This commit is contained in:
syuilo
2024-02-04 13:26:40 +09:00
parent d57f20dc84
commit be3b2558d1
4 changed files with 287 additions and 145 deletions

View File

@@ -4,10 +4,20 @@
*/
import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
import { TileType, House, Huro, TILE_TYPES, YAKU_DEFINITIONS, TileId } from './common.js';
import * as Common from './common.js';
import { PlayerState } from './engine.player.js';
//#region syntax suger
function $(tileId: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId);
}
function $type(tileId: TileId): TileType {
return Common.findTileByIdOrFail(tileId).t;
}
//#endregion
export type MasterState = {
user1House: House;
user2House: House;
@@ -17,25 +27,25 @@ export type MasterState = {
round: 'e' | 's' | 'w' | 'n';
kyoku: number;
tiles: Tile[];
kingTiles: Tile[];
tiles: TileId[];
kingTiles: TileId[];
activatedDorasCount: number;
/**
* 副露した牌を含まない手牌
*/
handTiles: {
e: Tile[];
s: Tile[];
w: Tile[];
n: Tile[];
e: TileId[];
s: TileId[];
w: TileId[];
n: TileId[];
};
hoTiles: {
e: Tile[];
s: Tile[];
w: Tile[];
n: Tile[];
e: TileId[];
s: TileId[];
w: TileId[];
n: TileId[];
};
huros: {
e: Huro[];
@@ -114,14 +124,33 @@ export class MasterGameEngine {
this.state = state;
}
public get doras(): Tile[] {
return this.state.kingTiles.slice(0, this.state.activatedDorasCount).map(t => Common.nextTileForDora(t));
public get doras(): TileType[] {
return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
.map(id => Common.nextTileForDora($type(id)));
}
public get handTileTypes(): Record<House, TileType[]> {
return {
e: this.state.handTiles.e.map(id => $type(id)),
s: this.state.handTiles.s.map(id => $type(id)),
w: this.state.handTiles.w.map(id => $type(id)),
n: this.state.handTiles.n.map(id => $type(id)),
};
}
public get hoTileTypes(): Record<House, TileType[]> {
return {
e: this.state.hoTiles.e.map(id => $type(id)),
s: this.state.hoTiles.s.map(id => $type(id)),
w: this.state.hoTiles.w.map(id => $type(id)),
n: this.state.hoTiles.n.map(id => $type(id)),
};
}
public static createInitialState(): MasterState {
const ikasama: Tile[] = ['haku', 'hatsu', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
const ikasama: TileId[] = [125, 129, 9, 54, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
const tiles = [...Common.TILE_ID_MAP.keys()];
tiles.sort(() => Math.random() - 0.5);
for (const tile of ikasama) {
@@ -185,7 +214,7 @@ export class MasterGameEngine {
};
}
private tsumo(): Tile {
private tsumo(): TileId {
const tile = this.state.tiles.pop();
if (tile == null) throw new Error('No tiles left');
if (this.state.turn == null) throw new Error('Not your turn');
@@ -193,12 +222,12 @@ export class MasterGameEngine {
return tile;
}
private canRon(house: House, tile: Tile): boolean {
private canRon(house: House, tile: TileId): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.state.hoTiles[house].includes(tile)) return false;
if (this.hoTileTypes[house].includes($type(tile))) return false;
const horaSets = Common.getHoraSets(this.state.handTiles[house].concat(tile));
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tile)));
if (horaSets.length === 0) return false; // 完成形じゃない
// TODO
@@ -208,15 +237,15 @@ export class MasterGameEngine {
return true;
}
private canPon(house: House, tile: Tile): boolean {
return this.state.handTiles[house].filter(t => t === tile).length === 2;
private canPon(house: House, tile: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tile)).length === 2;
}
private canCii(caller: House, callee: House, tile: Tile): boolean {
private canCii(caller: House, callee: House, tile: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false;
const hand = this.state.handTiles[caller];
const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes(tile) &&
pattern.includes($type(tile)) &&
pattern.filter(t => hand.includes(t)).length >= 2);
}
@@ -245,13 +274,14 @@ export class MasterGameEngine {
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.state.handTiles[house],
handTiles: this.handTileTypes[house],
huros: this.state.huros[house],
tsumoTile: null,
ronTile: this.state.hoTiles[callee].at(-1)!,
ronTile: this.hoTileTypes[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras);
const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
// TODO: 赤ドラ
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point;
@@ -263,12 +293,12 @@ export class MasterGameEngine {
this.endKyoku();
}
public commit_dahai(house: House, tile: Tile, riichi = false) {
public commit_dahai(house: House, tile: TileId, riichi = false) {
if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) {
const tempHandTiles = [...this.state.handTiles[house]];
tempHandTiles.splice(tempHandTiles.indexOf(tile), 1);
const tempHandTiles = [...this.handTileTypes[house]];
tempHandTiles.splice(tempHandTiles.indexOf($type(tile)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points');
}
@@ -371,11 +401,11 @@ export class MasterGameEngine {
};
