refactor(drop-and-fusion): レンダリングや効果音に関する関心をエンジンから分離
This commit is contained in:
@@ -15,11 +15,6 @@ export type Mono = {
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shape: 'circle' | 'rectangle';
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score: number;
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dropCandidate: boolean;
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sfxPitch: number;
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img: string;
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imgSizeX: number;
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imgSizeY: number;
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spriteScale: number;
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};
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type Log = {
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@@ -34,16 +29,266 @@ type Log = {
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operation: 'surrender';
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};
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const NORMAL_BASE_SIZE = 30;
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const NORAML_MONOS: Mono[] = [{
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id: '9377076d-c980-4d83-bdaf-175bc58275b7',
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level: 10,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 512,
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dropCandidate: false,
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}, {
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id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
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level: 9,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 256,
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dropCandidate: false,
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}, {
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id: 'beb30459-b064-4888-926b-f572e4e72e0c',
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level: 8,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 128,
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dropCandidate: false,
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}, {
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id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
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level: 7,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 64,
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dropCandidate: false,
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}, {
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id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
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level: 6,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 32,
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dropCandidate: false,
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}, {
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id: '249c728e-230f-4332-bbbf-281c271c75b2',
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level: 5,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 16,
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dropCandidate: true,
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}, {
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id: '23d67613-d484-4a93-b71e-3e81b19d6186',
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level: 4,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 8,
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dropCandidate: true,
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}, {
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id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
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level: 3,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25,
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shape: 'circle',
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score: 4,
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dropCandidate: true,
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}, {
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id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
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level: 2,
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sizeX: NORMAL_BASE_SIZE * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25,
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shape: 'circle',
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score: 2,
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dropCandidate: true,
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}, {
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id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
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level: 1,
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sizeX: NORMAL_BASE_SIZE,
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sizeY: NORMAL_BASE_SIZE,
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shape: 'circle',
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score: 1,
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dropCandidate: true,
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}];
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const YEN_BASE_SIZE = 30;
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const YEN_SATSU_BASE_SIZE = 70;
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const YEN_MONOS: Mono[] = [{
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id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
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level: 10,
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sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
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sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 10000,
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dropCandidate: false,
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}, {
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id: 'e807beb6-374a-4314-9cc2-aa5f17d96b6b',
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level: 9,
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sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25,
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sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25,
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shape: 'rectangle',
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score: 5000,
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dropCandidate: false,
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}, {
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id: '033445b7-8f90-4fc9-beca-71a9e87cb530',
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level: 8,
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sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25,
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sizeY: YEN_SATSU_BASE_SIZE * 1.25,
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shape: 'rectangle',
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score: 2000,
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dropCandidate: false,
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}, {
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id: '410a09ec-5f7f-46f6-b26f-cbca4ccbd091',
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level: 7,
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sizeX: YEN_SATSU_BASE_SIZE * 2,
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sizeY: YEN_SATSU_BASE_SIZE,
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shape: 'rectangle',
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score: 1000,
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dropCandidate: false,
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}, {
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id: '2aae82bc-3fa4-49ad-a6b5-94d888e809f5',
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level: 6,
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sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 500,
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dropCandidate: false,
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}, {
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id: 'a619bd67-d08f-4cc0-8c7e-c8072a4950cd',
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level: 5,
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sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 100,
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dropCandidate: true,
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}, {
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id: 'c1c5d8e4-17d6-4455-befd-12154d731faa',
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level: 4,
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sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 50,
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dropCandidate: true,
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}, {
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id: '7082648c-e428-44c4-887a-25c07a8ebdd5',
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level: 3,
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sizeX: YEN_BASE_SIZE * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25,
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shape: 'circle',
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score: 10,
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dropCandidate: true,
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}, {
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id: '0d8d40d5-e6e0-4d26-8a95-b8d842363379',
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level: 2,
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sizeX: YEN_BASE_SIZE * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25,
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shape: 'circle',
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score: 5,
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dropCandidate: true,
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}, {
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id: '9dec1b38-d99d-40de-8288-37367b983d0d',
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level: 1,
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sizeX: YEN_BASE_SIZE,
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sizeY: YEN_BASE_SIZE,
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shape: 'circle',
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score: 1,
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dropCandidate: true,
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}];
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const SQUARE_BASE_SIZE = 28;
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const SQUARE_MONOS: Mono[] = [{
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id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
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level: 10,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 512,
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dropCandidate: false,
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}, {
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id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
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level: 9,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 256,
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dropCandidate: false,
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}, {
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id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
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level: 8,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 128,
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dropCandidate: false,
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}, {
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id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
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level: 7,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 64,
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dropCandidate: false,
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}, {
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id: '1092e069-fe1a-450b-be97-b5d477ec398c',
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level: 6,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 32,
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dropCandidate: false,
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}, {
