Merge remote-tracking branch 'misskey-dev/develop' into io

This commit is contained in:
まっちゃとーにゅ
2024-01-13 23:48:15 +09:00
96 changed files with 6555 additions and 674 deletions

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@@ -10,14 +10,12 @@ import seedrandom from 'seedrandom';
export type Mono = {
id: string;
level: number;
size: number;
shape: 'circle' | 'rectangle';
sizeX: number;
sizeY: number;
shape: 'circle' | 'rectangle' | 'custom';
vertices?: Matter.Vector[][];
score: number;
dropCandidate: boolean;
sfxPitch: number;
img: string;
imgSize: number;
spriteScale: number;
};
type Log = {
@@ -32,23 +30,469 @@ type Log = {
operation: 'surrender';
};
const NORMAL_BASE_SIZE = 30;
const NORAML_MONOS: Mono[] = [{
id: '9377076d-c980-4d83-bdaf-175bc58275b7',
level: 10,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 512,
dropCandidate: false,
}, {
id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
level: 9,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 256,
dropCandidate: false,
}, {
id: 'beb30459-b064-4888-926b-f572e4e72e0c',
level: 8,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 128,
dropCandidate: false,
}, {
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
level: 7,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 64,
dropCandidate: false,
}, {
id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
level: 6,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 32,
dropCandidate: false,
}, {
id: '249c728e-230f-4332-bbbf-281c271c75b2',
level: 5,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 16,
dropCandidate: true,
}, {
id: '23d67613-d484-4a93-b71e-3e81b19d6186',
level: 4,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 8,
dropCandidate: true,
}, {
id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
level: 3,
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25,
shape: 'circle',
score: 4,
dropCandidate: true,
}, {
id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
level: 2,
sizeX: NORMAL_BASE_SIZE * 1.25,
sizeY: NORMAL_BASE_SIZE * 1.25,
shape: 'circle',
score: 2,
dropCandidate: true,
}, {
id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
level: 1,
sizeX: NORMAL_BASE_SIZE,
sizeY: NORMAL_BASE_SIZE,
shape: 'circle',
score: 1,
dropCandidate: true,
}];
const YEN_BASE_SIZE = 30;
const YEN_SATSU_BASE_SIZE = 70;
const YEN_MONOS: Mono[] = [{
id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
level: 10,
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 10000,
dropCandidate: false,
}, {
id: 'e807beb6-374a-4314-9cc2-aa5f17d96b6b',
level: 9,
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25,
sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25,
shape: 'rectangle',
score: 5000,
dropCandidate: false,
}, {
id: '033445b7-8f90-4fc9-beca-71a9e87cb530',
level: 8,
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25,
sizeY: YEN_SATSU_BASE_SIZE * 1.25,
shape: 'rectangle',
score: 2000,
dropCandidate: false,
}, {
id: '410a09ec-5f7f-46f6-b26f-cbca4ccbd091',
level: 7,
sizeX: YEN_SATSU_BASE_SIZE * 2,
sizeY: YEN_SATSU_BASE_SIZE,
shape: 'rectangle',
score: 1000,
dropCandidate: false,
}, {
id: '2aae82bc-3fa4-49ad-a6b5-94d888e809f5',
level: 6,
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 500,
dropCandidate: false,
}, {
id: 'a619bd67-d08f-4cc0-8c7e-c8072a4950cd',
level: 5,
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 100,
dropCandidate: true,
}, {
id: 'c1c5d8e4-17d6-4455-befd-12154d731faa',
level: 4,
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 50,
dropCandidate: true,
}, {
id: '7082648c-e428-44c4-887a-25c07a8ebdd5',
level: 3,
sizeX: YEN_BASE_SIZE * 1.25 * 1.25,
sizeY: YEN_BASE_SIZE * 1.25 * 1.25,
shape: 'circle',
score: 10,
dropCandidate: true,
}, {
id: '0d8d40d5-e6e0-4d26-8a95-b8d842363379',
level: 2,
sizeX: YEN_BASE_SIZE * 1.25,
sizeY: YEN_BASE_SIZE * 1.25,
shape: 'circle',
score: 5,
dropCandidate: true,
}, {
id: '9dec1b38-d99d-40de-8288-37367b983d0d',
level: 1,
sizeX: YEN_BASE_SIZE,
sizeY: YEN_BASE_SIZE,
shape: 'circle',
score: 1,
dropCandidate: true,
}];
const SQUARE_BASE_SIZE = 28;
const SQUARE_MONOS: Mono[] = [{
