Merge remote-tracking branch 'misskey-dev/develop' into io
This commit is contained in:
@@ -10,14 +10,12 @@ import seedrandom from 'seedrandom';
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export type Mono = {
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id: string;
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level: number;
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size: number;
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shape: 'circle' | 'rectangle';
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sizeX: number;
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sizeY: number;
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shape: 'circle' | 'rectangle' | 'custom';
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vertices?: Matter.Vector[][];
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score: number;
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dropCandidate: boolean;
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sfxPitch: number;
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img: string;
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imgSize: number;
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spriteScale: number;
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};
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type Log = {
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@@ -32,23 +30,469 @@ type Log = {
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operation: 'surrender';
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};
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const NORMAL_BASE_SIZE = 30;
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const NORAML_MONOS: Mono[] = [{
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id: '9377076d-c980-4d83-bdaf-175bc58275b7',
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level: 10,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 512,
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dropCandidate: false,
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}, {
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id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
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level: 9,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 256,
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dropCandidate: false,
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}, {
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id: 'beb30459-b064-4888-926b-f572e4e72e0c',
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level: 8,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 128,
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dropCandidate: false,
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}, {
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||||
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
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level: 7,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 64,
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dropCandidate: false,
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}, {
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id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
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level: 6,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 32,
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dropCandidate: false,
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}, {
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id: '249c728e-230f-4332-bbbf-281c271c75b2',
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level: 5,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 16,
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||||
dropCandidate: true,
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}, {
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id: '23d67613-d484-4a93-b71e-3e81b19d6186',
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level: 4,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 8,
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||||
dropCandidate: true,
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}, {
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id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
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level: 3,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25,
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shape: 'circle',
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score: 4,
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dropCandidate: true,
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}, {
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id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
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level: 2,
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sizeX: NORMAL_BASE_SIZE * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25,
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shape: 'circle',
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score: 2,
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dropCandidate: true,
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}, {
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id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
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level: 1,
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sizeX: NORMAL_BASE_SIZE,
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sizeY: NORMAL_BASE_SIZE,
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shape: 'circle',
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score: 1,
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dropCandidate: true,
