clean up console
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@@ -33,13 +33,11 @@ const canvasPromise = new Promise<WorkerMultiDispatch | HTMLCanvasElement>(resol
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Math.min(navigator.hardwareConcurrency - 1, 4),
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);
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resolve(workers);
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if (_DEV_) console.log('WebGL2 in worker is supported!');
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} else {
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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resolve(canvas);
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if (_DEV_) console.log('WebGL2 in worker is not supported...');
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}
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testWorker.terminate();
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});
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