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
level: 10,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 512,
dropCandidate: false,
}, {
id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
level: 9,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 256,
dropCandidate: false,
}, {
id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
level: 8,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 128,
dropCandidate: false,
}, {
id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
level: 7,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 64,
dropCandidate: false,
}, {
id: '1092e069-fe1a-450b-be97-b5d477ec398c',
level: 6,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 32,
dropCandidate: false,
}, {
id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
level: 5,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 16,
dropCandidate: true,
}, {
id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
level: 4,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'rectangle',
score: 8,
dropCandidate: true,
}, {
id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
level: 3,
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25,
shape: 'rectangle',
score: 4,
dropCandidate: true,
}, {
id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
level: 2,
sizeX: SQUARE_BASE_SIZE * 1.25,
sizeY: SQUARE_BASE_SIZE * 1.25,
shape: 'rectangle',
score: 2,
dropCandidate: true,
}, {
id: '35e476ee-44bd-4711-ad42-87be245d3efd',
level: 1,
sizeX: SQUARE_BASE_SIZE,
sizeY: SQUARE_BASE_SIZE,
shape: 'rectangle',
score: 1,
dropCandidate: true,
}];
const SWEETS_BASE_SIZE = 30;
// TODO: custom shape vertices
const SWEETS_MONOS: Mono[] = [{
id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844',
level: 10,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 512,
dropCandidate: false,
}, {
id: 'f3468ef4-2e1e-4906-8795-f147f39f7e1f',
level: 9,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 256,
dropCandidate: false,
}, {
id: 'bcb41129-6f2d-44ee-89d3-86eb2df564ba',
level: 8,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 128,
dropCandidate: false,
}, {
id: 'f058e1ad-1981-409b-b3a7-302de0a43744',
level: 7,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 64,
dropCandidate: false,
}, {
id: 'd22cfe38-5a3b-4b9c-a1a6-907930a3d732',
level: 6,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 32,
dropCandidate: false,
}, {
id: '79867083-a073-427e-ae82-07a70d9f3b4f',
level: 5,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
shape: 'custom',
vertices: [
[
{
'x': 8,
'y': 15,
},
{
'x': 24,
'y': 15,
},
{
'x': 26,
'y': 26,
},
{
'x': 30,
'y': 26,
},
{
'x': 24.7,
'y': 30,
},
{
'x': 7.34,
'y': 30,
},
{
'x': 2,
'y': 26,
},
{
'x': 6,
'y': 26,
},
],
],
score: 16,
dropCandidate: true,
}, {
id: '2e152a12-a567-4100-b4d4-d15d81ba47b1',
level: 4,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25,
shape: 'circle',
score: 8,
dropCandidate: true,
}, {
id: '12250376-2258-4716-8eec-b3a7239461fc',
level: 3,
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25,
shape: 'circle',
score: 4,
dropCandidate: true,
}, {
id: '4d4f2668-4be7-44a3-aa3a-856df6e25aa6',
level: 2,
sizeX: SWEETS_BASE_SIZE * 1.25,
sizeY: SWEETS_BASE_SIZE * 1.25,
shape: 'custom',
vertices: [
[
{
'x': 12,
'y': 1.9180000000000001,
},
{
'x': 4,
'y': 4,
},
{
'x': 2.016,
'y': 12,
},
{
'x': 6,
'y': 13.375,
},
{
'x': 6,
'y': 18,
},
{
'x': 8,
'y': 22,
},
{
'x': 12,
'y': 25.372,
},
{
'x': 16.008,
'y': 26,
},
{
'x': 19,
'y': 25.372,
},
{
'x': 20,
'y': 30,
},
{
'x': 28,
'y': 27,
},
{
'x': 30,
'y': 20,
},
{
'x': 25.473,
'y': 19,
},
{
'x': 26,
'y': 15,
},
{
'x': 24,
'y': 10,
},
{
'x': 20,
'y': 7,
},
{
'x': 16.008,
'y': 6,
},
{
'x': 13,
'y': 6,
},
],
],
score: 2,
dropCandidate: true,
}, {
id: 'c9984b40-4045-44c3-b260-d47b7b4625b2',
level: 1,
sizeX: SWEETS_BASE_SIZE,
sizeY: SWEETS_BASE_SIZE,
shape: 'circle',
score: 1,
dropCandidate: true,
}];
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
dropped: (x: number) => void;
fusioned: (x: number, y: number, scoreDelta: number) => void;
fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
monoAdded: (mono: Mono) => void;
