
<XTile :tile="tile" variation="5" :doras="engine.doras"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfMe">
<div :class="$style.hoTilesOfMe">
<div v-for="tile in engine.state.hoTiles[engine.myHouse]" :class="$style.hoTile">
<XTile :tile="tile" variation="1" :doras="engine.doras"/>
</div>
</div>
</div>
</div>
<div :class="$style.handTilesOfMe">
<div
v-for="tile in Mahjong.Common.sortTiles((isMyTurn && iTsumoed) ? engine.myHandTiles.slice(0, engine.myHandTiles.length - 1) : engine.myHandTiles)"
:class="[$style.myTile, { [$style.myTileNonSelectable]: selectableTiles != null && !selectableTiles.includes(tile), [$style.myTileDora]: engine.doras.includes(tile) }]"
@click="chooseTile(tile, $event)"
>
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.myTileFg"/>
</div>
<div
v-if="isMyTurn && iTsumoed"
style="display: inline-block; margin-left: 5px;"
:class="[$style.myTile, { [$style.myTileNonSelectable]: selectableTiles != null && !selectableTiles.includes(engine.myHandTiles.at(-1)), [$style.myTileDora]: engine.doras.includes(engine.myHandTiles.at(-1)) }]"
@click="chooseTile(engine.myHandTiles.at(-1), $event)"
>
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
<img :src="`/client-assets/mahjong/tiles/${engine.myHandTiles.at(-1)}.png`" :class="$style.myTileFg"/>
</div>
</div>
<div :class="$style.serifContainer">
<div :class="$style.serifContainerOfToimen">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mahjong.Common.prevHouse(Mahjong.Common.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.serifContainerOfKamitya">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[Mahjong.Common.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mahjong.Common.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mahjong.Common.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mahjong.Common.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mahjong.Common.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mahjong.Common.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.serifContainerOfSimotya">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[Mahjong.Common.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mahjong.Common.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mahjong.Common.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mahjong.Common.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mahjong.Common.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mahjong.Common.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.serifContainerOfMe">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
</div>
<div :class="$style.actions" class="_buttons">
<MkButton v-if="engine.state.canRonSource != null" primary gradate @click="ron">Ron</MkButton>
<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
<MkButton v-if="isMyTurn && canHora" primary gradate @click="tsumoHora">Tsumo</MkButton>
<MkButton v-if="isMyTurn && engine.canRiichi()" primary @click="riichi">Riichi</MkButton>
</div>
</div>
<div v-if="kyokuEnded" :class="$style.kyokuResult">
<div v-for="(res, house) in kyokuResults" :key="house">
<div v-if="res != null">
<div>{{ house === 'e' ? i18n.ts._mahjong.east : house === 's' ? i18n.ts._mahjong.south : house === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</div>
<div v-for="yaku in res.yakus">
<div>{{ yaku.name }} ({{ yaku.fan }})</div>
</div>
<div>{{ res.doraCount }} dora</div>
<div>{{ res.pointDeltas.e }} / {{ res.pointDeltas.s }} / {{ res.pointDeltas.w }} / {{ res.pointDeltas.n }}</div>
</div>
</div>
</div>
</div>
</template>
<script lang="ts" setup>
import { computed, onActivated, onDeactivated, onMounted, onUnmounted, reactive, ref, shallowRef, triggerRef, watch } from 'vue';
import * as Misskey from 'misskey-js';
import * as Mahjong from 'misskey-mahjong';
import XTile from './tile.vue';
import XHuro from './huro.vue';
import MkButton from '@/components/MkButton.vue';
import MkFolder from '@/components/MkFolder.vue';
import MkSwitch from '@/components/MkSwitch.vue';
import { deepClone } from '@/scripts/clone.js';
import { useInterval } from '@/scripts/use-interval.js';
import { signinRequired } from '@/account.js';
import { i18n } from '@/i18n.js';
import { misskeyApi } from '@/scripts/misskey-api.js';
