feat: ranking system of bubble game

Resolve #12961
This commit is contained in:
syuilo
2024-01-11 18:13:39 +09:00
parent 762fa6a8d8
commit cf54c2ba47
16 changed files with 391 additions and 10 deletions

View File

@@ -679,9 +679,11 @@ function endReplay() {
function exportLog() {
if (!logs) return;
const data = JSON.stringify({
seed: seed,
date: new Date().toISOString(),
logs: logs,
v: game.GAME_VERSION,
m: props.gameMode,
s: seed,
d: new Date().toISOString(),
l: DropAndFusionGame.serializeLogs(logs),
});
copyToClipboard(data);
os.success();
@@ -723,8 +725,15 @@ function getGameImageDriveFile() {
const [frame, logo] = images;
ctx.fillStyle = '#fff';
ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
ctx.fillStyle = '#000';
ctx.font = '16px bold sans-serif';
ctx.textBaseline = 'top';
ctx.fillText(`SCORE: ${score.value.toLocaleString()}`, 10, 10);
ctx.globalAlpha = 0.7;
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
ctx.globalAlpha = 1;
@@ -765,7 +774,7 @@ async function share() {
os.post({
initialText: `#BubbleGame
MODE: ${props.gameMode}
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
SCORE: ${score.value.toLocaleString()} (MAX CHAIN: ${maxCombo.value})`,
initialFiles: [file],
instant: true,
});
@@ -859,6 +868,14 @@ function attachGameEvents() {
dropReady.value = false;
isGameOver.value = true;
misskeyApi('bubble-game/register', {
seed,
score: score.value,
gameMode: props.gameMode,
gameVersion: game.GAME_VERSION,
logs: DropAndFusionGame.serializeLogs(logs),
});
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;

View File

@@ -39,6 +39,21 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<div class="_gaps_s" style="padding: 16px;">
<div><b>{{ i18n.ts.ranking }}</b> ({{ gameMode }})</div>
<div v-if="ranking" class="_gaps_s">
<div v-for="r in ranking" :key="r.id" :class="$style.rankingRecord">
<MkAvatar :link="true" style="width: 24px; height: 24px; margin-right: 4px;" :user="r.user"/>
<MkUserName :user="r.user" :nowrap="true"/>
<b style="margin-left: auto;">{{ r.score.toLocaleString() }} pt</b>
</div>
</div>
<div v-else>{{ i18n.ts.loading }}</div>
</div>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner" style="padding: 16px;">
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
@@ -70,17 +85,23 @@ SPDX-License-Identifier: AGPL-3.0-only
</template>
<script lang="ts" setup>
import { ref } from 'vue';
import { ref, watch } from 'vue';
import XGame from './drop-and-fusion.game.vue';
import { definePageMetadata } from '@/scripts/page-metadata.js';
import MkButton from '@/components/MkButton.vue';
import { i18n } from '@/i18n.js';
import MkSelect from '@/components/MkSelect.vue';
import MkSwitch from '@/components/MkSwitch.vue';
import { misskeyApiGet } from '@/scripts/misskey-api.js';
const gameMode = ref<'normal' | 'square'>('normal');
const gameStarted = ref(false);
const mute = ref(false);
const ranking = ref(null);
watch(gameMode, async () => {
ranking.value = await misskeyApiGet('bubble-game/ranking', { gameMode: gameMode.value });
}, { immediate: true });
async function start() {
gameStarted.value = true;
@@ -149,4 +170,13 @@ definePageMetadata({
border-top: 1px solid #693410;
border-bottom: 1px solid #ce8a5c;
}
.rankingRecord {
display: flex;
line-height: 24px;
padding-top: 4px;
white-space: nowrap;
overflow: visible;
text-overflow: ellipsis;
}
</style>