fix(frontend): クライアント上での時間ベースの実績獲得動作が実績獲得後も発動している問題を修正 (#14717)
* Check if time-based achievements are unlocked before initializing them in main-boot (cherry picked from commit c0702fd92f70782005517c0065048ececa1ef287) * Update Changelog --------- Co-authored-by: Evan Paterakis <evan@geopjr.dev>
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@@ -230,19 +230,25 @@ export async function mainBoot() {
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claimAchievement('collectAchievements30');
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}
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window.setInterval(() => {
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if (Math.floor(Math.random() * 20000) === 0) {
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claimAchievement('justPlainLucky');
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}
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}, 1000 * 10);
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if (!claimedAchievements.includes('justPlainLucky')) {
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window.setInterval(() => {
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if (Math.floor(Math.random() * 20000) === 0) {
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claimAchievement('justPlainLucky');
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}
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}, 1000 * 10);
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}
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window.setTimeout(() => {
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claimAchievement('client30min');
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}, 1000 * 60 * 30);
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if (!claimedAchievements.includes('client30min')) {
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window.setTimeout(() => {
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claimAchievement('client30min');
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}, 1000 * 60 * 30);
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}
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window.setTimeout(() => {
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claimAchievement('client60min');
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}, 1000 * 60 * 60);
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if (!claimedAchievements.includes('client60min')) {
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window.setTimeout(() => {
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claimAchievement('client60min');
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}, 1000 * 60 * 60);
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}
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// 邪魔
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//const lastUsed = miLocalStorage.getItem('lastUsed');
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