Resolve conflicts

This commit is contained in:
syuilo
2018-03-29 14:48:47 +09:00
parent 281b388e39
commit bfc193d8cd
308 changed files with 3045 additions and 3200 deletions

View File

@@ -1,7 +1,7 @@
import * as websocket from 'websocket';
import * as redis from 'redis';
import * as CRC32 from 'crc-32';
import Game, { pack } from '../models/othello-game';
import OthelloGame, { pack } from '../models/othello-game';
import { publishOthelloGameStream } from '../event';
import Othello from '../../common/othello/core';
import * as maps from '../../common/othello/maps';
@@ -60,14 +60,14 @@ export default function(request: websocket.request, connection: websocket.connec
});
async function updateSettings(settings) {
const game = await Game.findOne({ _id: gameId });
const game = await OthelloGame.findOne({ _id: gameId });
if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
if (game.user1_id.equals(user._id) && game.user1_accepted) return;
if (game.user2_id.equals(user._id) && game.user2_accepted) return;
if (game.isStarted) return;
if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
if (game.user1Id.equals(user._id) && game.user1Accepted) return;
if (game.user2Id.equals(user._id) && game.user2Accepted) return;
await Game.update({ _id: gameId }, {
await OthelloGame.update({ _id: gameId }, {
$set: {
settings
}
@@ -77,34 +77,34 @@ export default function(request: websocket.request, connection: websocket.connec
}
async function initForm(form) {
const game = await Game.findOne({ _id: gameId });
const game = await OthelloGame.findOne({ _id: gameId });
if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
if (game.isStarted) return;
if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
const set = game.user1_id.equals(user._id) ? {
const set = game.user1Id.equals(user._id) ? {
form1: form
} : {
form2: form
};
await Game.update({ _id: gameId }, {
await OthelloGame.update({ _id: gameId }, {
$set: set
});
publishOthelloGameStream(gameId, 'init-form', {
user_id: user._id,
userId: user._id,
form
});
}
async function updateForm(id, value) {
const game = await Game.findOne({ _id: gameId });
const game = await OthelloGame.findOne({ _id: gameId });
if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
if (game.isStarted) return;
if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
const form = game.user1_id.equals(user._id) ? game.form2 : game.form1;
const form = game.user1Id.equals(user._id) ? game.form2 : game.form1;
const item = form.find(i => i.id == id);
@@ -112,18 +112,18 @@ export default function(request: websocket.request, connection: websocket.connec
item.value = value;
const set = game.user1_id.equals(user._id) ? {
const set = game.user1Id.equals(user._id) ? {
form2: form
} : {
form1: form
};
await Game.update({ _id: gameId }, {
await OthelloGame.update({ _id: gameId }, {
$set: set
});
publishOthelloGameStream(gameId, 'update-form', {
user_id: user._id,
userId: user._id,
id,
value
});
@@ -132,44 +132,44 @@ export default function(request: websocket.request, connection: websocket.connec
async function message(message) {
message.id = Math.random();
publishOthelloGameStream(gameId, 'message', {
user_id: user._id,
userId: user._id,
message
});
}
async function accept(accept: boolean) {
const game = await Game.findOne({ _id: gameId });
const game = await OthelloGame.findOne({ _id: gameId });
if (game.is_started) return;
if (game.isStarted) return;
let bothAccepted = false;
if (game.user1_id.equals(user._id)) {
await Game.update({ _id: gameId }, {
if (game.user1Id.equals(user._id)) {
await OthelloGame.update({ _id: gameId }, {
$set: {
user1_accepted: accept
user1Accepted: accept
}
});
publishOthelloGameStream(gameId, 'change-accepts', {
user1: accept,
user2: game.user2_accepted
user2: game.user2Accepted
});
if (accept && game.user2_accepted) bothAccepted = true;
} else if (game.user2_id.equals(user._id)) {
await Game.update({ _id: gameId }, {
if (accept && game.user2Accepted) bothAccepted = true;
} else if (game.user2Id.equals(user._id)) {
await OthelloGame.update({ _id: gameId }, {
$set: {
user2_accepted: accept
user2Accepted: accept
}
});
publishOthelloGameStream(gameId, 'change-accepts', {
user1: game.user1_accepted,
user1: game.user1Accepted,
user2: accept
});
if (accept && game.user1_accepted) bothAccepted = true;
if (accept && game.user1Accepted) bothAccepted = true;
} else {
return;
}
@@ -177,9 +177,9 @@ export default function(request: websocket.request, connection: websocket.connec