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}];
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const YEN_BASE_SIZE = 30;
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const YEN_SATSU_BASE_SIZE = 70;
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const YEN_MONOS: Mono[] = [{
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id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
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level: 10,
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sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
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sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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score: 10000,
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dropCandidate: false,
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}, {
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id: 'e807beb6-374a-4314-9cc2-aa5f17d96b6b',
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level: 9,
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sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25,
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sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25,
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shape: 'rectangle',
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score: 5000,
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dropCandidate: false,
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}, {
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id: '033445b7-8f90-4fc9-beca-71a9e87cb530',
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level: 8,
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sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25,
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sizeY: YEN_SATSU_BASE_SIZE * 1.25,
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shape: 'rectangle',
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score: 2000,
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dropCandidate: false,
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}, {
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id: '410a09ec-5f7f-46f6-b26f-cbca4ccbd091',
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level: 7,
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sizeX: YEN_SATSU_BASE_SIZE * 2,
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sizeY: YEN_SATSU_BASE_SIZE,
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||||
shape: 'rectangle',
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score: 1000,
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dropCandidate: false,
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}, {
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id: '2aae82bc-3fa4-49ad-a6b5-94d888e809f5',
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level: 6,
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sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 500,
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dropCandidate: false,
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}, {
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||||
id: 'a619bd67-d08f-4cc0-8c7e-c8072a4950cd',
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level: 5,
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sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
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||||
shape: 'circle',
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||||
score: 100,
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||||
dropCandidate: true,
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||||
}, {
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||||
id: 'c1c5d8e4-17d6-4455-befd-12154d731faa',
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||||
level: 4,
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||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
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||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
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||||
shape: 'circle',
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||||
score: 50,
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||||
dropCandidate: true,
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}, {
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||||
id: '7082648c-e428-44c4-887a-25c07a8ebdd5',
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level: 3,
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||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25 * 1.25,
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||||
shape: 'circle',
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||||
score: 10,
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||||
dropCandidate: true,
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||||
}, {
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||||
id: '0d8d40d5-e6e0-4d26-8a95-b8d842363379',
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||||
level: 2,
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sizeX: YEN_BASE_SIZE * 1.25,
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sizeY: YEN_BASE_SIZE * 1.25,
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||||
shape: 'circle',
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||||
score: 5,
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dropCandidate: true,
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}, {
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||||
id: '9dec1b38-d99d-40de-8288-37367b983d0d',
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level: 1,
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sizeX: YEN_BASE_SIZE,
