wip
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@@ -4,7 +4,7 @@
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*/
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import CRC32 from 'crc-32';
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import { Tile, House, Huro, TILE_TYPES } from './common.js';
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import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
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import * as Utils from './utils.js';
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export type PlayerState = {
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@@ -96,6 +96,7 @@ export class PlayerGameEngine {
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public commit_tsumo(house: House, tile: Tile) {
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console.log('commit_tsumo', this.state.turn, house, tile);
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this.state.tilesCount--;
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this.state.turn = house;
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if (house === this.myHouse) {
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this.myHandTiles.push(tile);
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@@ -141,51 +142,73 @@ export class PlayerGameEngine {
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public commit_hora(house: House) {
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console.log('commit_hora', this.state.turn, house);
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if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
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// TODO: ツモした人の手牌情報を貰う必要がある
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}
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/**
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* ロンします
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* @param source 牌を捨てた人
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* @param target ロンした人
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* @param callers ロンした人
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* @param callee 牌を捨てた人
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*/
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public commit_ron(source: House, target: House) {
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public commit_ron(callers: House[], callee: House) {
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console.log('commit_ron', this.state.turn, callers, callee);
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this.state.canRonSource = null;
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const lastTile = this.state.hoTiles[source].pop();
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if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
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if (target === this.myHouse) {
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this.myHandTiles.push(lastTile);
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} else {
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this.state.handTiles[target].push(null);
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// TODO: ロンした人の手牌情報を貰う必要がある
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for (const house of callers) {
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const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
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house: house,
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handTiles: this.state.handTiles[house],
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huros: this.state.huros[house],
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tsumoTile: null,
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ronTile: this.state.hoTiles[callee].at(-1)!,
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riichi: this.state.riichis[house],
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}));
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console.log('yakus', yakus);
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}
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this.state.turn = null;
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}
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/**
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* ポンします
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* @param source 牌を捨てた人
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* @param target ポンした人
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* @param caller ポンした人
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* @param callee 牌を捨てた人
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*/
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public commit_pon(source: House, target: House) {
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public commit_pon(caller: House, callee: House) {
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this.state.canPonSource = null;
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const lastTile = this.state.hoTiles[source].pop();
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const lastTile = this.state.hoTiles[callee].pop();
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if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
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if (target === this.myHouse) {
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if (caller === this.myHouse) {
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this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
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this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
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} else {
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this.state.handTiles[target].unshift();
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this.state.handTiles[target].unshift();
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[target].push({ type: 'pon', tile: lastTile, from: source });
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this.state.huros[caller].push({ type: 'pon', tile: lastTile, from: callee });
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this.state.turn = target;
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this.state.turn = caller;
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}
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public commit_nop() {
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this.state.canRonSource = null;
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this.state.canPonSource = null;
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}
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public get isMenzen(): boolean {
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const calls = ['pon', 'cii', 'minkan'];
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return this.state.huros[this.myHouse].filter(h => calls.includes(h.type)).length === 0;
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}
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public canRiichi(): boolean {
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if (this.state.turn !== this.myHouse) return false;
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if (this.state.riichis[this.myHouse]) return false;
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if (this.state.points[this.myHouse] < 1000) return false;
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if (!this.isMenzen) return false;
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if (Utils.getTilesForRiichi(this.myHandTiles).length === 0) return false;
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return true;
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}
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}
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