wip
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@@ -1,37 +1,38 @@
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const BOARD_SIZE = 8;
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export default class Othello {
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public board: Array<Array<'black' | 'white'>>;
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public board: Array<'black' | 'white'>;
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/**
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* ゲームを初期化します
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*/
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constructor() {
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this.board = [
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, 'black', 'white', null, null, null],
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[null, null, null, 'white', 'black', null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null]
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null, null, null, null, null, null, null, null,
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null, null, null, null, null, null, null, null,
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null, null, null, null, null, null, null, null,
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null, null, null, 'white', 'black', null, null, null,
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null, null, null, 'black', 'white', null, null, null,
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null, null, null, null, null, null, null, null,
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null, null, null, null, null, null, null, null,
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null, null, null, null, null, null, null, null
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];
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}
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public setByNumber(color, n) {
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const ps = this.getPattern(color);
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this.set(color, ps[n][0], ps[n][1]);
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this.set2(color, ps[n][0], ps[n][1]);
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}
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private write(color, x, y) {
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this.board[y][x] = color;
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const pos = x + (y * 8);
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this.board[pos] = color;
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}
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/**
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* 石を配置します
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*/
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public set(color, x, y) {
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public set2(color, x, y) {
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this.write(color, x, y);
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const reverses = this.getReverse(color, x, y);
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@@ -89,24 +90,42 @@ export default class Othello {
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});
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}
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public set(color, pos) {
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const x = pos % BOARD_SIZE;
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const y = Math.floor(pos / BOARD_SIZE);
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this.set2(color, x, y);
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}
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public get(x, y) {
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const pos = x + (y * 8);
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return this.board[pos];
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}
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/**
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* 打つことができる場所を取得します
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*/
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public getPattern(myColor): number[][] {
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const result = [];
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this.board.forEach((stones, y) => stones.forEach((stone, x) => {
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this.board.forEach((stone, i) => {
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if (stone != null) return;
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if (this.canReverse(myColor, x, y)) result.push([x, y]);
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}));
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const x = i % BOARD_SIZE;
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const y = Math.floor(i / BOARD_SIZE);
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if (this.canReverse2(myColor, x, y)) result.push([x, y]);
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});
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return result;
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}
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/**
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* 指定の位置に石を打つことができるかどうか(相手の石を1つでも反転させられるか)を取得します
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*/
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public canReverse(myColor, targetx, targety): boolean {
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public canReverse2(myColor, targetx, targety): boolean {
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return this.getReverse(myColor, targetx, targety) !== null;
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}
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public canReverse(myColor, pos): boolean {
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const x = pos % BOARD_SIZE;
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const y = Math.floor(pos / BOARD_SIZE);
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return this.getReverse(myColor, x, y) !== null;
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}
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private getReverse(myColor, targetx, targety): number[] {
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const opponentColor = myColor == 'black' ? 'white' : 'black';
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@@ -117,11 +136,11 @@ export default class Othello {
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return (x, y): any => {
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if (breaked) {
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return;
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} else if (this.board[y][x] == myColor && opponentStoneFound) {
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} else if (this.get(x, y) == myColor && opponentStoneFound) {
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return true;
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} else if (this.board[y][x] == myColor && !opponentStoneFound) {
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} else if (this.get(x, y) == myColor && !opponentStoneFound) {
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breaked = true;
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} else if (this.board[y][x] == opponentColor) {
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} else if (this.get(x, y) == opponentColor) {
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opponentStoneFound = true;
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} else {
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breaked = true;
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@@ -210,12 +229,13 @@ export default class Othello {
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public toString(): string {
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//return this.board.map(row => row.map(state => state === 'black' ? '●' : state === 'white' ? '○' : '┼').join('')).join('\n');
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return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n');
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//return this.board.map(row => row.map(state => state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : '🔹').join('')).join('\n');
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return 'wip';
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}
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public toPatternString(color): string {
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//const num = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'];
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const num = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟', '🍏', '🍎', '🍐', '🍊', '🍋', '🍌', '🍉', '🍇', '🍓', '🍈', '🍒', '🍑', '🍍'];
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/*const num = ['0️⃣', '1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟', '🍏', '🍎', '🍐', '🍊', '🍋', '🍌', '🍉', '🍇', '🍓', '🍈', '🍒', '🍑', '🍍'];
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const pattern = this.getPattern(color);
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@@ -223,7 +243,9 @@ export default class Othello {
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const i = pattern.findIndex(p => p[0] == x && p[1] == y);
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//return state === 'black' ? '●' : state === 'white' ? '○' : i != -1 ? num[i] : '┼';
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return state === 'black' ? '⚫️' : state === 'white' ? '⚪️' : i != -1 ? num[i] : '🔹';
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}).join('')).join('\n');
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}).join('')).join('\n');*/
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return 'wip';
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}
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}
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