wip
This commit is contained in:
@@ -7,7 +7,7 @@ import { Inject, Injectable } from '@nestjs/common';
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import * as Redis from 'ioredis';
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import { ModuleRef } from '@nestjs/core';
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import { IsNull, LessThan, MoreThan } from 'typeorm';
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import * as Mahjong from 'misskey-mahjong';
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import * as Mmj from 'misskey-mahjong';
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import type {
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MiMahjongGame,
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MahjongGamesRepository,
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@@ -55,7 +55,7 @@ type Room = {
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isStarted?: boolean;
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timeLimitForEachTurn: number;
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gameState?: Mahjong.MasterState;
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gameState?: Mmj.MasterState;
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};
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type CallingAnswers = {
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@@ -77,12 +77,12 @@ type NextKyokuConfirmation = {
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user4: boolean;
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};
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function getUserIdOfHouse(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.House): MiUser['id'] {
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return engine.state.user1House === house ? room.user1Id : engine.state.user2House === house ? room.user2Id : engine.state.user3House === house ? room.user3Id : room.user4Id;
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function getUserIdOfHouse(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House): MiUser['id'] {
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return mj.user1House === house ? room.user1Id : mj.user2House === house ? room.user2Id : mj.user3House === house ? room.user3Id : room.user4Id;
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}
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function getHouseOfUserId(room: Room, engine: Mahjong.MasterGameEngine, userId: MiUser['id']): Mahjong.House {
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return userId === room.user1Id ? engine.state.user1House : userId === room.user2Id ? engine.state.user2House : userId === room.user3Id ? engine.state.user3House : engine.state.user4House;
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function getHouseOfUserId(room: Room, mj: Mmj.MasterGameEngine, userId: MiUser['id']): Mmj.House {
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return userId === room.user1Id ? mj.user1House : userId === room.user2Id ? mj.user2House : userId === room.user3Id ? mj.user3House : mj.user4House;
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}
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@Injectable()
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@@ -278,7 +278,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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throw new Error('Not ready');
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}
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room.gameState = Mahjong.MasterGameEngine.createInitialState();
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room.gameState = Mmj.MasterGameEngine.createInitialState();
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room.isStarted = true;
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await this.saveRoom(room);
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@@ -291,11 +291,11 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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@bindThis
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public async packRoom(room: Room, me: MiUser) {
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if (room.gameState) {
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
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return {
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...room,
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gameState: engine.createPlayerState(myIndex),
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gameState: mj.createPlayerState(myIndex),
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};
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} else {
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return {
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@@ -305,52 +305,56 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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}
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@bindThis
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private async answer(room: Room, engine: Mahjong.MasterGameEngine, answers: CallingAnswers) {
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const res = engine.commit_resolveCallingInterruption({
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private async answer(room: Room, mj: Mmj.MasterGameEngine, answers: CallingAnswers) {
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const res = mj.commit_resolveCallingInterruption({
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pon: answers.pon ?? false,
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cii: answers.cii ?? false,
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kan: answers.kan ?? false,
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ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])] as Mahjong.House[],
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ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])] as Mmj.House[],
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});
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room.gameState = engine.state;
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room.gameState = mj.getState();
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await this.saveRoom(room);
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switch (res.type) {
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case 'tsumo':
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this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
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this.waitForTurn(room, res.turn, engine);
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this.waitForTurn(room, res.turn, mj);
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break;
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case 'ponned':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tiles: res.tiles });
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this.waitForTurn(room, res.turn, engine);
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this.waitForTurn(room, res.turn, mj);
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break;
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case 'kanned':
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this.globalEventService.publishMahjongRoomStream(room.id, 'kanned', { caller: res.caller, callee: res.callee, tiles: res.tiles, rinsyan: res.rinsyan });
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this.waitForTurn(room, res.turn, engine);
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this.waitForTurn(room, res.turn, mj);
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break;
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case 'ciied':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ciied', { caller: res.caller, callee: res.callee, tiles: res.tiles });
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this.waitForTurn(room, res.turn, mj);
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break;
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case 'ronned':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ronned', {
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callers: res.callers,
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callee: res.callee,
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handTiles: {
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e: engine.state.handTiles.e,
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s: engine.state.handTiles.s,
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w: engine.state.handTiles.w,
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n: engine.state.handTiles.n,
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e: mj.handTiles.e,
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s: mj.handTiles.s,
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w: mj.handTiles.w,
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n: mj.handTiles.n,
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},
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});
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this.endKyoku(room, engine);
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this.endKyoku(room, mj);
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break;
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case 'ryukyoku':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ryukyoku', {
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});
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this.endKyoku(room, engine);
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this.endKyoku(room, mj);
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break;
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}
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}
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@bindThis
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private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) {
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private async endKyoku(room: Room, mj: Mmj.MasterGameEngine) {
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const confirmation: NextKyokuConfirmation = {
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user1: false,
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user2: false,
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@@ -370,18 +374,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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if (allConfirmed || (Date.now() - waitingStartedAt > NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS)) {
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await this.redisClient.del(`mahjong:gameNextKyokuConfirmation:${room.id}`);
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clearInterval(interval);
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this.nextKyoku(room, engine);
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this.nextKyoku(room, mj);
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}
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}, 2000);
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}
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@bindThis
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private async dahai(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.House, tile: Mahjong.TileId, riichi = false) {
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const res = engine.commit_dahai(house, tile, riichi);
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room.gameState = engine.state;
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private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
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const res = mj.commit_dahai(house, tile, riichi);
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room.gameState = mj.getState();
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await this.saveRoom(room);
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
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if (res.asking) {
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const answers: CallingAnswers = {
