wip
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@@ -79,7 +79,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton v-if="engine.state.canRonSource != null" primary gradate @click="ron">Ron</MkButton>
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<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
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<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
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<MkButton v-if="isMyTurn && canHora">Tsumo</MkButton>
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<MkButton v-if="isMyTurn && canHora" primary gradate>Tsumo</MkButton>
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<MkButton v-if="isMyTurn && canRiichi" primary @click="riichi">Riichi</MkButton>
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</div>
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</template>
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@@ -116,6 +117,10 @@ const isMyTurn = computed(() => {
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return engine.value.state.turn === engine.value.myHouse;
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});
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const canRiichi = computed(() => {
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return Mahjong.Utils.getHoraTiles(engine.value.myHandTiles).length > 0;
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});
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const canHora = computed(() => {
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return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0;
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});
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@@ -192,6 +197,19 @@ function dahai(tile: Mahjong.Common.Tile, ev: MouseEvent) {
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});
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}
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function riichi() {
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if (!isMyTurn.value) return;
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engine.value.op_dahai(engine.value.myHouse, tile, true);
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iTsumoed.value = false;
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triggerRef(engine);
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props.connection!.send('dahai', {
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tile: tile,
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riichi: true,
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});
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}
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function ron() {
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engine.value.op_ron(engine.value.state.canRonSource, engine.value.myHouse);
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triggerRef(engine);
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