wip
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		@@ -97,13 +97,13 @@ SPDX-License-Identifier: AGPL-3.0-only
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						<div>SCORE: <MkNumber :value="score"/></div>
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						<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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						<div class="_buttonsCenter">
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							<MkButton primary rounded @click="restart">Restart</MkButton>
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							<MkButton primary rounded @click="replay">Replay</MkButton>
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							<MkButton primary rounded @click="share">Share</MkButton>
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							<MkButton primary rounded @click="restart">{{ i18n.ts.ok }}</MkButton>
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							<MkButton primary rounded @click="replay">{{ i18n.ts.replay }}</MkButton>
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							<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
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						</div>
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					</div>
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				</div>
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				<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> REPLAYING</span></div>
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				<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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			</div>
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			<div v-if="replaying" style="display: flex;">
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				<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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@@ -573,7 +573,10 @@ function attachGameEvents() {
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	});
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	game.addListener('gameOver', () => {
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		if (replaying.value) return;
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		if (replaying.value) {
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			endReplay();
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			return;
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		}
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		logs = game.getLogs();
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		currentPick.value = null;
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@@ -408,7 +408,7 @@ export class DropAndFusionGame extends EventEmitter<{
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				Matter.Engine.update(this.engine, this.TICK_DELTA);
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				window.requestAnimationFrame(playTick);
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				this.tickRaf = window.requestAnimationFrame(playTick);
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			};
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			playTick();
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