if (bothAccepted) {
// 3秒後、まだacceptされていたらゲーム開始
setTimeout(async () => {
const freshGame = await Game.findOne({ _id: gameId });
if (freshGame == null || freshGame.is_started || freshGame.is_ended) return;
if (!freshGame.user1_accepted || !freshGame.user2_accepted) return;
const freshGame = await OthelloGame.findOne({ _id: gameId });
if (freshGame == null || freshGame.isStarted || freshGame.isEnded) return;
if (!freshGame.user1Accepted || !freshGame.user2Accepted) return;
let bw: number;
if (freshGame.settings.bw == 'random') {
@@ -196,10 +196,10 @@ export default function(request: websocket.request, connection: websocket.connec
const map = freshGame.settings.map != null ? freshGame.settings.map : getRandomMap();
await Game.update({ _id: gameId }, {
await OthelloGame.update({ _id: gameId }, {
$set: {
started_at: new Date(),
is_started: true,
startedAt: new Date(),
isStarted: true,
black: bw,
'settings.map': map
}
@@ -207,32 +207,32 @@ export default function(request: websocket.request, connection: websocket.connec
//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
const o = new Othello(map, {
isLlotheo: freshGame.settings.is_llotheo,
canPutEverywhere: freshGame.settings.can_put_everywhere,
loopedBoard: freshGame.settings.looped_board
isLlotheo: freshGame.settings.isLlotheo,
canPutEverywhere: freshGame.settings.canPutEverywhere,
loopedBoard: freshGame.settings.loopedBoard
});
if (o.isEnded) {
let winner;
if (o.winner === true) {
winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
winner = freshGame.black == 1 ? freshGame.user1Id : freshGame.user2Id;
} else if (o.winner === false) {
winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
winner = freshGame.black == 1 ? freshGame.user2Id : freshGame.user1Id;
} else {
winner = null;
}
await Game.update({
await OthelloGame.update({
_id: gameId
}, {
$set: {
is_ended: true,
winner_id: winner
isEnded: true,
winnerId: winner
}
});
publishOthelloGameStream(gameId, 'ended', {
winner_id: winner,
winnerId: winner,
game: await pack(gameId, user)
});
}
@@ -245,16 +245,16 @@ export default function(request: websocket.request, connection: websocket.connec
// 石を打つ
async function set(pos) {
const game = await Game.findOne({ _id: gameId });
const game = await OthelloGame.findOne({ _id: gameId });
if (!game.is_started) return;
if (game.is_ended) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
if (!game.isStarted) return;
if (game.isEnded) return;
if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
const o = new Othello(game.settings.map, {
isLlotheo: game.settings.is_llotheo,
canPutEverywhere: game.settings.can_put_everywhere,
loopedBoard: game.settings.looped_board
isLlotheo: game.settings.isLlotheo,
canPutEverywhere: game.settings.canPutEverywhere,
loopedBoard: game.settings.loopedBoard
});
game.logs.forEach(log => {
@@ -262,7 +262,7 @@ export default function(request: websocket.request, connection: websocket.connec
});
const myColor =
(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
(game.user1Id.equals(user._id) && game.black == 1) || (game.user2Id.equals(user._id) && game.black == 2)
? true
: false;
@@ -272,9 +272,9 @@ export default function(request: websocket.request, connection: websocket.connec
let winner;
if (o.isEnded) {
if (o.winner === true) {
winner = game.black == 1 ? game.user1_id : game.user2_id;
winner = game.black == 1 ? game.user1Id : game.user2Id;
} else if (o.winner === false) {
winner = game.black == 1 ? game.user2_id : game.user1_id;
winner = game.black == 1 ? game.user2Id : game.user1Id;
} else {
winner = null;
}
@@ -288,13 +288,13 @@ export default function(request: websocket.request, connection: websocket.connec
const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString());
await Game.update({
await OthelloGame.update({
_id: gameId
}, {
$set: {
crc32,
is_ended: o.isEnded,
winner_id: winner
isEnded: o.isEnded,
winnerId: winner
},
$push: {
logs: log
@@ -307,16 +307,16 @@ export default function(request: websocket.request, connection: websocket.connec
if (o.isEnded) {
publishOthelloGameStream(gameId, 'ended', {
winner_id: winner,
winnerId: winner,
game: await pack(gameId, user)
});
}
}
async function check(crc32) {
const game = await Game.findOne({ _id: gameId });
const game = await OthelloGame.findOne({ _id: gameId });
if (!game.is_started) return;
if (!game.isStarted) return;
// 互換性のため
if (game.crc32 == null) return;