This commit is contained in:
@@ -1,23 +1,27 @@
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<template>
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<div class="root">
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<header><b>{{ game.black_user.name }}</b>(黒) vs <b>{{ game.white_user.name }}</b>(白)</header>
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<p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
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<p class="turn" v-if="logPos != logs.length">{{ turn.name }}のターン</p>
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<p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
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<p class="result" v-if="isEnded && logPos == logs.length">
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<template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
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<header><b>{{ blackUser.name }}</b>(黒) vs <b>{{ whiteUser.name }}</b>(白)</header>
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<p class="turn" v-if="!iAmPlayer && !game.is_ended">{{ turnUser.name }}のターンです<mk-ellipsis/></p>
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<p class="turn" v-if="logPos != logs.length">{{ turnUser.name }}のターン</p>
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<p class="turn" v-if="iAmPlayer && !game.is_ended">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
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<p class="result" v-if="game.is_ended && logPos == logs.length">
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<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.is_llotheo ? ' (ロセオ)' : '' }}</template>
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<template v-else>引き分け</template>
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</p>
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<div class="board">
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<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.size }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map.size }, 1fr)` }">
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i), prev: o.prevPos == i }"
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:class="{ empty: stone == null, none: o.map.data[i] == ' ', myTurn: isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
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@click="set(i)"
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>
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<img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt="">
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<img v-if="stone == 'white'" :src="`${game.white_user.avatar_url}?thumbnail&size=64`" alt="">
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<img v-if="stone == 'black'" :src="`${blackUser.avatar_url}?thumbnail&size=128`" alt="">
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<img v-if="stone == 'white'" :src="`${whiteUser.avatar_url}?thumbnail&size=128`" alt="">
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</div>
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</div>
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<p>黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<div class="graph">
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<div v-for="n in 61 - o.stats.length">
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</div>
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@@ -26,7 +30,8 @@
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<div :style="{ height: `${ Math.floor(data.w * 100) }%` }"></div>
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</div>
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</div>
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<div class="player" v-if="isEnded">
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<div class="player" v-if="game.is_ended">
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
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<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
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<span>{{ logPos }} / {{ logs.length }}</span>
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@@ -38,58 +43,63 @@
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<script lang="ts">
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import Vue from 'vue';
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import { OthelloGameStream } from '../../scripts/streaming/othello-game';
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import Othello from '../../../../../common/othello';
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import Othello, { Color } from '../../../../../common/othello/core';
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export default Vue.extend({
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props: ['game'],
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props: ['game', 'connection'],
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data() {
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return {
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o: new Othello(),
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o: null as Othello,
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logs: [],
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logPos: 0,
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turn: null,
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isMyTurn: null,
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isEnded: false,
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winner: null,
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connection: null
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logPos: 0
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};
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},
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computed: {
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iAmPlayer(): boolean {
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return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
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return this.game.user1_id == (this as any).os.i.id || this.game.user2_id == (this as any).os.i.id;
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},
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myColor(): string {
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return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white';
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
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if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
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return 'white';
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},
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opColor(): string {
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor == 'black' ? 'white' : 'black';
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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turnUser(): any {
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if (this.o.turn == 'black') {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn == 'white') {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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return null;
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}
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},
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isMyTurn(): boolean {
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if (this.turnUser == null) return null;
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return this.turnUser.id == (this as any).os.i.id;
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}
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},
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watch: {
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logPos(v) {
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if (!this.isEnded) return;
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this.o = new Othello();
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this.turn = this.game.black_user;
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if (!this.game.is_ended) return;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo
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});
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this.logs.forEach((log, i) => {
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if (i < v) {
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this.o.set(log.color, log.pos);
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if (log.color == 'black' && this.o.getPattern('white').length > 0) {
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this.turn = this.game.white_user;
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}
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if (log.color == 'black' && this.o.getPattern('white').length == 0) {
