This commit is contained in:
syuilo
2024-01-28 13:49:56 +09:00
parent ab404d491d
commit 55629f2b39
43 changed files with 475 additions and 226 deletions

View File

@@ -292,10 +292,10 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.saveRoom(room);
if (res.type === 'tsumo') {
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'tsumo', house: res.house, tile: res.tile });
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
this.next(room, engine);
} else if (res.type === 'ponned') {
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'ponned', house: res.house, tile: res.tile });
this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { source: res.source, target: res.target, tile: res.tile });
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
this.waitForDahai(room, userId, engine);
} else if (res.type === 'kanned') {
@@ -314,7 +314,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
const house = engine.state.turn;
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
this.dahai(room, engine, engine.state.turn, handTiles.at(-1));
}, 1000);
}, 500);
return;
} else {
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
@@ -323,7 +323,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, operationId?: string) {
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile) {
const res = engine.op_dahai(house, tile);
room.gameState = engine.state;
await this.saveRoom(room);
@@ -346,17 +346,23 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
};
if (aiHouses.includes(res.canPonHouse)) {
// TODO
// TODO: ちゃんと思考するようにする
//answers.pon = Math.random() < 0.25;
answers.pon = false;
}
if (aiHouses.includes(res.canChiHouse)) {
// TODO
if (aiHouses.includes(res.canCiiHouse)) {
// TODO: ちゃんと思考するようにする
//answers.cii = Math.random() < 0.25;
answers.cii = false;
}
if (aiHouses.includes(res.canKanHouse)) {
// TODO
// TODO: ちゃんと思考するようにする
//answers.kan = Math.random() < 0.25;
answers.kan = false;
}
for (const h of res.canRonHouses) {
if (aiHouses.includes(h)) {
// TODO
// TODO: ちゃんと思考するようにする
}
}
@@ -376,24 +382,24 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
(res.canRonHouses.includes('n') && currentAnswers.ron.n == null)
);
if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) {
console.log('answerd');
await this.redisClient.del(`mahjong:gamePonAsking:${room.id}`);
console.log(allAnswered ? 'ask all answerd' : 'ask timeout');
await this.redisClient.del(`mahjong:gameCallAndRonAsking:${room.id}`);
clearInterval(interval);
this.answer(room, engine, currentAnswers);
return;
}
}, 2000);
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'dahai', house: house, tile, id: operationId });
this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile });
} else {
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'dahaiAndTsumo', house: house, dahaiTile: tile, tsumoTile: res.tsumoTile, id: operationId });
this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile });
this.next(room, engine);
}
}
@bindThis
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, operationId: string) {
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
@@ -403,7 +409,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
await this.dahai(room, engine, myHouse, tile, operationId);
await this.dahai(room, engine, myHouse, tile);
}
@bindThis
@@ -462,7 +468,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
console.log('dahai timeout', userId, id);
clearInterval(interval);
const house = room.user1Id === userId ? engine.state.user1House : room.user2Id === userId ? engine.state.user2House : room.user3Id === userId ? engine.state.user3House : engine.state.user4House;
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
const handTiles = engine.getHandTilesOf(house);
await this.dahai(room, engine, house, handTiles.at(-1));
return;
}