* perf(#10923): unwind css module class name
* perf(#10923): support multiple components
* refactor: clean up
* refactor(#10923): avoid `useCssModule()`
* fix(#10923): allow direct literal class name
* fix(#10923): avoid computed class name
* fix(#10923): allow literal keys
* fix(#10923): typo
* fix(#10923): invalid class names
* chore: test
* revert: test
This reverts commit 5c7ef366ec
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* fix(#10923): hidden tale
* perf(#10923): also unwind scoped css contained components
* perf(#10923): `normalizeClass` AOT compilation
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Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
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@@ -3,7 +3,14 @@
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<div v-if="achievements" :class="$style.root">
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<div v-for="achievement in achievements" :key="achievement" :class="$style.achievement" class="_panel">
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<div :class="$style.icon">
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<div :class="[$style.iconFrame, $style['iconFrame_' + ACHIEVEMENT_BADGES[achievement.name].frame]]">
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<div
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:class="[$style.iconFrame, {
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[$style.iconFrame_bronze]: ACHIEVEMENT_BADGES[achievement.name].frame === 'bronze',
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[$style.iconFrame_silver]: ACHIEVEMENT_BADGES[achievement.name].frame === 'silver',
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[$style.iconFrame_gold]: ACHIEVEMENT_BADGES[achievement.name].frame === 'gold',
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[$style.iconFrame_platinum]: ACHIEVEMENT_BADGES[achievement.name].frame === 'platinum',
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}]"
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>
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<div :class="[$style.iconInner]" :style="{ background: ACHIEVEMENT_BADGES[achievement.name].bg }">
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<img :class="$style.iconImg" :src="ACHIEVEMENT_BADGES[achievement.name].img">
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</div>
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