enhance(drop-and-fusion): make game engine headless for server-side running
This commit is contained in:
@@ -27,7 +27,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner">
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<MkButton inline small @click="hold">HOLD</MkButton>
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<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
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@@ -37,7 +37,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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>
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<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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</TransitionGroup>
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</div>
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</div>
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@@ -65,7 +65,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
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</Transition>
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<template v-if="dropReady && currentPick">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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@@ -81,14 +81,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
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<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
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<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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</div>
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<div v-if="replaying" :class="$style.frame">
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<div :class="$style.frameInner">
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<div style="background: #0004;">
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<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
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<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
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<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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</div>
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</div>
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</div>
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@@ -140,6 +143,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<script lang="ts" setup>
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import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
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import * as Matter from 'matter-js';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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import MkRippleEffect from '@/components/MkRippleEffect.vue';
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@@ -385,9 +389,6 @@ const SQUARE_MONOS: Mono[] = [{
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spriteScale: 1.12,
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}];
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const GAME_WIDTH = 450;
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const GAME_HEIGHT = 600;
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const props = defineProps<{
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gameMode: 'normal' | 'square';
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mute: boolean;
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@@ -397,12 +398,23 @@ const emit = defineEmits<{
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(ev: 'end'): void;
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}>();
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const monoDefinitions = props.gameMode === 'normal' ? NORAML_MONOS : SQUARE_MONOS;
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let viewScale = 1;
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let game: DropAndFusionGame;
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let seed: string = Date.now().toString();
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let containerElRect: DOMRect | null = null;
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let seed: string;
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let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
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let endedAtFrame = 0;
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let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
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let renderer: Matter.Render | null = null;
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let monoTextures: Record<string, Blob> = {};
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let monoTextureUrls: Record<string, string> = {};
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let tickRaf: number | null = null;
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let game = new DropAndFusionGame({
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seed: seed,
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monoDefinitions,
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});
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attachGameEvents();
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const containerEl = shallowRef<HTMLElement>();
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const canvasEl = shallowRef<HTMLCanvasElement>();
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@@ -421,6 +433,7 @@ const highScore = ref<number | null>(null);
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const showConfig = ref(false);
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const replaying = ref(false);
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const replayPlaybackRate = ref(1);
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const currentFrame = ref(0);
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const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
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const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
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@@ -434,50 +447,125 @@ watch(bgmVolume, (newValue) => {
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}
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});
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watch(sfxVolume, (newValue) => {
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (game) {
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game.setSfxVolume(props.mute ? 0 : newValue);
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}
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});
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function createGameInstance() {
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return new DropAndFusionGame({
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width: GAME_WIDTH,
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height: GAME_HEIGHT,
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function createRendererInstance(game: DropAndFusionGame) {
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return Matter.Render.create({
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engine: game.engine,
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canvas: canvasEl.value!,
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seed: seed,
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sfxVolume: props.mute ? 0 : sfxVolume.value,
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...(
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props.gameMode === 'normal' ? {
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monoDefinitions: NORAML_MONOS,
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} : {
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monoDefinitions: SQUARE_MONOS,
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}
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),
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options: {
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width: game.GAME_WIDTH,
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height: game.GAME_HEIGHT,
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background: 'transparent', // transparent to hide
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wireframeBackground: 'transparent', // transparent to hide
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wireframes: false,
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showSleeping: false,
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pixelRatio: Math.max(2, window.devicePixelRatio),
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},
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});
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}
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async function start() {
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seed = Date.now().toString();
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function loadMonoTextures() {
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async function loadSingleMonoTexture(mono: Mono) {
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if (renderer == null) return;
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game = createGameInstance();
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attachGameEvents();
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await game.load();
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// Matter-js内にキャッシュがある場合はスキップ
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if (renderer.textures[mono.img]) return;
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let src = mono.img;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (monoTextureUrls[mono.img]) {
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src = monoTextureUrls[mono.img];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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} else if (monoTextures[mono.img]) {
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src = URL.createObjectURL(monoTextures[mono.img]);
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monoTextureUrls[mono.img] = src;
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} else {
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const res = await fetch(mono.img);
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const blob = await res.blob();
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monoTextures[mono.img] = blob;
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src = URL.createObjectURL(blob);
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monoTextureUrls[mono.img] = src;
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}
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const image = new Image();
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image.src = src;
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renderer.textures[mono.img] = image;