import { userPage } from '@/filters/user.js';
import * as sound from '@/scripts/sound.js';
import * as os from '@/os.js';
import { confetti } from '@/scripts/confetti.js';
const $i = signinRequired();
const props = defineProps<{
room: Misskey.entities.MahjongRoomDetailed;
connection?: Misskey.ChannelConnection | null;
}>();
const room = ref<Misskey.entities.MahjongRoomDetailed>(deepClone(props.room));
const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.value.user2Id === $i.id ? 2 : room.value.user3Id === $i.id ? 3 : 4);
const engine = shallowRef(new Mahjong.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const isMyTurn = computed(() => {
return engine.value.state.turn === engine.value.myHouse;
});
const canHora = computed(() => {
return Mahjong.Common.getHoraSets(engine.value.myHandTiles).length > 0;
});
const selectableTiles = ref<Mahjong.Common.Tile[] | null>(null);
const ronSerifHouses = reactive<Record<Mahjong.Common.House, boolean>>({ e: false, s: false, w: false, n: false });
const ciiSerifHouses = reactive<Record<Mahjong.Common.House, boolean>>({ e: false, s: false, w: false, n: false });
const ponSerifHouses = reactive<Record<Mahjong.Common.House, boolean>>({ e: false, s: false, w: false, n: false });
const kanSerifHouses = reactive<Record<Mahjong.Common.House, boolean>>({ e: false, s: false, w: false, n: false });
const tsumoSerifHouses = reactive<Record<Mahjong.Common.House, boolean>>({ e: false, s: false, w: false, n: false });
const riichiSerifHouses = reactive<Record<Mahjong.Common.House, boolean>>({ e: false, s: false, w: false, n: false });
/*
console.log(Mahjong.Common.getTilesForRiichi([
'm1',
'm2',
'm2',
'm3',
'm3',
'm5',
'm6',
'p4',
'p5',
'p6',
's6',
's7',
's8',
'm7',
]));
*/
/*
console.log(Mahjong.Common.getHoraSets([
'm3',
'm3',
'm4',
'm4',
'm5',
'm5',
'p4',
'p4',
'p7',
'p8',
'p9',
's4',
's5',
's6',
]));
*/
/*
if (room.value.isStarted && !room.value.isEnded) {
useInterval(() => {
if (room.value.isEnded) return;
const crc32 = engine.value.calcCrc32();
if (_DEV_) console.log('crc32', crc32);
misskeyApi('reversi/verify', {
roomId: room.value.id,
crc32: crc32.toString(),
}).then((res) => {
if (res.desynced) {
console.log('resynced');
restoreRoom(res.room!);
}
});
}, 10000, { immediate: false, afterMounted: true });
}
*/
const myTurnTimerRmain = ref<number>(room.value.timeLimitForEachTurn);
/*
const TIMER_INTERVAL_SEC = 3;
if (!props.room.isEnded) {
useInterval(() => {
if (myTurnTimerRmain.value > 0) {
myTurnTimerRmain.value = Math.max(0, myTurnTimerRmain.value - TIMER_INTERVAL_SEC);
}
if (opTurnTimerRmain.value > 0) {
opTurnTimerRmain.value = Math.max(0, opTurnTimerRmain.value - TIMER_INTERVAL_SEC);
}
if (iAmPlayer.value) {
if ((isMyTurn.value && myTurnTimerRmain.value === 0) || (!isMyTurn.value && opTurnTimerRmain.value === 0)) {
props.connection!.send('claimTimeIsUp', {});
}
}
}, TIMER_INTERVAL_SEC * 1000, { immediate: false, afterMounted: true });
}
*/
let riichiSelect = false;
function chooseTile(tile: Mahjong.Common.Tile, ev: MouseEvent) {
if (!isMyTurn.value) return;
iTsumoed.value = false;
props.connection!.send('dahai', {
tile: tile,
riichi: riichiSelect,
});
riichiSelect = false;
selectableTiles.value = null;
}
function riichi() {
if (!isMyTurn.value) return;
riichiSelect = true;
selectableTiles.value = Mahjong.Common.getTilesForRiichi(engine.value.myHandTiles);
console.log(Mahjong.Common.getTilesForRiichi(engine.value.myHandTiles));
}
function kakan() {
if (!isMyTurn.value) return;
props.connection!.send('kakan', {
});
}
function tsumoHora() {
if (!isMyTurn.value) return;
props.connection!.send('tsumoHora', {
});
}
function ron() {
props.connection!.send('ronHora', {
});
}
function pon() {
props.connection!.send('pon', {
});
}
function skip() {
engine.value.commit_nop(engine.value.myHouse);
triggerRef(engine);
props.connection!.send('nop', {});
}
const iTsumoed = ref(false);
const kyokuEnded = ref(false);
const kyokuResults = ref<Record<Mahjong.Common.House, {
yakus: {
name: string;
fan: number;
}[];
doraCount: number;
pointDeltas: Record<Mahjong.Common.House, number>;
} | null>>({
e: null,
s: null,
w: null,
n: null,
});
function kyokuEnd() {
kyokuEnded.value = true;
}
function onStreamDahai(log) {
console.log('onStreamDahai', log);
