This commit is contained in:
syuilo
2024-01-31 18:31:02 +09:00
parent 8121f8f40f
commit 3c97164cf2
12 changed files with 382 additions and 37 deletions

View File

@@ -5,6 +5,7 @@
import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
import * as Common from './common.js';
import * as Utils from './utils.js';
import { PlayerState } from './engine.player.js';
@@ -18,6 +19,8 @@ export type MasterState = {
kyoku: number;
tiles: Tile[];
kingTiles: Tile[];
activatedDorasCount: number;
/**
* 副露した牌を含まない手牌
@@ -112,8 +115,12 @@ export class MasterGameEngine {
this.state = state;
}
public get doras(): Tile[] {
return this.state.kingTiles.slice(0, this.state.activatedDorasCount).map(t => Utils.nextTileForDora(t));
}
public static createInitialState(): MasterState {
const ikasama: Tile[] = ['haku', 'm2', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
const ikasama: Tile[] = ['haku', 'hatsu', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
tiles.sort(() => Math.random() - 0.5);
@@ -128,6 +135,7 @@ export class MasterGameEngine {
const sHandTiles = tiles.splice(0, 13);
const wHandTiles = tiles.splice(0, 13);
const nHandTiles = tiles.splice(0, 13);
const kingTiles = tiles.splice(0, 14);
return {
user1House: 'e',
@@ -137,6 +145,8 @@ export class MasterGameEngine {
round: 'e',
kyoku: 1,
tiles,
kingTiles,
activatedDorasCount: 1,
handTiles: {
e: eHandTiles,
s: sHandTiles,
@@ -219,6 +229,11 @@ export class MasterGameEngine {
newState.points = this.state.points;
}
/**
* ロン
* @param callers ロンする人
* @param callee ロンされる人
*/
private ron(callers: House[], callee: House) {
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
@@ -229,6 +244,12 @@ export class MasterGameEngine {
ronTile: this.state.hoTiles[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point;
this.state.points[house] += point;
console.log('fans point', fans, point);
console.log('yakus', house, yakus);
}
@@ -365,7 +386,42 @@ export class MasterGameEngine {
public commit_hora(house: House) {
if (this.state.turn !== house) throw new Error('Not your turn');
const yakus = Utils.getYakus(this.state.handTiles[house], null);
const isParent = house === 'e';
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.state.handTiles[house],
huros: this.state.huros[house],
tsumoTile: this.state.handTiles[house].at(-1)!,
ronTile: null,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, isParent);
this.state.points[house] += point;
if (isParent) {
const childPoint = Math.ceil(point / 3);
this.state.points.s -= childPoint;
this.state.points.w -= childPoint;
this.state.points.n -= childPoint;
} else {
const parentPoint = Math.ceil(point / 2);
this.state.points.e -= parentPoint;
const otherPoint = Math.ceil(point / 4);
if (house === 's') {
this.state.points.w -= otherPoint;
this.state.points.n -= otherPoint;
} else if (house === 'w') {
this.state.points.s -= otherPoint;
this.state.points.n -= otherPoint;
} else if (house === 'n') {
this.state.points.s -= otherPoint;
this.state.points.w -= otherPoint;
}
}
console.log('fans point', fans, point);
console.log('yakus', house, yakus);
this.endKyoku();
}
@@ -402,6 +458,8 @@ export class MasterGameEngine {
const tile = this.state.hoTiles[kan.callee].pop()!;
this.state.huros[kan.caller].push({ type: 'minkan', tile, from: kan.callee });
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
this.state.turn = kan.caller;
@@ -476,6 +534,7 @@ export class MasterGameEngine {
round: this.state.round,
kyoku: this.state.kyoku,
tilesCount: this.state.tiles.length,
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
handTiles: {
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => null),
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => null),