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this.turn = this.game.black_user;
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}
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if (log.color == 'white' && this.o.getPattern('black').length > 0) {
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this.turn = this.game.black_user;
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}
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if (log.color == 'white' && this.o.getPattern('black').length == 0) {
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this.turn = this.game.white_user;
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}
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this.o.put(log.color, log.pos);
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}
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});
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this.$forceUpdate();
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@@ -97,74 +107,65 @@ export default Vue.extend({
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},
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created() {
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo
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});
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this.game.logs.forEach(log => {
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this.o.set(log.color, log.pos);
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this.o.put(log.color, log.pos);
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});
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
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this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
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this.isEnded = this.game.is_ended;
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this.winner = this.game.winner;
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},
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mounted() {
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this.connection = new OthelloGameStream((this as any).os.i, this.game);
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this.connection.on('set', this.onSet);
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},
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beforeDestroy() {
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this.connection.off('set', this.onSet);
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this.connection.close();
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},
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methods: {
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set(pos) {
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if (!this.isMyTurn) return;
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if (!this.o.canReverse(this.myColor, pos)) return;
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this.o.set(this.myColor, pos);
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if (this.o.getPattern(this.opColor).length > 0) {
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this.isMyTurn = !this.isMyTurn;
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this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
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} else if (this.o.getPattern(this.myColor).length == 0) {
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this.isEnded = true;
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this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user;
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}
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if (!this.o.canPut(this.myColor, pos)) return;
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this.o.put(this.myColor, pos);
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this.connection.send({
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type: 'set',
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pos
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});
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this.checkEnd();
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this.$forceUpdate();
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},
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onSet(x) {
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this.logs.push(x);
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this.logPos++;
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this.o.set(x.color, x.pos);
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this.o.put(x.color, x.pos);
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this.checkEnd();
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this.$forceUpdate();
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},
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if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
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this.isEnded = true;
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this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user;
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} else {
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if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
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this.isMyTurn = true;
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}
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if (x.color == 'black' && this.o.getPattern('white').length > 0) {
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this.turn = this.game.white_user;
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}
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if (x.color == 'black' && this.o.getPattern('white').length == 0) {
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this.turn = this.game.black_user;
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}
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if (x.color == 'white' && this.o.getPattern('black').length > 0) {
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this.turn = this.game.black_user;
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}
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if (x.color == 'white' && this.o.getPattern('black').length == 0) {
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this.turn = this.game.white_user;
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checkEnd() {
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this.game.is_ended = this.o.isEnded;
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if (this.game.is_ended) {
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if (this.o.winner == 'black') {
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this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.winner == 'white') {
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this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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this.game.winner_id = null;
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this.game.winner = null;
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}
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}
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this.$forceUpdate();
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}
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}
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});
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@@ -182,8 +183,6 @@ export default Vue.extend({
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> .board
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display grid
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grid-template-rows repeat(8, 1fr)
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grid-template-columns repeat(8, 1fr)
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grid-gap 4px
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width 300px
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height 300px
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@@ -221,6 +220,9 @@ export default Vue.extend({
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&.prev
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box-shadow 0 0 0 4px rgba($theme-color, 0.7)
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&.none
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border-color transparent !important
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> img
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display block
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width 100%
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42
src/web/app/common/views/components/othello.gameroom.vue
Normal file
42
src/web/app/common/views/components/othello.gameroom.vue
Normal file
@@ -0,0 +1,42 @@
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<template>
