enhance(reversi): tweak reversi
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@@ -13,12 +13,12 @@ SPDX-License-Identifier: AGPL-3.0-only
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<Mfm :key="'turn:' + turnUser.id" :text="i18n.tsx._reversi.turnOf({ name: turnUser.name ?? turnUser.username })" :plain="true" :customEmojis="turnUser.emojis"/>
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<MkEllipsis/>
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</div>
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<div v-if="(logPos !== logs.length) && turnUser" class="turn">
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<div v-if="(logPos !== game.logs.length) && turnUser" class="turn">
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<Mfm :key="'past-turn-of:' + turnUser.id" :text="i18n.tsx._reversi.pastTurnOf({ name: turnUser.name ?? turnUser.username })" :plain="true" :customEmojis="turnUser.emojis"/>
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</div>
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<div v-if="iAmPlayer && !game.isEnded && !isMyTurn" class="turn1">{{ i18n.ts._reversi.opponentTurn }}<MkEllipsis/></div>
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<div v-if="iAmPlayer && !game.isEnded && isMyTurn" class="turn2" style="animation: tada 1s linear infinite both;">{{ i18n.ts._reversi.myTurn }}</div>
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<div v-if="game.isEnded && logPos == logs.length" class="result">
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<div v-if="game.isEnded && logPos == game.logs.length" class="result">
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<template v-if="game.winner">
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<Mfm :key="'won'" :text="i18n.tsx._reversi.won({ name: game.winner.name ?? game.winner.username })" :plain="true" :customEmojis="game.winner.emojis"/>
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<span v-if="game.surrendered != null"> ({{ i18n.ts._reversi.surrendered }})</span>
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@@ -69,12 +69,12 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;">
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<div>{{ logPos }} / {{ logs.length }}</div>
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<div>{{ logPos }} / {{ game.logs.length }}</div>
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<div v-if="!autoplaying" class="_buttonsCenter">
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<MkButton :disabled="logPos === 0" @click="logPos = 0"><i class="ti ti-chevrons-left"></i></MkButton>
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<MkButton :disabled="logPos === 0" @click="logPos--"><i class="ti ti-chevron-left"></i></MkButton>
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<MkButton :disabled="logPos === logs.length" @click="logPos++"><i class="ti ti-chevron-right"></i></MkButton>
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<MkButton :disabled="logPos === logs.length" @click="logPos = logs.length"><i class="ti ti-chevrons-right"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos++"><i class="ti ti-chevron-right"></i></MkButton>
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<MkButton :disabled="logPos === game.logs.length" @click="logPos = game.logs.length"><i class="ti ti-chevrons-right"></i></MkButton>
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</div>
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<MkButton style="margin: auto;" :disabled="autoplaying" @click="autoplay()"><i class="ti ti-player-play"></i></MkButton>
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</div>
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@@ -115,18 +115,15 @@ const props = defineProps<{
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const showBoardLabels = true;
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const autoplaying = ref<boolean>(false);
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const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game));
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const logs = ref<Misskey.entities.ReversiLog[]>(game.value.logs);
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const logPos = ref<number>(logs.value.length);
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const engine = shallowRef<Reversi.Game>(new Reversi.Game(game.value.map, {
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const logPos = ref<number>(game.value.logs.length);
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const engine = shallowRef<Reversi.Game>(Reversi.Serializer.restoreGame({
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map: game.value.map,
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isLlotheo: game.value.isLlotheo,
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canPutEverywhere: game.value.canPutEverywhere,
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loopedBoard: game.value.loopedBoard,
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logs: game.value.logs,
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}));
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for (const log of game.value.logs) {
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engine.value.put(log.color, log.pos);
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}
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const iAmPlayer = computed(() => {
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return game.value.user1Id === $i.id || game.value.user2Id === $i.id;
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});
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@@ -177,60 +174,76 @@ const cellsStyle = computed(() => {
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watch(logPos, (v) => {
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if (!game.value.isEnded) return;
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const _o = new Reversi.Game(game.value.map, {
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engine.value = Reversi.Serializer.restoreGame({
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map: game.value.map,
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isLlotheo: game.value.isLlotheo,
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canPutEverywhere: game.value.canPutEverywhere,
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loopedBoard: game.value.loopedBoard,
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logs: game.value.logs.slice(0, v),
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});
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for (const log of logs.value.slice(0, v)) {
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_o.put(log.color, log.pos);
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}
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engine.value = _o;
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});
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if (game.value.isStarted && !game.value.isEnded) {
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useInterval(() => {
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if (game.value.isEnded) return;
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const crc32 = CRC32.str(logs.value.map(x => x.pos.toString()).join(''));
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const crc32 = CRC32.str(JSON.stringify(game.value.logs)).toString();
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if (_DEV_) console.log('crc32', crc32);
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props.connection.send('syncState', {
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crc32: crc32,
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});
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}, 5000, { immediate: false, afterMounted: true });
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}, 10000, { immediate: false, afterMounted: true });
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}
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const appliedOps: string[] = [];
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function putStone(pos) {
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if (game.value.isEnded) return;
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if (!iAmPlayer.value) return;
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if (!isMyTurn.value) return;
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if (!engine.value.canPut(myColor.value!, pos)) return;
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engine.value.put(myColor.value!, pos);
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engine.value.putStone(pos);
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triggerRef(engine);
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// サウンドを再生する
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//sound.play(myColor.value ? 'reversiPutBlack' : 'reversiPutWhite');
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const id = Math.random().toString(36).slice(2);