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sizeY: YEN_BASE_SIZE,
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shape: 'circle',
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score: 1,
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dropCandidate: true,
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}];
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const SQUARE_BASE_SIZE = 28;
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const SQUARE_MONOS: Mono[] = [{
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id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
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level: 10,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'rectangle',
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||||
score: 512,
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||||
dropCandidate: false,
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}, {
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id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
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level: 9,
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sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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||||
shape: 'rectangle',
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||||
score: 256,
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||||
dropCandidate: false,
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||||
}, {
|
||||
id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
|
||||
level: 8,
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||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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||||
shape: 'rectangle',
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||||
score: 128,
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||||
dropCandidate: false,
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||||
}, {
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||||
id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
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||||
level: 7,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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||||
shape: 'rectangle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '1092e069-fe1a-450b-be97-b5d477ec398c',
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||||
level: 6,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
|
||||
level: 5,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
|
||||
level: 4,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
|
||||
level: 3,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
|
||||
level: 2,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '35e476ee-44bd-4711-ad42-87be245d3efd',
|
||||
level: 1,
|
||||
sizeX: SQUARE_BASE_SIZE,
|
||||
sizeY: SQUARE_BASE_SIZE,
|
||||
shape: 'rectangle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
}];
|
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|
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const SWEETS_BASE_SIZE = 30;
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// TODO: custom shape vertices
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const SWEETS_MONOS: Mono[] = [{
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||||
id: '77f724c0-88be-4aeb-8e1a-a00ed18e3844',
|
||||
level: 10,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 512,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'f3468ef4-2e1e-4906-8795-f147f39f7e1f',
|
||||
level: 9,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'bcb41129-6f2d-44ee-89d3-86eb2df564ba',
|
||||
level: 8,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'f058e1ad-1981-409b-b3a7-302de0a43744',
|
||||
level: 7,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'd22cfe38-5a3b-4b9c-a1a6-907930a3d732',
|
||||
level: 6,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '79867083-a073-427e-ae82-07a70d9f3b4f',
|
||||
level: 5,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'custom',
|
||||
vertices: [
|
||||
[
|
||||
{
|
||||
'x': 8,
|
||||
'y': 15,
|
||||
},
|
||||
{
|
||||
'x': 24,
|
||||
'y': 15,
|
||||
},
|
||||
{
|
||||
'x': 26,
|
||||
'y': 26,
|
||||
},
|
||||
{
|
||||
'x': 30,
|
||||
'y': 26,
|
||||
},
|
||||
{
|
||||
'x': 24.7,
|
||||
'y': 30,
|
||||
},
|
||||
{
|
||||
'x': 7.34,
|
||||
'y': 30,
|
||||
},
|
||||
{
|
||||
'x': 2,
|
||||
'y': 26,
|
||||
},
|
||||
{
|
||||
'x': 6,
|
||||
'y': 26,
|
||||
},
|
||||
],
|
||||
],
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '2e152a12-a567-4100-b4d4-d15d81ba47b1',
|
||||
level: 4,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '12250376-2258-4716-8eec-b3a7239461fc',
|
||||
level: 3,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '4d4f2668-4be7-44a3-aa3a-856df6e25aa6',
|
||||
level: 2,
|
||||
sizeX: SWEETS_BASE_SIZE * 1.25,
|
||||
sizeY: SWEETS_BASE_SIZE * 1.25,
|
||||
shape: 'custom',
|
||||
vertices: [
|
||||
[
|
||||
{
|
||||
'x': 12,
|
||||
'y': 1.9180000000000001,
|
||||
},
|
||||
{
|
||||
'x': 4,
|
||||
'y': 4,
|
||||
},
|
||||
{
|
||||
'x': 2.016,
|
||||
'y': 12,
|
||||
},
|
||||
{
|
||||
'x': 6,
|
||||
'y': 13.375,
|
||||
},
|
||||
{
|
||||
'x': 6,
|
||||
'y': 18,
|
||||
},
|
||||
{
|
||||
'x': 8,
|
||||
'y': 22,
|
||||
},
|
||||
{
|
||||
'x': 12,
|
||||
'y': 25.372,
|
||||
},
|
||||
{
|
||||
'x': 16.008,
|
||||
'y': 26,
|
||||
},
|
||||
{
|
||||
'x': 19,
|
||||
'y': 25.372,
|
||||
},
|
||||
{
|
||||
'x': 20,
|
||||
'y': 30,
|
||||
},
|
||||
{
|
||||
'x': 28,
|
||||
'y': 27,
|
||||
},
|
||||
{
|
||||
'x': 30,
|
||||
'y': 20,
|
||||
},
|
||||
{
|
||||
'x': 25.473,
|
||||
'y': 19,
|
||||
},
|
||||
{
|
||||
'x': 26,
|
||||
'y': 15,
|
||||
},
|
||||
{
|
||||
'x': 24,
|
||||
'y': 10,
