Resolve conflicts
This commit is contained in:
@@ -1,7 +1,7 @@
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import * as websocket from 'websocket';
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import * as redis from 'redis';
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import * as CRC32 from 'crc-32';
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import Game, { pack } from '../models/othello-game';
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import OthelloGame, { pack } from '../models/othello-game';
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import { publishOthelloGameStream } from '../event';
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import Othello from '../../common/othello/core';
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import * as maps from '../../common/othello/maps';
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@@ -60,14 +60,14 @@ export default function(request: websocket.request, connection: websocket.connec
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});
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async function updateSettings(settings) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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if (game.user1_id.equals(user._id) && game.user1_accepted) return;
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if (game.user2_id.equals(user._id) && game.user2_accepted) return;
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if (game.isStarted) return;
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if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
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if (game.user1Id.equals(user._id) && game.user1Accepted) return;
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if (game.user2Id.equals(user._id) && game.user2Accepted) return;
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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settings
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}
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@@ -77,34 +77,34 @@ export default function(request: websocket.request, connection: websocket.connec
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}
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async function initForm(form) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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if (game.isStarted) return;
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if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
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const set = game.user1_id.equals(user._id) ? {
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const set = game.user1Id.equals(user._id) ? {
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form1: form
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} : {
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form2: form
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};
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: set
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});
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publishOthelloGameStream(gameId, 'init-form', {
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user_id: user._id,
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userId: user._id,
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form
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});
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}
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async function updateForm(id, value) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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if (game.isStarted) return;
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if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
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const form = game.user1_id.equals(user._id) ? game.form2 : game.form1;
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const form = game.user1Id.equals(user._id) ? game.form2 : game.form1;
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const item = form.find(i => i.id == id);
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@@ -112,18 +112,18 @@ export default function(request: websocket.request, connection: websocket.connec
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item.value = value;
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const set = game.user1_id.equals(user._id) ? {
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const set = game.user1Id.equals(user._id) ? {
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form2: form
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} : {
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form1: form
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};
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: set
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});
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publishOthelloGameStream(gameId, 'update-form', {
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user_id: user._id,
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userId: user._id,
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id,
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value
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});
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@@ -132,44 +132,44 @@ export default function(request: websocket.request, connection: websocket.connec
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async function message(message) {
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message.id = Math.random();
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publishOthelloGameStream(gameId, 'message', {
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user_id: user._id,
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userId: user._id,
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message
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});
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}
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async function accept(accept: boolean) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (game.is_started) return;
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if (game.isStarted) return;
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let bothAccepted = false;
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if (game.user1_id.equals(user._id)) {
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await Game.update({ _id: gameId }, {
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if (game.user1Id.equals(user._id)) {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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user1_accepted: accept
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user1Accepted: accept
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}
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});
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publishOthelloGameStream(gameId, 'change-accepts', {
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user1: accept,
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user2: game.user2_accepted
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user2: game.user2Accepted
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});
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if (accept && game.user2_accepted) bothAccepted = true;
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} else if (game.user2_id.equals(user._id)) {
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await Game.update({ _id: gameId }, {
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if (accept && game.user2Accepted) bothAccepted = true;
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} else if (game.user2Id.equals(user._id)) {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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user2_accepted: accept
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user2Accepted: accept
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}
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});
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publishOthelloGameStream(gameId, 'change-accepts', {
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user1: game.user1_accepted,
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user1: game.user1Accepted,
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user2: accept
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});
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if (accept && game.user1_accepted) bothAccepted = true;
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if (accept && game.user1Accepted) bothAccepted = true;
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} else {
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return;
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}
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@@ -177,9 +177,9 @@ export default function(request: websocket.request, connection: websocket.connec
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if (bothAccepted) {
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// 3秒後、まだacceptされていたらゲーム開始
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setTimeout(async () => {
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const freshGame = await Game.findOne({ _id: gameId });
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if (freshGame == null || freshGame.is_started || freshGame.is_ended) return;
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if (!freshGame.user1_accepted || !freshGame.user2_accepted) return;
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const freshGame = await OthelloGame.findOne({ _id: gameId });
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if (freshGame == null || freshGame.isStarted || freshGame.isEnded) return;
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if (!freshGame.user1Accepted || !freshGame.user2Accepted) return;
