fix/refactor(reversi): 既存のバグを修正・型定義を強化 (#13105)

* 既存のバグを修正

* fix types

* fix misskey-js autogen

* Update index.d.ts

---------

Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
This commit is contained in:
かっこかり
2024-01-30 20:54:30 +09:00
committed by GitHub
parent a6a91fec3a
commit 6a41afaaee
13 changed files with 153 additions and 65 deletions

View File

@@ -37,11 +37,11 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.board">
<div :class="$style.boardInner">
<div v-if="showBoardLabels" :class="$style.labelsX">
<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
<span v-for="i in game.map[0].length" :key="i" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
</div>
<div style="display: flex;">
<div v-if="showBoardLabels" :class="$style.labelsY">
<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
<div v-for="i in game.map.length" :key="i" :class="$style.labelsYLabel">{{ i }}</div>
</div>
<div :class="$style.boardCells" :style="cellsStyle">
<div
@@ -66,8 +66,8 @@ SPDX-License-Identifier: AGPL-3.0-only
mode="default"
>
<template v-if="useAvatarAsStone">
<img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl"/>
<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/>
<img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl ?? undefined"/>
<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl ?? undefined"/>
</template>
<template v-else>
<img v-if="stone === true" :class="$style.boardCellStone" src="/client-assets/reversi/stone_b.png"/>
@@ -77,11 +77,11 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
<div v-if="showBoardLabels" :class="$style.labelsY">
<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
<div v-for="i in game.map.length" :key="i" :class="$style.labelsYLabel">{{ i }}</div>
</div>
</div>
<div v-if="showBoardLabels" :class="$style.labelsX">
<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
<span v-for="i in game.map[0].length" :key="i" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
</div>
</div>
</div>
@@ -162,13 +162,14 @@ const $i = signinRequired();
const props = defineProps<{
game: Misskey.entities.ReversiGameDetailed;
connection?: Misskey.ChannelConnection | null;
connection?: Misskey.ChannelConnection<Misskey.Channels['reversiGame']> | null;
}>();
const showBoardLabels = ref<boolean>(false);
const useAvatarAsStone = ref<boolean>(true);
const autoplaying = ref<boolean>(false);
const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game));
// eslint-disable-next-line vue/no-setup-props-destructure
const game = ref<Misskey.entities.ReversiGameDetailed & { logs: Reversi.Serializer.SerializedLog[] }>(deepClone(props.game));
const logPos = ref<number>(game.value.logs.length);
const engine = shallowRef<Reversi.Game>(Reversi.Serializer.restoreGame({
map: game.value.map,
@@ -256,7 +257,7 @@ if (game.value.isStarted && !game.value.isEnded) {
const appliedOps: string[] = [];
function putStone(pos) {
function putStone(pos: number) {
if (game.value.isEnded) return;
if (!iAmPlayer.value) return;
if (!isMyTurn.value) return;
@@ -305,7 +306,7 @@ if (!props.game.isEnded) {
}, TIMER_INTERVAL_SEC * 1000, { immediate: false, afterMounted: true });
}
async function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
async function onStreamLog(log) {
game.value.logs = Reversi.Serializer.serializeLogs([
...Reversi.Serializer.deserializeLogs(game.value.logs),
log,