Refine preferences (#15597)

* wip

* wip

* wip

* test

* wip rollup pluginでsearchIndexの情報生成

* wip

* SPDX

* wip: markerIdを自動付与

* rollupでビルド時・devモード時に毎回uuidを生成するように

* 開発サーバーでだけ必要な挙動は開発サーバーのみで

* 条件が逆

* wip: childrenの生成

* update comment

* update comment

* rename auto generated file

* hashをパスと行数から決定

* Update privacy.vue

* Update privacy.vue

* wip

* Update general.vue

* Update general.vue

* wip

* wip

* Update SearchMarker.vue

* wip

* Update profile.vue

* Update mute-block.vue

* Update mute-block.vue

* Update general.vue

* Update general.vue

* childrenがduplicate key errorを吐く問題をいったん解決

* マーカーの形を成形

* loggerを置きかえ

* とりあえず省略記法に対応

* Refactor and Format codes

* wip

* Update settings-search-index.ts

* wip

* wip

* とりあえず不確定要因の仮置きidを削除

* hashの生成を正規化(絶対パスになっていたのを緩和)

* pathの入力を省略可能に

* adminでもパス生成できるように

* Update settings-search-index.ts

* Update privacy.vue

* wip

* build searchIndex

* wip

* build

* Update general.vue

* build

* Update sounds.vue

* build

* build

* Update sounds.vue

* 🎨

* 🎨

* Update privacy.vue

* Update privacy.vue

* Update security.vue

* create-search-indexを多少改善

* build

* Update 2fa.vue

* wip

* 必ずtransformCodeCacheを利用するように, キャッシュの明確な受け渡しを定義

* キャッシュはdevServerでなくても更新

* Revert "wip"

This reverts commit 41bffd3a13.

* inlining

* wip

* Update theme.vue

* 🎨

* wip normalize

* Update theme.vue

* キャッシュのパス変換

* build

* wip

* wip

* Update SearchMarker.vue

* i18n.ts['key'] の形式が取り出せない問題のFix

* build

* 仮でpath入れ

* 必ず絶対パスが使われるように

* wip

* 🎨

* storybookビルド時はcreateSearchIndexをしない

* inliningの構造化

* format code

* Update index.vue

* wip

* wip

* 🎨

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* clean up

* wip

* wip

* wip

* Update rollup-plugin-unwind-css-module-class-name.test.ts

* Update navbar.vue

* clean up

* wip

* wip

* wip

* wip

* wip

* Update preferences-backups.vue

* Update common.ts

* Update preferences.ts

* wip

* wip

* wip

* wip

* Update MkPreferenceContainer.vue

* Update MkPreferenceContainer.vue

* Update MkPreferenceContainer.vue

* enhance: 検索で上下矢印を使用することで検索結果を移動できるように

* Update main-boot.ts

* refactor

* wip

* Update sounds.vue

* fix(frontend): PageWindowでSearchMarkerが動作するように

* enhance(frontend): SearchMarkerの点滅を一定時間で止める

* wip

* lint fix

* fix: 子要素監視が抜けていたのを修正

* アニメーションの回数はCSSで制御するように

* refactor

* enhance(frontend): 検索インデックス作成時のログを削減

* revert

* fix

* fix

* Update preferences.ts

* Update preferences.ts

* wip

* Update preferences.ts

* wip

* 🎨

* wip

* Update MkPreferenceContainer.vue

* wip

* Update preferences.ts

* wip

* Update preferences.ts

* Update preferences.ts

* wip

* wip

* Update preferences.ts

* wip

* wip

* Update preferences.ts

* Update CHANGELOG.md

* Update preferences.ts

* Update deck-store.ts

* deckStoreをdefaultStoreに統合

* wip

* defaultStore -> store

* Update profile.ts

* wip

* refactor

* wip: plugin

* plugin

* plugin

* plugin

* Update plugin.ts

* wip

* Update plugin.vue

* Update preferences.ts

* Update main-boot.ts

* wip

* fix test

* Update plugin.vue

* Update plugin.vue

* Update utility.ts

* wip

* wip

* Update utility.ts

* wip

* wip

* clean up

* Update utility.ts

---------

Co-authored-by: tai-cha <dev@taichan.site>
Co-authored-by: taichan <40626578+tai-cha@users.noreply.github.com>
Co-authored-by: kakkokari-gtyih <67428053+kakkokari-gtyih@users.noreply.github.com>
This commit is contained in:
syuilo
2025-03-09 12:34:08 +09:00
committed by GitHub
parent 05cdc095c0
commit d30ddd4c2e
181 changed files with 3437 additions and 2463 deletions

