refactor(drop-and-fusion): some refactors
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@@ -852,7 +852,7 @@ function attachGameEvents() {
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if (!isGameOver.value) {
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dropReady.value = true;
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}
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}, game.DROP_INTERVAL);
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}, game.frameToMs(game.DROP_COOLTIME));
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});
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game.addListener('fusioned', (x, y, nextMono, scoreDelta) => {
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