gameOver: () => void;
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
}> {
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
private COMBO_INTERVAL = 60; // frame
public readonly GAME_VERSION = 1;
public readonly GAME_VERSION = 2;
public readonly GAME_WIDTH = 450;
public readonly GAME_HEIGHT = 600;
public readonly DROP_INTERVAL = 500;
public readonly DROP_COOLTIME = 30; // frame
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private TICK_DELTA = 1000 / 60; // 60fps
@@ -58,15 +502,16 @@ export class DropAndFusionGame extends EventEmitter<{
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private monoDefinitions: Mono[] = [];
private gameMode: 'normal' | 'yen' | 'square' | 'sweets';
private rng: () => number;
private logs: Log[] = [];
private replaying = false;
/**
* フィールドに出ていて、かつ合体の対象となるアイテム
*/
private activeBodyIds: Matter.Body['id'][] = [];
private fusionReadyBodyIds: Matter.Body['id'][] = [];
private gameOverReadyBodyIds: Matter.Body['id'][] = [];
/**
* fusion予約アイテムのペア
@@ -74,13 +519,20 @@ export class DropAndFusionGame extends EventEmitter<{
*/
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
private latestDroppedBodyId: Matter.Body['id'] | null = null;
private latestDroppedAt = 0;
private latestDroppedAt = 0; // frame
private latestFusionedAt = 0; // frame
private stock: { id: string; mono: Mono }[] = [];
private holding: { id: string; mono: Mono } | null = null;
private get monoDefinitions() {
switch (this.gameMode) {
case 'normal': return NORAML_MONOS;
case 'yen': return YEN_MONOS;
case 'square': return SQUARE_MONOS;
case 'sweets': return SWEETS_MONOS;
}
}
private _combo = 0;
private get combo() {
return this._combo;
@@ -99,16 +551,24 @@ export class DropAndFusionGame extends EventEmitter<{
this.emit('changeScore', value);
}
private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
public replayPlaybackRate = 1;
constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
constructor(env: {
seed: string;
gameMode: DropAndFusionGame['gameMode'];
getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
}) {
super();
this.replaying = !!env.replaying;
this.monoDefinitions = env.monoDefinitions;
this.rng = seedrandom(env.seed);
//#region BIND
this.tick = this.tick.bind(this);
//#endregion
this.gameMode = env.gameMode;
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
this.rng = seedrandom(env.seed);
this.engine = Matter.Engine.create({
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
@@ -147,6 +607,7 @@ export class DropAndFusionGame extends EventEmitter<{
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
label: '_overflow_',
isStatic: true,
isSensor: true,
render: {
@@ -157,34 +618,37 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Composite.add(this.engine.world, this.overflowCollider);
}
private msToFrame(ms: number) {
public msToFrame(ms: number) {
return Math.round(ms / this.TICK_DELTA);
}
public frameToMs(frame: number) {
return frame * this.TICK_DELTA;
}
private createBody(mono: Mono, x: number, y: number) {
const options: Matter.IBodyDefinition = {
label: mono.id,
//density: 0.0005,
density: mono.size / 1000,
density: ((mono.sizeX + mono.sizeY) / 2) / 1000,
restitution: 0.2,
frictionAir: 0.01,
friction: 0.7,
frictionStatic: 5,
slop: 1.0,
//mass: 0,
render: {
sprite: {
texture: mono.img,
xScale: (mono.size / mono.imgSize) * mono.spriteScale,
yScale: (mono.size / mono.imgSize) * mono.spriteScale,
},
},
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
};
if (mono.shape === 'circle') {
return Matter.Bodies.circle(x, y, mono.size / 2, options);
return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
} else if (mono.shape === 'rectangle') {
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
} else if (mono.shape === 'custom') {
return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
x: (j.x / 32) * mono.sizeX,
y: (j.y / 32) * mono.sizeY,
}))), options);
} else {
throw new Error('unrecognized shape');
}
@@ -198,15 +662,15 @@ export class DropAndFusionGame extends EventEmitter<{
}
this.latestFusionedAt = this.frame;
// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する?