}
public commit_kakan(house: House, tile: Tile) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && h.tile === tile);
public commit_kakan(house: House, tile: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tile));
if (pon == null) throw new Error('No such pon');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
this.state.huros[house].push({ type: 'minkan', tile, from: pon.from });
this.state.huros[house].push({ type: 'minkan', tiles: [...pon.tiles, tile], from: pon.from });
this.state.activatedDorasCount++;
@@ -386,12 +416,20 @@ export class MasterGameEngine {
};
}
public commit_ankan(house: House, tile: Tile) {
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
this.state.huros[house].push({ type: 'ankan', tile });
public commit_ankan(house: House, tile: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(2);
if (t3 == null) throw new Error('No such tile');
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(3);
if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t3), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t4), 1);
this.state.huros[house].push({ type: 'ankan', tiles: [t1, t2, t3, t4] });
this.state.activatedDorasCount++;
@@ -411,13 +449,14 @@ export class MasterGameEngine {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.state.handTiles[house],
handTiles: this.handTileTypes[house],
huros: this.state.huros[house],
tsumoTile: this.state.handTiles[house].at(-1)!,
tsumoTile: this.handTileTypes[house].at(-1)!,
ronTile: null,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras);
const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
// TODO: 赤ドラ
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
this.state.points.e += pointDeltas.e;
@@ -463,8 +502,19 @@ export class MasterGameEngine {
} else if (kan != null && answers.kan) {
// 大明槓
const t1 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
if (t3 == null) throw new Error('No such tile');
const tile = this.state.hoTiles[kan.callee].pop()!;
this.state.huros[kan.caller].push({ type: 'minkan', tile, from: kan.callee });
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t1), 1);
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t2), 1);
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t3), 1);
this.state.huros[kan.caller].push({ type: 'minkan', tiles: [tile, t1, t2, t3], from: kan.callee });
this.state.activatedDorasCount++;
@@ -481,10 +531,16 @@ export class MasterGameEngine {
turn: this.state.turn,
};
} else if (pon != null && answers.pon) {
const t1 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
const tile = this.state.hoTiles[pon.callee].pop()!;
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(tile), 1);
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(tile), 1);
this.state.huros[pon.caller].push({ type: 'pon', tile, from: pon.callee });
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t1), 1);
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t2), 1);
this.state.huros[pon.caller].push({ type: 'pon', tiles: [tile, t1, t2], from: pon.callee });
this.state.turn = pon.caller;
@@ -497,37 +553,49 @@ export class MasterGameEngine {
};
} else if (cii != null && answers.cii) {
const tile = this.state.hoTiles[cii.callee].pop()!;
let tiles: [Tile, Tile, Tile];
let tiles: [TileId, TileId, TileId];
switch (answers.cii) {
case 'x__': {
const a = Common.NEXT_TILE_FOR_SHUNTSU[tile];
const a = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
if (a == null) throw new Error();
const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
if (b == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(a), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(b), 1);
tiles = [tile, a, b];
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
if (aTile == null) throw new Error();
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [tile, aTile, bTile];
break;
}
case '_x_': {
const a = Common.PREV_TILE_FOR_SHUNTSU[tile];
const a = Common.PREV_TILE_FOR_SHUNTSU[$type(tile)];
if (a == null) throw new Error();
const b = Common.NEXT_TILE_FOR_SHUNTSU[tile];
const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
if (b == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(a), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(b), 1);
tiles = [a, tile, b];
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
if (aTile == null) throw new Error();
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [aTile, tile, bTile];
break;
}
case '__x': {
const a = Common.PREV_TILE_FOR_SHUNTSU[tile];
const a = Common.PREV_TILE_FOR_SHUNTSU[$type(tile)];
if (a == null) throw new Error();
const b = Common.PREV_TILE_FOR_SHUNTSU[a];
if (b == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(a), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(b), 1);
tiles = [b, a, tile];
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
if (aTile == null) throw new Error();
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [bTile, aTile, tile];
break;
}
}