enhance(reversi): tweak reversi
This commit is contained in:
@@ -1,10 +1,22 @@
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{
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"type": "module",
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"name": "misskey-reversi",
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"version": "0.0.1",
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"main": "./built/index.js",
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"types": "./built/index.d.ts",
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"exports": {
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".": {
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"import": "./built/esm/index.js",
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"types": "./built/dts/index.d.ts"
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},
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"./*": {
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"import": "./built/esm/*",
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"types": "./built/dts/*"
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}
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},
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"scripts": {
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"build": "tsc",
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"build": "npm run ts",
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"ts": "npm run ts-esm && npm run ts-dts",
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"ts-esm": "tsc --outDir built/esm",
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"ts-dts": "tsc --outDir built/dts --declaration true --emitDeclarationOnly true --declarationMap true",
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"watch": "nodemon -w src -e ts,js,cjs,mjs,json --exec \"pnpm run build\"",
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"eslint": "eslint . --ext .js,.jsx,.ts,.tsx",
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"typecheck": "tsc --noEmit",
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@@ -16,6 +28,7 @@
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"@typescript-eslint/eslint-plugin": "6.19.0",
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"@typescript-eslint/parser": "6.19.0",
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"eslint": "8.56.0",
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"nodemon": "3.0.2",
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"typescript": "5.3.3"
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},
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"files": [
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@@ -46,7 +46,7 @@ export class Game {
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constructor(map: string[], opts: Options) {
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//#region binds
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this.put = this.put.bind(this);
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this.putStone = this.putStone.bind(this);
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//#endregion
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//#region Options
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@@ -88,7 +88,10 @@ export class Game {
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return x + (y * this.mapWidth);
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}
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public put(color: Color, pos: number) {
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public putStone(pos: number) {
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const color = this.turn;
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if (color == null) return;
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this.prevPos = pos;
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this.prevColor = color;
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@@ -3,10 +3,6 @@
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { Game } from './game.js';
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export {
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Game,
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};
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export { Game } from './game.js';
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export * as Serializer from './serializer.js';
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export * as maps from './maps.js';
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98
packages/misskey-reversi/src/serializer.ts
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98
packages/misskey-reversi/src/serializer.ts
Normal file
@@ -0,0 +1,98 @@
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { Game } from './game.js';
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export type Log = {
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time: number;
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player: boolean;
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operation: 'put';
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pos: number;
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};
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export type SerializedLog = number[];
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export function serializeLogs(logs: Log[]) {
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const _logs: number[][] = [];
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for (let i = 0; i < logs.length; i++) {
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const log = logs[i];
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const timeDelta = i === 0 ? log.time : log.time - logs[i - 1].time;
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switch (log.operation) {
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case 'put':
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_logs.push([timeDelta, log.player ? 1 : 0, 0, log.pos]);
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break;
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//case 'surrender':
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// _logs.push([timeDelta, log.player, 1]);
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// break;
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}
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}
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return _logs;
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}
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export function deserializeLogs(logs: SerializedLog[]) {
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const _logs: Log[] = [];
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let time = 0;
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for (const log of logs) {
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const timeDelta = log[0];
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time += timeDelta;
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const player = log[1];
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const operation = log[2];
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switch (operation) {
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case 0:
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_logs.push({
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time,
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player: player === 1,
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operation: 'put',
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pos: log[3],
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});
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break;
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//case 1:
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// _logs.push({
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// time,
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// player: player === 1,
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// operation: 'surrender',
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// });
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// break;
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}
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}
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return _logs;
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}
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export function restoreGame(env: {
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map: string[];
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isLlotheo: boolean;
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canPutEverywhere: boolean;
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loopedBoard: boolean;
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logs: SerializedLog[];
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}) {
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const logs = deserializeLogs(env.logs);
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const game = new Game(env.map, {
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isLlotheo: env.isLlotheo,
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canPutEverywhere: env.canPutEverywhere,
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loopedBoard: env.loopedBoard,
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});
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for (const log of logs) {
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switch (log.operation) {
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case 'put':
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game.putStone(log.pos);
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break;
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//case 'surrender':
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// game.surrender(log.player);
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// break;
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}
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}
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return game;
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}
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