refactor(frontend): 非推奨となったReactivity Transformを使わないように (#12539)
* refactor(frontend): 非推奨となったReactivity Transformを使わないように * refactor: 不要な括弧を除去 * fix: 不要なアノテーションを除去 * fix: Refの配列をrefしている部分の対応 * refactor: 不要な括弧を除去 * fix: lint * refactor: Ref、ShallowRef、ComputedRefの変数の宣言をletからconstに置換 * fix: type error * chore: drop reactivity transform from eslint configuration * refactor: remove unnecessary import * fix: 対応漏れ
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@@ -51,7 +51,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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<script lang="ts" setup>
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import { onUnmounted, reactive } from 'vue';
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import { onUnmounted, reactive, ref } from 'vue';
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import { useWidgetPropsManager, Widget, WidgetComponentEmits, WidgetComponentExpose, WidgetComponentProps } from './widget.js';
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import { GetFormResultType } from '@/scripts/form.js';
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import { useStream } from '@/stream.js';
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@@ -100,8 +100,8 @@ const current = reactive({
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},
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});
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const prev = reactive({} as typeof current);
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let jammedAudioBuffer: AudioBuffer | null = $ref(null);
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let jammedSoundNodePlaying: boolean = $ref(false);
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const jammedAudioBuffer = ref<AudioBuffer | null>(null);
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const jammedSoundNodePlaying = ref<boolean>(false);
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if (defaultStore.state.sound_masterVolume) {
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sound.loadAudio({
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@@ -109,7 +109,7 @@ if (defaultStore.state.sound_masterVolume) {
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volume: 1,
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}).then(buf => {
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if (!buf) throw new Error('[WidgetJobQueue] Failed to initialize AudioBuffer');
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jammedAudioBuffer = buf;
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jammedAudioBuffer.value = buf;
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});
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}
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@@ -125,11 +125,11 @@ const onStats = (stats) => {
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current[domain].waiting = stats[domain].waiting;
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current[domain].delayed = stats[domain].delayed;
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if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer && !jammedSoundNodePlaying) {
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const soundNode = sound.createSourceNode(jammedAudioBuffer, 1);
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if (current[domain].waiting > 0 && widgetProps.sound && jammedAudioBuffer.value && !jammedSoundNodePlaying.value) {
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const soundNode = sound.createSourceNode(jammedAudioBuffer.value, 1);
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if (soundNode) {
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jammedSoundNodePlaying = true;
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soundNode.onended = () => jammedSoundNodePlaying = false;
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jammedSoundNodePlaying.value = true;
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soundNode.onended = () => jammedSoundNodePlaying.value = false;
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soundNode.start();
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}
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}
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