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let bw: number;
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if (freshGame.settings.bw == 'random') {
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@@ -196,10 +196,10 @@ export default function(request: websocket.request, connection: websocket.connec
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const map = freshGame.settings.map != null ? freshGame.settings.map : getRandomMap();
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await Game.update({ _id: gameId }, {
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await OthelloGame.update({ _id: gameId }, {
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$set: {
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started_at: new Date(),
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is_started: true,
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startedAt: new Date(),
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isStarted: true,
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black: bw,
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'settings.map': map
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}
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@@ -207,32 +207,32 @@ export default function(request: websocket.request, connection: websocket.connec
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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const o = new Othello(map, {
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isLlotheo: freshGame.settings.is_llotheo,
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canPutEverywhere: freshGame.settings.can_put_everywhere,
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loopedBoard: freshGame.settings.looped_board
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isLlotheo: freshGame.settings.isLlotheo,
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canPutEverywhere: freshGame.settings.canPutEverywhere,
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loopedBoard: freshGame.settings.loopedBoard
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});
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if (o.isEnded) {
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let winner;
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if (o.winner === true) {
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winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
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winner = freshGame.black == 1 ? freshGame.user1Id : freshGame.user2Id;
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} else if (o.winner === false) {
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winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
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winner = freshGame.black == 1 ? freshGame.user2Id : freshGame.user1Id;
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} else {
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winner = null;
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}
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await Game.update({
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await OthelloGame.update({
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_id: gameId
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}, {
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$set: {
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is_ended: true,
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winner_id: winner
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isEnded: true,
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winnerId: winner
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}
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});
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publishOthelloGameStream(gameId, 'ended', {
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winner_id: winner,
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winnerId: winner,
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game: await pack(gameId, user)
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});
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}
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@@ -245,16 +245,16 @@ export default function(request: websocket.request, connection: websocket.connec
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// 石を打つ
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async function set(pos) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (!game.is_started) return;
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if (game.is_ended) return;
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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if (!game.isStarted) return;
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if (game.isEnded) return;
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if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) return;
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const o = new Othello(game.settings.map, {
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isLlotheo: game.settings.is_llotheo,
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canPutEverywhere: game.settings.can_put_everywhere,
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loopedBoard: game.settings.looped_board
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isLlotheo: game.settings.isLlotheo,
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canPutEverywhere: game.settings.canPutEverywhere,
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loopedBoard: game.settings.loopedBoard
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});
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game.logs.forEach(log => {
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@@ -262,7 +262,7 @@ export default function(request: websocket.request, connection: websocket.connec
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});
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const myColor =
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(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
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(game.user1Id.equals(user._id) && game.black == 1) || (game.user2Id.equals(user._id) && game.black == 2)
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? true
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: false;
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@@ -272,9 +272,9 @@ export default function(request: websocket.request, connection: websocket.connec
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let winner;
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if (o.isEnded) {
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if (o.winner === true) {
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winner = game.black == 1 ? game.user1_id : game.user2_id;
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winner = game.black == 1 ? game.user1Id : game.user2Id;
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} else if (o.winner === false) {
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winner = game.black == 1 ? game.user2_id : game.user1_id;
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winner = game.black == 1 ? game.user2Id : game.user1Id;
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} else {
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winner = null;
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}
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@@ -288,13 +288,13 @@ export default function(request: websocket.request, connection: websocket.connec
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const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString());
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await Game.update({
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await OthelloGame.update({
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_id: gameId
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}, {
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$set: {
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crc32,
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is_ended: o.isEnded,
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winner_id: winner
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isEnded: o.isEnded,
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winnerId: winner
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},
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$push: {
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logs: log
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@@ -307,16 +307,16 @@ export default function(request: websocket.request, connection: websocket.connec
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if (o.isEnded) {
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publishOthelloGameStream(gameId, 'ended', {
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winner_id: winner,
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winnerId: winner,
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game: await pack(gameId, user)
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});
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}
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}
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async function check(crc32) {
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const game = await Game.findOne({ _id: gameId });
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const game = await OthelloGame.findOne({ _id: gameId });
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if (!game.is_started) return;
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if (!game.isStarted) return;
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// 互換性のため
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if (game.crc32 == null) return;
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