wip
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@@ -218,7 +218,7 @@ export class PlayerGameEngine {
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if (house === this.myHouse) {
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} else {
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const canRon = Common.getHoraSets(this.myHandTiles.concat(tid).map(id => $type(id))).length > 0;
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const canRon = Common.canHora(this.myHandTiles.concat(tid).map(id => $type(id)));
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const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
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const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
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const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
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