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<div>
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<x-room v-if="!g.is_started" :game="g" :connection="connection"/>
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<x-game v-else :game="g" :connection="connection"/>
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</div>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import XGame from './othello.game.vue';
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import XRoom from './othello.room.vue';
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import { OthelloGameStream } from '../../scripts/streaming/othello-game';
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export default Vue.extend({
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components: {
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XGame,
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XRoom
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},
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props: ['game'],
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data() {
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return {
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connection: null,
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g: null
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};
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},
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created() {
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this.g = this.game;
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this.connection = new OthelloGameStream((this as any).os.i, this.game);
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this.connection.on('started', this.onStarted);
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},
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beforeDestroy() {
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this.connection.off('started', this.onStarted);
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this.connection.close();
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},
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methods: {
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onStarted(game) {
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Object.assign(this.g, game);
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this.$forceUpdate();
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}
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}
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});
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</script>
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152
src/web/app/common/views/components/othello.room.vue
Normal file
152
src/web/app/common/views/components/othello.room.vue
Normal file
@@ -0,0 +1,152 @@
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<template>
|
||||
<div class="root">
|
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<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
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|
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<p>ゲームの設定</p>
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||||
|
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<el-select v-model="mapName" placeholder="マップを選択" @change="onMapChange">
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<el-option v-for="m in maps" :key="m.name" :label="m.name" :value="m.name"/>
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</el-select>
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<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.size }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map.size }, 1fr)` }">
|
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<div v-for="(x, i) in game.settings.map.data"
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:class="{ none: x == ' ' }"
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>
|
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<template v-if="x == 'b'">%fa:circle%</template>
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<template v-if="x == 'w'">%fa:circle R%</template>
|
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</div>
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</div>
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||||
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<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="onIsLlotheoChange" text="石の少ない方が勝ち(ロセオ)"/>
|
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</div>
|
||||
|
||||
<div class="actions">
|
||||
<el-button @click="exit">キャンセル</el-button>
|
||||
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
|
||||
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
|
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</div>
|
||||
</div>
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||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import Vue from 'vue';
|
||||
import * as maps from '../../../../../common/othello/maps';
|
||||
|
||||
export default Vue.extend({
|
||||
props: ['game', 'connection'],
|
||||
|
||||
data() {
|
||||
return {
|
||||
o: null,
|
||||
isLlotheo: false,
|
||||
mapName: maps.eighteight.name,
|
||||
maps: maps
|
||||
};
|
||||
},
|
||||
|
||||
computed: {
|
||||
isAccepted(): boolean {
|
||||
if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
|
||||
if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
created() {
|
||||
this.connection.on('change-accepts', this.onChangeAccepts);
|
||||
this.connection.on('update-settings', this.onUpdateSettings);
|
||||
},
|
||||
|
||||
beforeDestroy() {
|
||||
this.connection.off('change-accepts', this.onChangeAccepts);
|
||||
this.connection.off('update-settings', this.onUpdateSettings);
|
||||
},
|
||||
|
||||
methods: {
|
||||
exit() {
|
||||
|
||||
},
|
||||
|
||||
accept() {
|
||||
this.connection.send({
|
||||
type: 'accept'
|
||||
});
|
||||
},
|
||||
|
||||
cancel() {
|
||||
this.connection.send({
|
||||
type: 'cancel-accept'
|
||||
});
|
||||
},
|
||||
|
||||
onChangeAccepts(accepts) {
|
||||
this.game.user1_accepted = accepts.user1;
|
||||
this.game.user2_accepted = accepts.user2;
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
onUpdateSettings(settings) {
|
||||
this.game.settings = settings;
|
||||
this.mapName = this.game.settings.map.name;
|
||||
},
|
||||
|
||||
onMapChange(v) {
|
||||
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1];
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
onIsLlotheoChange(v) {
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
this.$forceUpdate();
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="stylus" scoped>
|
||||
@import '~const.styl'
|
||||
|
||||
.root
|
||||
text-align center
|
||||
|
||||
> header
|
||||
padding 8px
|
||||
border-bottom dashed 1px #c4cdd4
|
||||
|
||||
> .board
|
||||
display grid
|
||||
grid-gap 4px
|
||||
width 300px
|
||||
height 300px
|
||||
margin 16px auto
|
||||
|
||||
> div
|
||||
background transparent
|
||||
border solid 2px #eee
|
||||
border-radius 6px
|
||||
overflow hidden
|
||||
|
||||
*
|
||||
pointer-events none
|
||||
user-select none
|
||||
width 100%
|
||||
height 100%
|
||||
|
||||
&.none
|
||||
border-color transparent
|
||||
|
||||
> .rules
|
||||
max-width 300px
|
||||
margin 0 auto
|
||||
|
||||
> .actions
|
||||
margin-bottom 16px
|
||||
</style>
|
||||
@@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="mk-othello">
|
||||
<div v-if="game">
|
||||
<x-game :game="game"/>
|
||||
<x-gameroom :game="game"/>
|
||||
</div>
|
||||
<div class="matching" v-else-if="matching">
|
||||
<h1><b>{{ matching.name }}</b>を待っています<mk-ellipsis/></h1>
|
||||
@@ -40,18 +40,18 @@
|
||||
<section v-if="myGames.length > 0">
|
||||
<h2>自分の対局</h2>
|
||||
<div class="game" v-for="g in myGames" tabindex="-1" @click="game = g">
|
||||
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
|
||||
<img :src="`${g.user1.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<img :src="`${g.user2.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
|
||||
<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
|
||||
</div>
|
||||
</section>
|
||||
<section v-if="games.length > 0">
|
||||
<h2>みんなの対局</h2>
|
||||
<div class="game" v-for="g in games" tabindex="-1" @click="game = g">
|
||||
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
|
||||
<img :src="`${g.user1.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<img :src="`${g.user2.avatar_url}?thumbnail&size=32`" alt="">
|
||||
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
|
||||
<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
|
||||
</div>
|
||||
</section>
|
||||
@@ -61,11 +61,11 @@
|
||||
|
||||
<script lang="ts">
|
||||
import Vue from 'vue';
|
||||
import XGame from './othello.game.vue';
|
||||
import XGameroom from './othello.gameroom.vue';
|
||||
|
||||
export default Vue.extend({
|
||||
components: {
|
||||
XGame
|
||||
XGameroom
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
|
||||
Reference in New Issue
Block a user