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@@ -397,13 +401,13 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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};
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// リーチ中はポン、チー、カンできない
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if (res.canPonHouse != null && engine.state.riichis[res.canPonHouse]) {
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if (res.canPonHouse != null && mj.riichis[res.canPonHouse]) {
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answers.pon = false;
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}
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if (res.canCiiHouse != null && engine.state.riichis[res.canCiiHouse]) {
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if (res.canCiiHouse != null && mj.riichis[res.canCiiHouse]) {
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answers.cii = false;
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}
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if (res.canKanHouse != null && engine.state.riichis[res.canKanHouse]) {
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if (res.canKanHouse != null && mj.riichis[res.canKanHouse]) {
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answers.kan = false;
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}
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@@ -445,7 +449,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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console.log(allAnswered ? 'ask all answerd' : 'ask timeout');
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await this.redisClient.del(`mahjong:gameCallingAsking:${room.id}`);
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clearInterval(interval);
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this.answer(room, engine, currentAnswers);
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this.answer(room, mj, currentAnswers);
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return;
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}
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}, 1000);
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@@ -454,7 +458,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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} else {
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this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile, riichi });
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this.waitForTurn(room, res.next, engine);
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this.waitForTurn(room, res.next, mj);
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}
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}
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@@ -476,52 +480,52 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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}
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@bindThis
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public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: Mahjong.TileId, riichi = false) {
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public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId, riichi = false) {
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const room = await this.getRoom(roomId);
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, mj, user.id);
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await this.clearTurnWaitingTimer(room.id);
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await this.dahai(room, engine, myHouse, tile, riichi);
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await this.dahai(room, mj, myHouse, tile, riichi);
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}
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@bindThis
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public async commit_ankan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mahjong.TileId) {
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public async commit_ankan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId) {
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const room = await this.getRoom(roomId);
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, mj, user.id);
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_ankan(myHouse, tile);
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room.gameState = engine.state;
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const res = mj.commit_ankan(myHouse, tile);
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room.gameState = mj.getState();
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'ankanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan });
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this.waitForTurn(room, myHouse, engine);
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this.waitForTurn(room, myHouse, mj);
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}
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@bindThis
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public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mahjong.TileId) {
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public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId) {
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const room = await this.getRoom(roomId);
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, mj, user.id);
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_kakan(myHouse, tile);
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room.gameState = engine.state;
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const res = mj.commit_kakan(myHouse, tile);
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room.gameState = mj.getState();
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan, from: res.from });
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@@ -533,13 +537,13 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, mj, user.id);
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_tsumoHora(myHouse);
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room.gameState = engine.state;
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const res = mj.commit_tsumoHora(myHouse);
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room.gameState = mj.getState();
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
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@@ -551,8 +555,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, mj, user.id);
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// TODO: 自分に回答する権利がある状態かバリデーション
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@@ -618,17 +622,17 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, mj, user.id);
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// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
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const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
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if (current == null) throw new Error('no asking found');
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const currentAnswers = JSON.parse(current) as CallingAnswers;
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if (engine.state.ponAsking?.caller === myHouse) currentAnswers.pon = false;
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if (engine.state.ciiAsking?.caller === myHouse) currentAnswers.cii = false;
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if (engine.state.kanAsking?.caller === myHouse) currentAnswers.kan = false;
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if (engine.state.ronAsking != null && engine.state.ronAsking.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
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if (mj.askings.pon?.caller === myHouse) currentAnswers.pon = false;
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if (mj.askings.cii?.caller === myHouse) currentAnswers.cii = false;
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if (mj.askings.kan?.caller === myHouse) currentAnswers.kan = false;
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if (mj.askings.ron != null && mj.askings.ron.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
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await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
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}
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@@ -638,18 +642,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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* NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮し、Setに一意のIDを格納する構造としている
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* @param room
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* @param house
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* @param engine
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* @param mj
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*/
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@bindThis
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private async waitForTurn(room: Room, house: Mahjong.House, engine: Mahjong.MasterGameEngine) {
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
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private async waitForTurn(room: Room, house: Mmj.House, mj: Mmj.MasterGameEngine) {
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
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if (engine.state.riichis[house]) {
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if (mj.riichis[house]) {
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// リーチ時はアガリ牌でない限りツモ切り
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const horaSets = Mahjong.getHoraSets(engine.handTileTypes[house]);
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const horaSets = Mmj.getHoraSets(mj.handTileTypes[house]);
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if (horaSets.length === 0) {
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setTimeout(() => {
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this.dahai(room, engine, house, engine.state.handTiles[house].at(-1));
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this.dahai(room, mj, house, mj.handTiles[house].at(-1));
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}, 500);
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return;
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}
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@@ -657,7 +661,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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if (aiHouses.includes(house)) {
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setTimeout(() => {
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this.dahai(room, engine, house, engine.state.handTiles[house].at(-1));
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this.dahai(room, mj, house, mj.handTiles[house].at(-1));
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}, 500);
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return;
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}
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@@ -676,8 +680,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.redisClient.srem(`mahjong:gameTurnWaiting:${room.id}`, id);
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console.log('turn timeout', house, id);
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clearInterval(interval);
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const handTiles = engine.state.handTiles[house];
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await this.dahai(room, engine, house, handTiles.at(-1));
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const handTiles = mj.handTiles[house];
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await this.dahai(room, mj, house, handTiles.at(-1));
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return;
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}
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}, 2000);
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Reference in New Issue
Block a user