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}
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return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
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}
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function getTextureImageUrl(mono: Mono) {
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (monoTextureUrls[mono.img]) {
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return monoTextureUrls[mono.img];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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} else if (monoTextures[mono.img]) {
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// Gameクラス内にキャッシュがある場合はそれを使う
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const out = URL.createObjectURL(monoTextures[mono.img]);
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monoTextureUrls[mono.img] = out;
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return out;
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} else {
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return mono.img;
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}
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}
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function tick() {
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const hasNextTick = game.tick();
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if (hasNextTick) {
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tickRaf = window.requestAnimationFrame(tick);
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} else {
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tickRaf = null;
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}
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}
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function tickReplay() {
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let hasNextTick;
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for (let i = 0; i < replayPlaybackRate.value; i++) {
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const log = logs!.find(x => x.frame === game.frame);
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if (log) {
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switch (log.operation) {
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case 'drop': {
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game.drop(log.x);
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break;
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}
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case 'hold': {
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game.hold();
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break;
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}
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case 'surrender': {
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game.surrender();
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break;
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}
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default:
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break;
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}
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}
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hasNextTick = game.tick();
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currentFrame.value = game.frame;
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if (!hasNextTick) break;
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}
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if (hasNextTick) {
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tickRaf = window.requestAnimationFrame(tickReplay);
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} else {
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tickRaf = null;
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}
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}
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async function start() {
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await loadMonoTextures();
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renderer = createRendererInstance(game);
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Matter.Render.lookAt(renderer, {
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min: { x: 0, y: 0 },
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max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
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});
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Matter.Render.run(renderer);
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game.start();
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window.requestAnimationFrame(tick);
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gameLoaded.value = true;
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if (bgmNodes == null) {
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const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
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if (!bgmBuffer) return;
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bgmNodes = sound.createSourceNode(bgmBuffer, {
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volume: props.mute ? 0 : bgmVolume.value,
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});
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if (!bgmNodes) return;
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bgmNodes.soundSource.loop = true;
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bgmNodes.soundSource.start();
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}
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}
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function onClick(ev: MouseEvent) {
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@@ -507,7 +595,7 @@ function onTouchmove(ev: TouchEvent) {
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}
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function moveDropper(rect: DOMRect, x: number) {
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dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
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dropperX.value = Math.min(rect.width * ((game.GAME_WIDTH - game.PLAYAREA_MARGIN) / game.GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / game.GAME_WIDTH), x));
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}
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function hold() {
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@@ -525,11 +613,17 @@ async function surrender() {
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async function restart() {
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reset();
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game = new DropAndFusionGame({
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seed: seed,
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monoDefinitions,
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});
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attachGameEvents();
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await start();
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}
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function reset() {
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game.dispose();
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dispose();
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seed = Date.now().toString();
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isGameOver.value = false;
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replaying.value = false;
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replayPlaybackRate.value = 1;
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@@ -544,9 +638,12 @@ function reset() {
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gameLoaded.value = false;
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}
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function end() {
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function dispose() {
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game.dispose();
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bgmNodes?.soundSource.stop();
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Matter.Render.stop(renderer);
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if (tickRaf) {
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window.cancelAnimationFrame(tickRaf);
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}
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}
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function backToTitle() {
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@@ -555,17 +652,28 @@ function backToTitle() {
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function replay() {
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replaying.value = true;
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game.dispose();
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game = createGameInstance();
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dispose();
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game = new DropAndFusionGame({
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seed: seed,
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monoDefinitions,
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replaying: true,
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});
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attachGameEvents();
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os.promiseDialog(game.load(), async () => {
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game.start(logs!);
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os.promiseDialog(loadMonoTextures(), async () => {
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renderer = createRendererInstance(game);
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Matter.Render.lookAt(renderer, {
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min: { x: 0, y: 0 },
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max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
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});
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Matter.Render.run(renderer);
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game.start();
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window.requestAnimationFrame(tickReplay);
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});
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}
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function endReplay() {
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replaying.value = false;
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game.dispose();
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dispose();
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}
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function exportLog() {
