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@@ -33,10 +33,10 @@ export type PlayerState = {
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* 副露した牌を含まない手牌
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*/
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handTiles: {
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e: TileId[] | null[];
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s: TileId[] | null[];
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w: TileId[] | null[];
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n: TileId[] | null[];
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e: TileId[] | 0[];
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s: TileId[] | 0[];
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w: TileId[] | 0[];
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n: TileId[] | 0[];
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};
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hoTiles: {
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@@ -72,7 +72,7 @@ export type PlayerState = {
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};
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export type KyokuResult = {
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yakus: { name: string; fan: number; }[];
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yakus: { name: string; fan: number; isYakuman: boolean; }[];
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doraCount: number;
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pointDeltas: { e: number; s: number; w: number; n: number; };
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};
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@@ -84,13 +84,53 @@ export class PlayerGameEngine {
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public static InvalidOperationError = class extends Error {};
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private myUserNumber: 1 | 2 | 3 | 4;
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public state: PlayerState;
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private state: PlayerState;
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constructor(myUserNumber: PlayerGameEngine['myUserNumber'], state: PlayerState) {
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this.myUserNumber = myUserNumber;
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this.state = state;
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}
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public get doras(): TileType[] {
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return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
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}
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public get points(): Record<House, number> {
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return this.state.points;
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}
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public get handTiles(): Record<House, number[]> {
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return this.state.handTiles;
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}
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public get hoTiles(): Record<House, number[]> {
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return this.state.hoTiles;
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}
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public get huros(): Record<House, Huro[]> {
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return this.state.huros;
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}
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public get tilesCount(): number {
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return this.state.tilesCount;
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}
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public get canRon(): PlayerState['canRon'] {
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return this.state.canRon;
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}
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public get canPon(): PlayerState['canPon'] {
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return this.state.canPon;
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}
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public get canKan(): PlayerState['canKan'] {
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return this.state.canKan;
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}
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public get canCii(): PlayerState['canCii'] {
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return this.state.canCii;
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}
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public get myHouse(): House {
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switch (this.myUserNumber) {
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case 1: return this.state.user1House;
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@@ -112,10 +152,6 @@ export class PlayerGameEngine {
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return this.state.riichis[this.myHouse];
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}
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public get doras(): TileType[] {
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return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
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}
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public commit_tsumo(house: House, tile: TileId) {
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console.log('commit_tsumo', this.state.turn, house, tile);
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this.state.tilesCount--;
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@@ -123,7 +159,7 @@ export class PlayerGameEngine {
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if (house === this.myHouse) {
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this.myHandTiles.push(tile);
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} else {
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this.state.handTiles[house].push(null);
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this.state.handTiles[house].push(0);
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}
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}
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@@ -148,9 +184,9 @@ export class PlayerGameEngine {
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if (house === this.myHouse) {
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} else {
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const canRon = Common.getHoraSets(this.myHandTiles.concat(tile).map(id => $type(id))).length > 0;
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const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
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const canKan = this.myHandTiles.filter(t => t === tile).length === 3;
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const canCii = house === Common.prevHouse(this.myHouse) &&
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const canPon = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 2;
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const canKan = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 3;
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const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
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Common.SHUNTU_PATTERNS.some(pattern =>
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pattern.includes($type(tile)) &&
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pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
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@@ -173,8 +209,9 @@ export class PlayerGameEngine {
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ronTile: null,
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riichi: this.state.riichis[house],
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}));
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const doraCount = Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras);
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// TODO: 赤ドラ
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const doraCount =
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Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(handTiles, this.state.huros[house]);
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const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
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const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
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this.state.points.e += pointDeltas.e;
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@@ -186,6 +223,7 @@ export class PlayerGameEngine {
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yakus: yakus.map(yaku => ({
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name: yaku.name,
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fan: yaku.fan,
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isYakuman: yaku.isYakuman,
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})),
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doraCount,
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pointDeltas,
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@@ -223,13 +261,14 @@ export class PlayerGameEngine {
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ronTile: $type(this.state.hoTiles[callee].at(-1)!),
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riichi: this.state.riichis[house],
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}));
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const doraCount = Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras);
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// TODO: 赤ドラ
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const doraCount =
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Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(handTiles[house], this.state.huros[house]);
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const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
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const point = Common.fanToPoint(fans, house === 'e');
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this.state.points[callee] -= point;
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this.state.points[house] += point;
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resultMap[house].yakus = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan }));
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resultMap[house].yakus = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan, isYakuman: yaku.isYakuman }));
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resultMap[house].doraCount = doraCount;
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resultMap[house].pointDeltas[callee] = -point;
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resultMap[house].pointDeltas[house] = point;
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@@ -297,6 +336,28 @@ export class PlayerGameEngine {
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console.log('commit_kakan', this.state.turn, house, tiles);
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}
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/**
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* チーします
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* @param caller チーした人
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* @param callee 牌を捨てた人
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*/
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public commit_cii(caller: House, callee: House, tiles: TileId[]) {
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this.state.canCii = null;
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this.state.hoTiles[callee].pop();
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if (caller === this.myHouse) {
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if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
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if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
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if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
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} else {
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[caller].push({ type: 'cii', tiles: tiles, from: callee });
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this.state.turn = caller;
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}
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public commit_nop() {
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this.state.canRon = null;
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this.state.canPon = null;
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@@ -337,4 +398,8 @@ export class PlayerGameEngine {
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public getKakanableTiles(): TileId[] {
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return this.myHandTiles.filter(t => this.state.huros[this.myHouse].some(h => h.type === 'pon' && $type(t) === $type(h.tiles[0])));
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}
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public getState(): PlayerState {
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return structuredClone(this.state);
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}
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}
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