wip
This commit is contained in:
@@ -54,7 +54,7 @@ type Room = {
|
||||
isStarted?: boolean;
|
||||
timeLimitForEachTurn: number;
|
||||
|
||||
gameState?: Mahjong.Engine.MasterState;
|
||||
gameState?: Mahjong.MasterState;
|
||||
};
|
||||
|
||||
type CallAndRonAnswers = {
|
||||
@@ -262,7 +262,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
throw new Error('Not ready');
|
||||
}
|
||||
|
||||
room.gameState = Mahjong.Engine.MasterGameEngine.createInitialState();
|
||||
room.gameState = Mahjong.MasterGameEngine.createInitialState();
|
||||
room.isStarted = true;
|
||||
|
||||
await this.saveRoom(room);
|
||||
@@ -281,8 +281,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
private async answer(room: Room, engine: Mahjong.Engine.MasterGameEngine, answers: CallAndRonAnswers) {
|
||||
const res = engine.op_resolveCallAndRonInterruption({
|
||||
private async answer(room: Room, engine: Mahjong.MasterGameEngine, answers: CallAndRonAnswers) {
|
||||
const res = engine.commit_resolveCallAndRonInterruption({
|
||||
pon: answers.pon ?? false,
|
||||
cii: answers.cii ?? false,
|
||||
kan: answers.kan ?? false,
|
||||
@@ -306,7 +306,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
private async next(room: Room, engine: Mahjong.Engine.MasterGameEngine) {
|
||||
private async next(room: Room, engine: Mahjong.MasterGameEngine) {
|
||||
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
|
||||
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
|
||||
|
||||
@@ -314,13 +314,12 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
// TODO: ちゃんと思考するようにする
|
||||
setTimeout(() => {
|
||||
const house = engine.state.turn;
|
||||
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
|
||||
this.dahai(room, engine, engine.state.turn, handTiles.at(-1));
|
||||
this.dahai(room, engine, engine.state.turn, engine.state.handTiles[house].at(-1));
|
||||
}, 500);
|
||||
} else {
|
||||
if (engine.isRiichiHouse(engine.state.turn)) {
|
||||
if (engine.state.riichis[engine.state.turn]) {
|
||||
// リーチ時はアガリ牌でない限りツモ切り
|
||||
const handTiles = engine.getHandTilesOf(engine.state.turn);
|
||||
const handTiles = engine.state.handTiles[engine.state.turn];
|
||||
const horaSets = Mahjong.Utils.getHoraSets(handTiles);
|
||||
if (horaSets.length === 0) {
|
||||
setTimeout(() => {
|
||||
@@ -336,8 +335,12 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, riichi = false) {
|
||||
const res = engine.op_dahai(house, tile, riichi);
|
||||
private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
private async dahai(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, riichi = false) {
|
||||
const res = engine.commit_dahai(house, tile, riichi);
|
||||
room.gameState = engine.state;
|
||||
await this.saveRoom(room);
|
||||
|
||||
@@ -359,13 +362,13 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
};
|
||||
|
||||
// リーチ中はポン、チー、カンできない
|
||||
if (res.canPonHouse != null && engine.isRiichiHouse(res.canPonHouse)) {
|
||||
if (res.canPonHouse != null && engine.state.riichis[res.canPonHouse]) {
|
||||
answers.pon = false;
|
||||
}
|
||||
if (res.canCiiHouse != null && engine.isRiichiHouse(res.canCiiHouse)) {
|
||||
if (res.canCiiHouse != null && engine.state.riichis[res.canCiiHouse]) {
|
||||
answers.cii = false;
|
||||
}
|
||||
if (res.canKanHouse != null && engine.isRiichiHouse(res.canKanHouse)) {
|
||||
if (res.canKanHouse != null && engine.state.riichis[res.canKanHouse]) {
|
||||
answers.kan = false;
|
||||
}
|
||||
|
||||
@@ -423,18 +426,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, riichi = false) {
|
||||
public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, riichi = false) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
if (!Mahjong.Utils.isTile(tile)) return;
|
||||
|
||||
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
||||
const engine = new Mahjong.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
|
||||
if (riichi) {
|
||||
if (Mahjong.Utils.getHoraTiles(engine.getHandTilesOf(myHouse)).length === 0) return;
|
||||
if (engine.getPointsOf(myHouse) < 1000) return;
|
||||
if (Mahjong.Utils.getHoraTiles(engine.state.handTiles[myHouse]).length === 0) return;
|
||||
if (engine.state.points[myHouse] < 1000) return;
|
||||
}
|
||||
|
||||
await this.clearTurnWaitingTimer(room.id);
|
||||
@@ -443,12 +446,12 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async op_ron(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
public async commit_ron(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
|
||||
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
||||
const engine = new Mahjong.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
|
||||
// TODO: 自分にロン回答する権利がある状態かバリデーション
|
||||
@@ -462,12 +465,12 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async op_pon(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
public async commit_pon(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
|
||||
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
||||
const engine = new Mahjong.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
|
||||
// TODO: 自分にポン回答する権利がある状態かバリデーション
|
||||
@@ -481,12 +484,12 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async op_nop(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
public async commit_nop(roomId: MiMahjongGame['id'], user: MiUser) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
|
||||
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
||||
const engine = new Mahjong.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
|
||||
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
|
||||
@@ -509,7 +512,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
* @param engine
|
||||
*/
|
||||
@bindThis
|
||||
private async waitForTurn(room: Room, userId: MiUser['id'], engine: Mahjong.Engine.MasterGameEngine) {
|
||||
private async waitForTurn(room: Room, userId: MiUser['id'], engine: Mahjong.MasterGameEngine) {
|
||||
const id = Math.random().toString(36).slice(2);
|
||||
console.log('waitForTurn', userId, id);
|
||||
this.redisClient.sadd(`mahjong:gameTurnWaiting:${room.id}`, id);
|
||||
@@ -525,7 +528,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
||||
console.log('turn timeout', userId, id);
|
||||
clearInterval(interval);
|
||||
const house = room.user1Id === userId ? engine.state.user1House : room.user2Id === userId ? engine.state.user2House : room.user3Id === userId ? engine.state.user3House : engine.state.user4House;
|
||||
const handTiles = engine.getHandTilesOf(house);
|
||||
const handTiles = engine.state.handTiles[house];
|
||||
await this.dahai(room, engine, house, handTiles.at(-1));
|
||||
return;
|
||||
}
|
||||
|
Reference in New Issue
Block a user