enhance(frontend): add game bgm and refactor sound system
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		| @@ -104,10 +104,7 @@ const jammedAudioBuffer = ref<AudioBuffer | null>(null); | ||||
| const jammedSoundNodePlaying = ref<boolean>(false); | ||||
|  | ||||
| if (defaultStore.state.sound_masterVolume) { | ||||
| 	sound.loadAudio({ | ||||
| 		type: 'syuilo/queue-jammed', | ||||
| 		volume: 1, | ||||
| 	}).then(buf => { | ||||
| 	sound.loadAudio('/client-assets/sounds/syuilo/queue-jammed.mp3').then(buf => { | ||||
| 		if (!buf) throw new Error('[WidgetJobQueue] Failed to initialize AudioBuffer'); | ||||
| 		jammedAudioBuffer.value = buf; | ||||
| 	}); | ||||
| @@ -126,7 +123,7 @@ const onStats = (stats) => { | ||||
| 		current[domain].delayed = stats[domain].delayed; | ||||
|  | ||||
| 		if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer.value && !jammedSoundNodePlaying.value) { | ||||
| 			const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1); | ||||
| 			const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1)?.soundSource; | ||||
| 			if (soundNode) { | ||||
| 				jammedSoundNodePlaying.value = true; | ||||
| 				soundNode.onended = () => jammedSoundNodePlaying.value = false; | ||||
|   | ||||
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