|
||||
},
|
||||
{
|
||||
'x': 20,
|
||||
'y': 7,
|
||||
},
|
||||
{
|
||||
'x': 16.008,
|
||||
'y': 6,
|
||||
},
|
||||
{
|
||||
'x': 13,
|
||||
'y': 6,
|
||||
},
|
||||
],
|
||||
],
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'c9984b40-4045-44c3-b260-d47b7b4625b2',
|
||||
level: 1,
|
||||
sizeX: SWEETS_BASE_SIZE,
|
||||
sizeY: SWEETS_BASE_SIZE,
|
||||
shape: 'circle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
}];
|
||||
|
||||
export class DropAndFusionGame extends EventEmitter<{
|
||||
changeScore: (newScore: number) => void;
|
||||
changeCombo: (newCombo: number) => void;
|
||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||
dropped: (x: number) => void;
|
||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||
fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
|
||||
collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
|
||||
monoAdded: (mono: Mono) => void;
|
||||
gameOver: () => void;
|
||||
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
|
||||
}> {
|
||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
private COMBO_INTERVAL = 60; // frame
|
||||
public readonly GAME_VERSION = 1;
|
||||
public readonly GAME_VERSION = 2;
|
||||
public readonly GAME_WIDTH = 450;
|
||||
public readonly GAME_HEIGHT = 600;
|
||||
public readonly DROP_INTERVAL = 500;
|
||||
public readonly DROP_COOLTIME = 30; // frame
|
||||
public readonly PLAYAREA_MARGIN = 25;
|
||||
private STOCK_MAX = 4;
|
||||
private TICK_DELTA = 1000 / 60; // 60fps
|
||||
@@ -58,15 +502,16 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
private monoDefinitions: Mono[] = [];
|
||||
private gameMode: 'normal' | 'yen' | 'square' | 'sweets';
|
||||
private rng: () => number;
|
||||
private logs: Log[] = [];
|
||||
private replaying = false;
|
||||
|
||||
/**
|
||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||
*/
|
||||
private activeBodyIds: Matter.Body['id'][] = [];
|
||||
private fusionReadyBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
private gameOverReadyBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
/**
|
||||
* fusion予約アイテムのペア
|
||||
@@ -74,13 +519,20 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
*/
|
||||
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
private latestDroppedBodyId: Matter.Body['id'] | null = null;
|
||||
|
||||
private latestDroppedAt = 0;
|
||||
private latestDroppedAt = 0; // frame
|
||||
private latestFusionedAt = 0; // frame
|
||||
private stock: { id: string; mono: Mono }[] = [];
|
||||
private holding: { id: string; mono: Mono } | null = null;
|
||||
|
||||
private get monoDefinitions() {
|
||||
switch (this.gameMode) {
|
||||
case 'normal': return NORAML_MONOS;
|
||||
case 'yen': return YEN_MONOS;
|
||||
case 'square': return SQUARE_MONOS;
|
||||
case 'sweets': return SWEETS_MONOS;
|
||||
}
|
||||
}
|
||||
|
||||
private _combo = 0;
|
||||
private get combo() {
|
||||
return this._combo;
|
||||
@@ -99,16 +551,24 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
this.emit('changeScore', value);
|
||||
}
|
||||
|
||||
private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
|
||||
|
||||
public replayPlaybackRate = 1;
|
||||
|
||||
constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
|
||||
constructor(env: {
|
||||
seed: string;
|
||||
gameMode: DropAndFusionGame['gameMode'];
|
||||
getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
|
||||
}) {
|
||||
super();
|
||||
|
||||
this.replaying = !!env.replaying;
|
||||
this.monoDefinitions = env.monoDefinitions;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
//#region BIND
|
||||
this.tick = this.tick.bind(this);
|
||||
//#endregion
|
||||
|
||||
this.gameMode = env.gameMode;
|
||||
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||
@@ -147,6 +607,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
//#endregion
|
||||
|
||||
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
|
||||
label: '_overflow_',
|
||||
isStatic: true,
|
||||
isSensor: true,
|
||||
render: {
|
||||
@@ -157,34 +618,37 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
||||
}
|
||||
|
||||
private msToFrame(ms: number) {
|
||||
public msToFrame(ms: number) {
|
||||
return Math.round(ms / this.TICK_DELTA);
|
||||
}
|
||||
|
||||
public frameToMs(frame: number) {
|
||||
return frame * this.TICK_DELTA;
|
||||
}
|
||||
|
||||
private createBody(mono: Mono, x: number, y: number) {
|
||||
const options: Matter.IBodyDefinition = {
|
||||
label: mono.id,
|
||||
//density: 0.0005,
|
||||
density: mono.size / 1000,
|
||||
density: ((mono.sizeX + mono.sizeY) / 2) / 1000,
|
||||
restitution: 0.2,
|
||||
frictionAir: 0.01,
|
||||
friction: 0.7,
|
||||
frictionStatic: 5,
|
||||
slop: 1.0,
|
||||
//mass: 0,
|
||||
render: {
|
||||
sprite: {
|
||||
texture: mono.img,
|
||||
xScale: (mono.size / mono.imgSize) * mono.spriteScale,
|
||||
yScale: (mono.size / mono.imgSize) * mono.spriteScale,
|
||||
},
|
||||
},
|
||||
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
|
||||
};
|
||||
if (mono.shape === 'circle') {
|
||||
return Matter.Bodies.circle(x, y, mono.size / 2, options);
|
||||
return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (mono.shape === 'rectangle') {
|
||||
return Matter.Bodies.rectangle(x, y, mono.size, mono.size, options);
|
||||
return Matter.Bodies.rectangle(x, y, mono.sizeX, mono.sizeY, options);
|
||||
} else if (mono.shape === 'custom') {
|
||||
return Matter.Bodies.fromVertices(x, y, mono.vertices!.map(i => i.map(j => ({
|
||||
x: (j.x / 32) * mono.sizeX,
|
||||
y: (j.y / 32) * mono.sizeY,
|
||||
}))), options);
|
||||
} else {
|
||||
throw new Error('unrecognized shape');
|
||||
}
|
||||
@@ -198,15 +662,15 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
}
|
||||
this.latestFusionedAt = this.frame;
|
||||
|
||||
// TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する?
