enhance(frontend): ゲームのシェア機能
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		@@ -74,6 +74,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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					<div v-if="gameOver" :class="$style.gameOverLabel">
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						<div>GAME OVER!</div>
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						<div>SCORE: <MkNumber :value="score"/></div>
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						<MkButton primary rounded inline @click="share">Share</MkButton>
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					</div>
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				</div>
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			</div>
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@@ -103,6 +104,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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import * as Matter from 'matter-js';
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import { Ref, onMounted, ref, shallowRef } from 'vue';
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import { EventEmitter } from 'eventemitter3';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import * as sound from '@/scripts/sound.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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@@ -114,6 +116,8 @@ import { defaultStore } from '@/store.js';
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import { i18n } from '@/i18n.js';
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import { useInterval } from '@/scripts/use-interval.js';
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import MkSelect from '@/components/MkSelect.vue';
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import { apiUrl } from '@/config.js';
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import { $i } from '@/account.js';
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type Mono = {
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	id: string;
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@@ -787,6 +791,46 @@ async function start() {
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	game.start();
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}
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function getGameImageDriveFile() {
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	return new Promise<Misskey.entities.DriveFile | null>(res => {
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		canvasEl.value?.toBlob(blob => {
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			if (!blob) return res(null);
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			if ($i == null) return res(null);
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			const formData = new FormData();
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			formData.append('file', blob);
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			formData.append('name', `bubble-game-${Date.now()}.png`);
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			formData.append('isSensitive', 'false');
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			formData.append('comment', 'null');
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			formData.append('i', $i.token);
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			if (defaultStore.state.uploadFolder) {
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				formData.append('folderId', defaultStore.state.uploadFolder);
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			}
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			window.fetch(apiUrl + '/drive/files/create', {
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				method: 'POST',
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				body: formData,
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			})
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				.then(response => response.json())
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				.then(f => {
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					res(f);
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				});
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		}, 'image/png');
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	});
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}
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async function share() {
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	const uploading = getGameImageDriveFile();
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	os.promiseDialog(uploading);
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	const file = await uploading;
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	if (!file) return;
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	os.post({
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		initialText: `#BubbleGame
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MODE: ${gameMode.value}
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SCORE: ${score.value}`,
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		initialFiles: [file],
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	});
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}
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useInterval(() => {
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	if (!canvasEl.value) return;
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	const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
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