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@@ -579,88 +687,6 @@ function exportLog() {
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os.success();
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}
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function attachGameEvents() {
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game.addListener('changeScore', value => {
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score.value = value;
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});
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game.addListener('changeCombo', value => {
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if (value === 0) {
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comboPrev.value = combo.value;
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} else {
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comboPrev.value = value;
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}
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maxCombo.value = Math.max(maxCombo.value, value);
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combo.value = value;
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});
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game.addListener('changeStock', value => {
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currentPick.value = JSON.parse(JSON.stringify(value[0]));
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stock.value = JSON.parse(JSON.stringify(value.slice(1)));
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});
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game.addListener('changeHolding', value => {
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holdingStock.value = value;
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});
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game.addListener('dropped', () => {
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if (replaying.value) return;
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dropReady.value = false;
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window.setTimeout(() => {
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if (!isGameOver.value) {
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dropReady.value = true;
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}
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}, game.DROP_INTERVAL);
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});
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game.addListener('fusioned', (x, y, scoreDelta) => {
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if (!canvasEl.value) return;
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const rect = canvasEl.value.getBoundingClientRect();
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const domX = rect.left + (x * viewScale);
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const domY = rect.top + (y * viewScale);
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os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
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os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
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});
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game.addListener('monoAdded', (mono) => {
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if (replaying.value) return;
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// 実績関連
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if (mono.level === 10) {
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claimAchievement('bubbleGameExplodingHead');
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const monos = game.getActiveMonos();
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if (monos.filter(x => x.level === 10).length >= 2) {
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claimAchievement('bubbleGameDoubleExplodingHead');
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}
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}
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});
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game.addListener('gameOver', () => {
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if (replaying.value) {
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endReplay();
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return;
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}
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logs = game.getLogs();
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currentPick.value = null;
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dropReady.value = false;
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isGameOver.value = true;
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if (score.value > (highScore.value ?? 0)) {
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highScore.value = score.value;
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misskeyApi('i/registry/set', {
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scope: ['dropAndFusionGame'],
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key: 'highScore:' + props.gameMode,
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value: highScore.value,
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});
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}
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});
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}
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function updateSettings<
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K extends keyof typeof defaultStore.state.dropAndFusion,
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V extends typeof defaultStore.state.dropAndFusion[K],
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@@ -686,8 +712,8 @@ function loadImage(url: string) {
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function getGameImageDriveFile() {
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return new Promise<Misskey.entities.DriveFile | null>(res => {
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const dcanvas = document.createElement('canvas');
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dcanvas.width = GAME_WIDTH;
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dcanvas.height = GAME_HEIGHT;
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dcanvas.width = game.GAME_WIDTH;
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dcanvas.height = game.GAME_HEIGHT;
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const ctx = dcanvas.getContext('2d');
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if (!ctx || !canvasEl.value) return res(null);
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Promise.all([
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@@ -696,11 +722,11 @@ function getGameImageDriveFile() {
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]).then((images) => {
|
||||
const [frame, logo] = images;
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.globalAlpha = 0.7;
|
||||
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.globalAlpha = 1;
|
||||
|
||||
dcanvas.toBlob(blob => {
|
||||
@@ -745,11 +771,126 @@ SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
|
||||
});
|
||||
}
|
||||
|
||||
function attachGameEvents() {
|
||||
game.addListener('changeScore', value => {
|
||||
score.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeCombo', value => {
|
||||
if (value === 0) {
|
||||
comboPrev.value = combo.value;
|
||||
} else {
|
||||
comboPrev.value = value;
|
||||
}
|
||||
maxCombo.value = Math.max(maxCombo.value, value);
|
||||
combo.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeStock', value => {
|
||||
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||
});
|
||||
|
||||
game.addListener('changeHolding', value => {
|
||||
holdingStock.value = value;
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
});
|
||||
});
|
||||
|
||||
game.addListener('dropped', (x) => {
|
||||
const panV = x - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
|
||||
if (replaying.value) return;
|
||||
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
if (!isGameOver.value) {
|
||||
dropReady.value = true;
|
||||
}
|
||||
}, game.DROP_INTERVAL);
|
||||
});
|
||||
|
||||
game.addListener('fusioned', (x, y, scoreDelta) => {
|
||||
if (!canvasEl.value) return;
|
||||
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScale);
|
||||
const domY = rect.top + (y * viewScale);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||
});
|
||||
|
||||
game.addListener('monoAdded', (mono) => {
|
||||
if (replaying.value) return;
|
||||
|
||||
// 実績関連
|
||||
if (mono.level === 10) {
|
||||
claimAchievement('bubbleGameExplodingHead');
|
||||
|
||||
const monos = game.getActiveMonos();
|
||||
if (monos.filter(x => x.level === 10).length >= 2) {
|
||||
claimAchievement('bubbleGameDoubleExplodingHead');
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
});
|
||||
|
||||
if (replaying.value) {
|
||||
endReplay();
|
||||
return;
|
||||
}
|
||||
|
||||
logs = game.getLogs();
|
||||
endedAtFrame = game.frame;
|
||||
currentPick.value = null;
|
||||
dropReady.value = false;
|
||||
isGameOver.value = true;
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
||||
misskeyApi('i/registry/set', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'highScore:' + props.gameMode,
|
||||
value: highScore.value,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('sfx', (type, params) => {
|
||||
if (props.mute) return;
|
||||
|
||||
const soundUrl =
|
||||
type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
|
||||
type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
|
||||
null as never;
|
||||
|
||||
sound.playUrl(soundUrl, {
|
||||
volume: params.volume * sfxVolume.value,
|
||||
pan: params.pan,
|
||||
playbackRate: params.pitch * replayPlaybackRate.value,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
useInterval(() => {
|
||||
if (!canvasEl.value) return;
|
||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||
if (actualCanvasWidth === 0) return;
|
||||
viewScale = actualCanvasWidth / GAME_WIDTH;
|
||||
viewScale = actualCanvasWidth / game.GAME_WIDTH;
|
||||
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
||||
}, 1000, { immediate: false, afterMounted: true });
|
||||
|
||||
@@ -763,15 +904,26 @@ onMounted(async () => {
|
||||
highScore.value = null;
|
||||
}
|
||||
|
||||
start();
|
||||
await start();
|
||||
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
if (!bgmBuffer) return;
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||
volume: props.mute ? 0 : bgmVolume.value,
|
||||
});
|
||||
if (!bgmNodes) return;
|
||||
bgmNodes.soundSource.loop = true;
|
||||
bgmNodes.soundSource.start();
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
end();
|
||||
dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
});
|
||||
|
||||
onDeactivated(() => {
|
||||
end();
|
||||
dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
});
|
||||
|
||||
definePageMetadata({
|
||||
|
Reference in New Issue
Block a user