sound.playUrl('/client-assets/mahjong/dahai.mp3', {
volume: 1,
playbackRate: 1,
});
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
// restoreRoom(_room);
// return;
//}
engine.value.commit_dahai(log.house, log.tile, log.riichi);
triggerRef(engine);
riichiSerifHouses[log.house] = log.riichi;
window.setTimeout(() => {
riichiSerifHouses[log.house] = false;
}, 2000);
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
}
function onStreamTsumo(log) {
console.log('onStreamTsumo', log);
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
// restoreRoom(_room);
// return;
//}
engine.value.commit_tsumo(log.house, log.tile);
triggerRef(engine);
if (log.house === engine.value.myHouse) {
iTsumoed.value = true;
}
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
}
function onStreamDahaiAndTsumo(log) {
console.log('onStreamDahaiAndTsumo', log);
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
// restoreRoom(_room);
// return;
//}
sound.playUrl('/client-assets/mahjong/dahai.mp3', {
volume: 1,
playbackRate: 1,
});
engine.value.commit_dahai(log.dahaiHouse, log.dahaiTile, log.riichi);
triggerRef(engine);
riichiSerifHouses[log.dahaiHouse] = log.riichi;
window.setTimeout(() => {
riichiSerifHouses[log.dahaiHouse] = false;
}, 2000);
window.setTimeout(() => {
engine.value.commit_tsumo(Mahjong.Common.nextHouse(log.dahaiHouse), log.tsumoTile);
triggerRef(engine);
if (Mahjong.Common.nextHouse(log.dahaiHouse) === engine.value.myHouse) {
iTsumoed.value = true;
}
}, 100);
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
}
function onStreamPonned(log) {
console.log('onStreamPonned', log);
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
// restoreRoom(_room);
// return;
//}
engine.value.commit_pon(log.caller, log.callee);
triggerRef(engine);
ponSerifHouses[log.caller] = true;
window.setTimeout(() => {
ponSerifHouses[log.caller] = false;
}, 2000);
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
}
function onStreamRonned(log) {
console.log('onStreamRonned', log);
const res = engine.value.commit_ronHora(log.callers, log.callee, log.handTiles);
triggerRef(engine);
kyokuResults.value = res;
kyokuEnded.value = true;
for (const caller of log.callers) {
ronSerifHouses[caller] = true;
}
console.log('ronned', res);
}
function onStreamTsumoHora(log) {
console.log('onStreamTsumoHora', log);
const res = engine.value.commit_tsumoHora(log.house, log.handTiles, log.tsumoTile);
triggerRef(engine);
kyokuResults.value[log.house] = res;
kyokuEnded.value = true;
tsumoSerifHouses[log.house] = true;
console.log('tsumohora', res);
}
function restoreRoom(_room) {
room.value = deepClone(_room);
engine.value = new Mahjong.PlayerGameEngine(myUserNumber, room.value.gameState);
}
onMounted(() => {
if (props.connection != null) {
props.connection.on('dahai', onStreamDahai);
props.connection.on('tsumo', onStreamTsumo);
props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.on('ponned', onStreamPonned);
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
}
});
onActivated(() => {
if (props.connection != null) {
props.connection.on('dahai', onStreamDahai);
props.connection.on('tsumo', onStreamTsumo);
props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.on('ponned', onStreamPonned);
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
}
});
onDeactivated(() => {
if (props.connection != null) {
props.connection.off('dahai', onStreamDahai);
props.connection.off('tsumo', onStreamTsumo);
props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.off('ponned', onStreamPonned);
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
}
});
onUnmounted(() => {
if (props.connection != null) {
props.connection.off('dahai', onStreamDahai);
props.connection.off('tsumo', onStreamTsumo);
props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.off('ponned', onStreamPonned);
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
}
});
</script>
<style lang="scss" module>
@keyframes shine {
0% { translate: -30px; }
100% { translate: -130px; }
}
.transition_serif_enterActive,
.transition_serif_leaveActive {
transition: opacity 0.1s linear, scale 0.1s linear;
}
.transition_serif_enterFrom {
scale: 1.25;
opacity: 0;
}
.transition_serif_leaveTo {
opacity: 0;
}
.root {
background: #3C7A43;
background-image: url('/client-assets/mahjong/bg.jpg');