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props.connection.send('putStone', {
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pos: pos,
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id,
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});
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appliedOps.push(id);
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checkEnd();
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}
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function onPutStone(x) {
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logs.value.push(x);
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logPos.value++;
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engine.value.put(x.color, x.pos);
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triggerRef(engine);
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checkEnd();
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function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
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game.value.logs = Reversi.Serializer.serializeLogs([
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...Reversi.Serializer.deserializeLogs(game.value.logs),
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log,
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]);
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// サウンドを再生する
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if (x.color !== myColor.value) {
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//sound.play(x.color ? 'reversiPutBlack' : 'reversiPutWhite');
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logPos.value++;
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if (log.id == null || !appliedOps.includes(log.id)) {
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switch (log.operation) {
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case 'put': {
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engine.value.putStone(log.pos);
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triggerRef(engine);
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checkEnd();
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//sound.play(x.color ? 'reversiPutBlack' : 'reversiPutWhite');
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break;
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}
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default:
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break;
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}
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}
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}
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function onEnded(x) {
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function onStreamEnded(x) {
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game.value = deepClone(x.game);
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}
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@@ -250,23 +263,20 @@ function checkEnd() {
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}
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}
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function onRescue(_game) {
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function onStreamRescue(_game) {
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console.log('rescue');
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game.value = deepClone(_game);
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engine.value = new Reversi.Game(game.value.map, {
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engine.value = Reversi.Serializer.restoreGame({
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map: game.value.map,
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isLlotheo: game.value.isLlotheo,
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canPutEverywhere: game.value.canPutEverywhere,
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loopedBoard: game.value.loopedBoard,
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logs: game.value.logs,
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});
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for (const log of game.value.logs) {
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engine.value.put(log.color, log.pos);
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}
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triggerRef(engine);
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logs.value = game.value.logs;
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logPos.value = logs.value.length;
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logPos.value = game.value.logs.length;
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checkEnd();
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}
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@@ -280,21 +290,22 @@ function surrender() {
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function autoplay() {
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autoplaying.value = true;
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logPos.value = 0;
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const logs = Reversi.Serializer.deserializeLogs(game.value.logs);
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window.setTimeout(() => {
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logPos.value = 1;
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let i = 1;
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let previousLog = game.value.logs[0];
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let previousLog = logs[0];
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const tick = () => {
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const log = game.value.logs[i];
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const time = new Date(log.at).getTime() - new Date(previousLog.at).getTime();
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const log = logs[i];
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const time = log.time - previousLog.time;
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setTimeout(() => {
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i++;
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logPos.value++;
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previousLog = log;
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if (i < game.value.logs.length) {
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if (i < logs.length) {
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tick();
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} else {
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autoplaying.value = false;
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@@ -307,15 +318,15 @@ function autoplay() {
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}
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onMounted(() => {
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props.connection.on('putStone', onPutStone);
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props.connection.on('rescue', onRescue);
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props.connection.on('ended', onEnded);
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props.connection.on('log', onStreamLog);
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props.connection.on('rescue', onStreamRescue);
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props.connection.on('ended', onStreamEnded);
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});
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onUnmounted(() => {
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props.connection.off('putStone', onPutStone);
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props.connection.off('rescue', onRescue);
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props.connection.off('ended', onEnded);
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props.connection.off('log', onStreamLog);
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props.connection.off('rescue', onStreamRescue);
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props.connection.off('ended', onStreamEnded);
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});
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</script>
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@@ -389,6 +400,7 @@ $gap: 4px;
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background: transparent;
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border-radius: 6px;
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overflow: clip;
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aspect-ratio: 1;
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&.boardCell_empty {
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border: solid 2px var(--divider);
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