|
||||
const newX = (bodyA.position.x + bodyB.position.x) / 2;
|
||||
const newY = (bodyA.position.y + bodyB.position.y) / 2;
|
||||
|
||||
this.fusionReadyBodyIds = this.fusionReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
|
||||
this.gameOverReadyBodyIds = this.gameOverReadyBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
|
||||
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
|
||||
this.activeBodyIds = this.activeBodyIds.filter(x => x !== bodyA.id && x !== bodyB.id);
|
||||
|
||||
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
|
||||
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1);
|
||||
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
|
||||
|
||||
if (nextMono) {
|
||||
const body = this.createBody(nextMono, newX, newY);
|
||||
@@ -216,43 +680,24 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + this.msToFrame(100),
|
||||
callback: () => {
|
||||
this.activeBodyIds.push(body.id);
|
||||
this.fusionReadyBodyIds.push(body.id);
|
||||
},
|
||||
});
|
||||
|
||||
const comboBonus = 1 + ((this.combo - 1) / 5);
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
|
||||
} else {
|
||||
// nop
|
||||
}
|
||||
|
||||
const comboBonus = this.gameMode === 'yen' ? 1 : 1 + ((this.combo - 1) / 5);
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
this.emit('fusioned', newX, newY, nextMono, additionalScore);
|
||||
}
|
||||
|
||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||
continue;
|
||||
}
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
|
||||
const shouldFusion = (bodyA.label === bodyB.label) &&
|
||||
!this.fusionReservedPairs.some(x =>
|
||||
x.bodyA.id === bodyA.id ||
|
||||
@@ -261,7 +706,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
x.bodyB.id === bodyB.id);
|
||||
|
||||
if (shouldFusion) {
|
||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||
if (this.fusionReadyBodyIds.includes(bodyA.id) && this.fusionReadyBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
this.fusionReservedPairs.push({ bodyA, bodyB });
|
||||
@@ -275,17 +720,30 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const panV =
|
||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
this.emit('sfx', 'collision', { volume, pan, pitch });
|
||||
|
||||
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
|
||||
|
||||
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
|
||||
if (!this.gameOverReadyBodyIds.includes(bodyA.id)) this.gameOverReadyBodyIds.push(bodyA.id);
|
||||
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
|
||||
}
|
||||
|
||||
this.emit('collision', energy, bodyA, bodyB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private onCollisionActive(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
// ハコからあふれたかどうかの判定
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (this.gameOverReadyBodyIds.includes(bodyA.id) || this.gameOverReadyBodyIds.includes(bodyB.id)) {
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -314,6 +772,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
|
||||
Matter.Events.on(this.engine, 'collisionActive', this.onCollisionActive.bind(this));
|
||||
}
|
||||
|
||||
public getLogs() {
|
||||
@@ -349,8 +808,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
|
||||
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
||||
if (this.frame - this.latestDroppedAt < this.DROP_COOLTIME) return;
|
||||
|
||||
const head = this.stock.shift()!;
|
||||
this.stock.push({
|
||||
@@ -360,17 +818,18 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
const inputX = Math.round(_x);
|
||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.sizeX / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.sizeX / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.sizeY / 2);
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
operation: 'drop',
|
||||
x: inputX,
|
||||
});
|
||||
Matter.Composite.add(this.engine.world, body);
|
||||
this.activeBodyIds.push(body.id);
|
||||
this.latestDroppedBodyId = body.id;
|
||||
this.latestDroppedAt = Date.now();
|
||||
|
||||
this.fusionReadyBodyIds.push(body.id);
|
||||
this.latestDroppedAt = this.frame;
|
||||
|
||||
this.emit('dropped', x);
|
||||
this.emit('monoAdded', head.mono);
|
||||
}
|
||||
|
Reference in New Issue
Block a user