const newX = (bodyA.position.x + bodyB.position.x) / 2;
const newY = (bodyA.position.y + bodyB.position.y) / 2;
this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1);
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
if (nextMono) {
const body = this.createBody(nextMono, newX, newY);
@@ -216,43 +680,24 @@ export class DropAndFusionGame extends EventEmitter<{
this.tickCallbackQueue.push({
frame: this.frame + this.msToFrame(100),
callback: () => {
this.activeBodyIds.push(body.id);
this.fusionReadyBodyIds.push(body.id);
},
});
const comboBonus = 1 + ((this.combo - 1) / 5);
const additionalScore = Math.round(currentMono.score * comboBonus);
this.score += additionalScore;
this.emit('monoAdded', nextMono);
this.emit('fusioned', newX, newY, additionalScore);
const panV = newX - this.PLAYAREA_MARGIN;
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
} else {
// nop
}
const comboBonus = this.gameMode === 'yen' ? 1 : 1 + ((this.combo - 1) / 5);
const additionalScore = Math.round(currentMono.score * comboBonus);
this.score += additionalScore;
this.emit('fusioned', newX, newY, nextMono, additionalScore);
}
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
const minCollisionEnergyForSound = 2.5;
const maxCollisionEnergyForSound = 9;
const soundPitchMax = 4;
const soundPitchMin = 0.5;
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
continue;
}
this.gameOver();
break;
}
const shouldFusion = (bodyA.label === bodyB.label) &&
!this.fusionReservedPairs.some(x =>
x.bodyA.id === bodyA.id ||
@@ -261,7 +706,7 @@ export class DropAndFusionGame extends EventEmitter<{
x.bodyB.id === bodyB.id);
if (shouldFusion) {
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) {
this.fusion(bodyA, bodyB);
} else {
this.fusionReservedPairs.push({ bodyA, bodyB });
@@ -275,17 +720,30 @@ export class DropAndFusionGame extends EventEmitter<{
}
} else {
const energy = pairs.collision.depth;
if (energy > minCollisionEnergyForSound) {
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
const panV =
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
const pan = ((panV / panW) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
this.emit('sfx', 'collision', { volume, pan, pitch });
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id);
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
}
this.emit('collision', energy, bodyA, bodyB);
}
}
}
private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) {
for (const pairs of event.pairs) {
const { bodyA, bodyB } = pairs;
// ハコからあふれたかどうかの判定
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) {
this.gameOver();
break;
}
continue;
}
}
}
@@ -314,6 +772,7 @@ export class DropAndFusionGame extends EventEmitter<{
this.emit('changeStock', this.stock);
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this));
}
public getLogs() {
@@ -349,8 +808,7 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
const head = this.stock.shift()!;
this.stock.push({
@@ -360,17 +818,18 @@ export class DropAndFusionGame extends EventEmitter<{
this.emit('changeStock', this.stock);
const inputX = Math.round(_x);
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX));
const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2);
this.logs.push({
frame: this.frame,
operation: 'drop',
x: inputX,
});
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
this.latestDroppedAt = Date.now();
this.fusionReadyBodyIds.push(body.id);
this.latestDroppedAt = this.frame;
this.emit('dropped', x);
this.emit('monoAdded', head.mono);
}