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id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
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level: 5,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 16,
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dropCandidate: true,
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}, {
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id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
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level: 4,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 8,
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dropCandidate: true,
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}, {
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id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
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level: 3,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25,
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shape: 'rectangle',
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score: 4,
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dropCandidate: true,
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}, {
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id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
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level: 2,
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sizeX: SQUARE_BASE_SIZE * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25,
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shape: 'rectangle',
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score: 2,
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dropCandidate: true,
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}, {
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id: '35e476ee-44bd-4711-ad42-87be245d3efd',
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level: 1,
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sizeX: SQUARE_BASE_SIZE,
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sizeY: SQUARE_BASE_SIZE,
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shape: 'rectangle',
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score: 1,
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dropCandidate: true,
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}];
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export class DropAndFusionGame extends EventEmitter<{
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changeScore: (newScore: number) => void;
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changeCombo: (newCombo: number) => void;
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changeStock: (newStock: { id: string; mono: Mono }[]) => void;
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changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
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dropped: (x: number) => void;
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fusioned: (x: number, y: number, scoreDelta: number) => void;
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fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
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collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
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monoAdded: (mono: Mono) => void;
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gameOver: () => void;
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sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
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}> {
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private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
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private COMBO_INTERVAL = 60; // frame
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@@ -60,8 +305,7 @@ export class DropAndFusionGame extends EventEmitter<{
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private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
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private overflowCollider: Matter.Body;
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private isGameOver = false;
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private monoDefinitions: Mono[] = [];
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private hasComboBonus = true;
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private gameMode: 'normal' | 'yen' | 'square';
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private rng: () => number;
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private logs: Log[] = [];
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private replaying = false;
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@@ -84,6 +328,17 @@ export class DropAndFusionGame extends EventEmitter<{
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private stock: { id: string; mono: Mono }[] = [];
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private holding: { id: string; mono: Mono } | null = null;
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private get monoDefinitions() {
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switch (this.gameMode) {
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case 'normal':
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return NORAML_MONOS;
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case 'yen':
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return YEN_MONOS;
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case 'square':
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return SQUARE_MONOS;
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}
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}
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private _combo = 0;
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private get combo() {
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return this._combo;
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@@ -102,22 +357,26 @@ export class DropAndFusionGame extends EventEmitter<{
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this.emit('changeScore', value);
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}
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private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
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public replayPlaybackRate = 1;
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constructor(env: {
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monoDefinitions: Mono[];
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seed: string;
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hasComboBonus: boolean;
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gameMode: DropAndFusionGame['gameMode'];
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replaying?: boolean;
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getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
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}) {
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super();
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this.replaying = !!env.replaying;
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this.monoDefinitions = env.monoDefinitions;
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this.hasComboBonus = env.hasComboBonus;
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this.rng = seedrandom(env.seed);
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//#region BIND
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this.tick = this.tick.bind(this);
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//#endregion
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this.replaying = !!env.replaying;
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this.gameMode = env.gameMode;
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this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
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this.rng = seedrandom(env.seed);
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this.engine = Matter.Engine.create({
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constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
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@@ -182,13 +441,7 @@ export class DropAndFusionGame extends EventEmitter<{
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frictionStatic: 5,
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slop: 1.0,
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//mass: 0,
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render: {
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sprite: {
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texture: mono.img,
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xScale: (mono.sizeX / mono.imgSizeX) * mono.spriteScale,
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yScale: (mono.sizeY / mono.imgSizeY) * mono.spriteScale,
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},
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},
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render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
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};
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if (mono.shape === 'circle') {
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return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
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@@ -217,7 +470,7 @@ export class DropAndFusionGame extends EventEmitter<{
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Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
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const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
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const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1);
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const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
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if (nextMono) {
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const body = this.createBody(nextMono, newX, newY);
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@@ -231,28 +484,17 @@ export class DropAndFusionGame extends EventEmitter<{
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},
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});
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const comboBonus = this.hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1;
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const additionalScore = Math.round(currentMono.score * comboBonus);
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this.score += additionalScore;
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this.emit('monoAdded', nextMono);
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this.emit('fusioned', newX, newY, additionalScore);
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const panV = newX - this.PLAYAREA_MARGIN;
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const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
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const pan = ((panV / panW) - 0.5) * 2;
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this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
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} else {
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// nop
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}
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const comboBonus = this.gameMode === 'yen' ? 1 : 1 + ((this.combo - 1) / 5);
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const additionalScore = Math.round(currentMono.score * comboBonus);
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this.score += additionalScore;
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this.emit('fusioned', newX, newY, nextMono, additionalScore);
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}
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|
||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
@@ -277,6 +519,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
|
||||
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
|
||||
|
||||
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
|
||||
@@ -284,18 +528,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
|
||||
}
|
||||
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const panV =
|
||||
bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
this.emit('sfx', 'collision', { volume, pan, pitch });
|
||||
}
|
||||
this.emit('collision', energy, bodyA, bodyB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user