View File

@@ -56,7 +56,7 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-if="store.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
<Transition
@@ -195,6 +195,8 @@ import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch
import * as Matter from 'matter-js';
import * as Misskey from 'misskey-js';
import { DropAndFusionGame } from 'misskey-bubble-game';
import { useInterval } from '@@/js/use-interval.js';
import { apiUrl } from '@@/js/config.js';
import type { Mono } from 'misskey-bubble-game';
import { definePageMetadata } from '@/scripts/page-metadata.js';
import MkRippleEffect from '@/components/MkRippleEffect.vue';
@@ -203,15 +205,14 @@ import MkNumber from '@/components/MkNumber.vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import MkButton from '@/components/MkButton.vue';
import { claimAchievement } from '@/scripts/achievements.js';
import { defaultStore } from '@/store.js';
import { store } from '@/store.js';
import { misskeyApi } from '@/scripts/misskey-api.js';
import { i18n } from '@/i18n.js';
import { useInterval } from '@@/js/use-interval.js';
import { apiUrl } from '@@/js/config.js';
import { $i } from '@/account.js';
import * as sound from '@/scripts/sound.js';
import MkRange from '@/components/MkRange.vue';
import { copyToClipboard } from '@/scripts/copy-to-clipboard.js';
import { prefer } from '@/preferences.js';
type FrontendMonoDefinition = {
id: string;
@@ -586,8 +587,8 @@ const showConfig = ref(false);
const replaying = ref(false);
const replayPlaybackRate = ref(1);
const currentFrame = ref(0);
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
const bgmVolume = ref(prefer.s['game.dropAndFusion'].bgmVolume);
const sfxVolume = ref(prefer.s['game.dropAndFusion'].sfxVolume);
watch(replayPlaybackRate, (newValue) => {
game.replayPlaybackRate = newValue;
@@ -623,7 +624,7 @@ function loadMonoTextures() {
if (renderer.textures[mono.img]) return;
let src = mono.img;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (monoTextureUrls[mono.img]) {
src = monoTextureUrls[mono.img];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
@@ -649,7 +650,6 @@ function loadMonoTextures() {
function getTextureImageUrl(mono: Mono) {
const def = monoDefinitions.value.find(x => x.id === mono.id)!;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (monoTextureUrls[def.img]) {
return monoTextureUrls[def.img];
@@ -853,13 +853,13 @@ function exportLog() {
}
function updateSettings<
K extends keyof typeof defaultStore.state.dropAndFusion,
V extends typeof defaultStore.state.dropAndFusion[K],
K extends keyof typeof prefer.s['game.dropAndFusion'],
V extends typeof prefer.s['game.dropAndFusion'][K],
>(key: K, value: V) {
const changes: { [P in K]?: V } = {};
changes[key] = value;
defaultStore.set('dropAndFusion', {
...defaultStore.state.dropAndFusion,
prefer.set('game.dropAndFusion', {
...prefer.s['game.dropAndFusion'],
...changes,
});
}
@@ -909,8 +909,8 @@ function getGameImageDriveFile() {
formData.append('name', `bubble-game-${Date.now()}.png`);
formData.append('isSensitive', 'false');
formData.append('i', $i.token);
if (defaultStore.state.uploadFolder) {
formData.append('folderId', defaultStore.state.uploadFolder);
if (prefer.s.uploadFolder) {
formData.append('folderId', prefer.s.uploadFolder);
}
window.fetch(apiUrl + '/drive/files/create', {