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 30px;
}
.taku {
position: relative;
width: 100%;
height: 100%;
max-width: 800px;
min-height: 600px;
margin: auto;
box-sizing: border-box;
}
.kyokuResult {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 1000;
width: 100%;
height: 100%;
max-width: 800px;
margin: auto;
box-sizing: border-box;
background: #0009;
color: #fff;
}
.centerPanel {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
display: grid;
place-items: center;
width: 150px;
height: 150px;
margin: auto;
scale: 0.9;
background: #333;
border: solid 1px #888;
border-radius: 10px;
box-shadow: 0 4px 10px #000a;
}
.centerPanelTickerToi {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
rotate: 180deg;
}
.centerPanelTickerKami {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
rotate: 90deg;
}
.centerPanelTickerSimo {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
rotate: -90deg;
}
.centerPanelTickerMe {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
}
.centerPanelHouse {
font-weight: bold;
}
.centerPanelPoint {
margin-left: 10px;
}
.handTilesOfToimen {
position: absolute;
top: 0;
left: 80px;
}
.handTileImgOfToimen {
display: inline-block;
vertical-align: bottom;
width: 32px;
box-shadow: 0px 8px 2px 0px #0003;
}
.handTilesOfKamitya {
position: absolute;
top: 80px;
left: 0;
}
.handTilesOfSimotya {
position: absolute;
top: 80px;
right: 0;
}
.handTilesOfMe {
position: absolute;
bottom: 0;
left: 80px;
}
.huroTilesOfMe {
position: absolute;
bottom: 0;
right: 80px;
}
.huroTilesOfToimen {
position: absolute;
top: 0;
left: 80px;
}
.huroTilesOfKamitya {
position: absolute;
top: 80px;
left: 0;
}
.huroTilesOfSimotya {
position: absolute;
top: 80px;
right: 0;
}
.hoTilesContainer {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
transform-origin: center;
scale: 0.8;
}
.hoTilesContainerOfToimen {
position: absolute;
bottom: calc(50% + 125px);
left: 0;
right: 0;
margin: auto;
width: min-content;
}
.hoTilesOfToimen {
rotate: 180deg;
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
}
.hoTilesContainerOfKamitya {
position: absolute;
right: calc(50% + 125px);
top: 0;
bottom: 0;
margin: auto;
height: min-content;
}
.hoTilesOfKamitya {
rotate: 90deg;
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
aspect-ratio: 1;
}
.hoTilesContainerOfSimotya {
position: absolute;
left: calc(50% + 125px);
top: 0;
bottom: 0;
margin: auto;
height: min-content;
}
.hoTilesOfSimotya {
rotate: -90deg;
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
aspect-ratio: 1;
}
.hoTilesContainerOfMe {
position: absolute;
top: calc(50% + 125px);
left: 0;
right: 0;
margin: auto;
width: min-content;
}
.hoTilesOfMe {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
}
.serifContainer {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
z-index: 100;
pointer-events: none;
}
.serifContainerOfKamitya {
position: absolute;
top: 0;
bottom: 0;
left: 0;
margin: auto;
width: 200px;
height: min-content;
}
.serifContainerOfSimotya {
position: absolute;
top: 0;
bottom: 0;
right: 0;
margin: auto;
width: 200px;
height: min-content;
}
.serifContainerOfToimen {
position: absolute;
top: 0;
left: 0;
right: 0;
margin: auto;
width: 200px;
height: min-content;
}
.serifContainerOfMe {
position: absolute;
bottom: 0;
left: 0;
right: 0;
margin: auto;
width: 200px;
height: min-content;
}
.sideTile {
margin-bottom: -26px;
}
.hoTile {
position: relative;
display: inline-block;
margin-bottom: -8px;
}
.myTile {
display: inline-block;
position: relative;
width: 35px;
aspect-ratio: 0.7;
transition: translate 0.1s ease;
cursor: pointer;
overflow: clip;
}
.myTile:hover {
translate: 0 -10px;
}
.myTileNonSelectable {
filter: grayscale(1);
opacity: 0.7;
pointer-events: none;
}
.myTileDora {
&:after {
content: "";
display: block;
position: absolute;
top: 30px;
width: 200px;
height: 8px;
rotate: -45deg;
translate: -30px;
background: #ffffffee;
animation: shine 2s infinite;
pointer-events: none;
}
}
.myTileBg {
position: absolute;
top: 0;
left: 0;
width: 100%;
pointer-events: none;
user-select: none;
}
.myTileFg {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 70%;
object-fit: contain;
pointer-events: none;
user-select: none;
}
.actions {
position: absolute;
bottom: 80px;
right: 50px;
}
</style>