This commit is contained in:
syuilo
2018-03-08 17:57:57 +09:00
parent 08c6c8b917
commit 155012846d
12 changed files with 956 additions and 457 deletions

View File

@@ -1,23 +1,27 @@
<template>
<div class="root">
<header><b>{{ game.black_user.name }}</b>() vs <b>{{ game.white_user.name }}</b>()</header>
<p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ turn.name }}のターン</p>
<p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
<p class="result" v-if="isEnded && logPos == logs.length">
<template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
<header><b>{{ blackUser.name }}</b>() vs <b>{{ whiteUser.name }}</b>()</header>
<p class="turn" v-if="!iAmPlayer && !game.is_ended">{{ turnUser.name }}のターンです<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ turnUser.name }}のターン</p>
<p class="turn" v-if="iAmPlayer && !game.is_ended">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
<p class="result" v-if="game.is_ended && logPos == logs.length">
<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.is_llotheo ? ' (ロセオ)' : '' }}</template>
<template v-else>引き分け</template>
</p>
<div class="board">
<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.size }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map.size }, 1fr)` }">
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i), prev: o.prevPos == i }"
:class="{ empty: stone == null, none: o.map.data[i] == ' ', myTurn: isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id ? 'black' : 'white', i) : null, prev: o.prevPos == i }"
@click="set(i)"
>
<img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt="">
<img v-if="stone == 'white'" :src="`${game.white_user.avatar_url}?thumbnail&size=64`" alt="">
<img v-if="stone == 'black'" :src="`${blackUser.avatar_url}?thumbnail&size=128`" alt="">
<img v-if="stone == 'white'" :src="`${whiteUser.avatar_url}?thumbnail&size=128`" alt="">
</div>
</div>
<p>:{{ o.blackCount }} :{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
<div class="graph">
<div v-for="n in 61 - o.stats.length">
</div>
@@ -26,7 +30,8 @@
<div :style="{ height: `${ Math.floor(data.w * 100) }%` }"></div>
</div>
</div>
<div class="player" v-if="isEnded">
<div class="player" v-if="game.is_ended">
<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
<span>{{ logPos }} / {{ logs.length }}</span>
@@ -38,58 +43,63 @@
<script lang="ts">
import Vue from 'vue';
import { OthelloGameStream } from '../../scripts/streaming/othello-game';
import Othello from '../../../../../common/othello';
import Othello, { Color } from '../../../../../common/othello/core';
export default Vue.extend({
props: ['game'],
props: ['game', 'connection'],
data() {
return {
o: new Othello(),
o: null as Othello,
logs: [],
logPos: 0,
turn: null,
isMyTurn: null,
isEnded: false,
winner: null,
connection: null
logPos: 0
};
},
computed: {
iAmPlayer(): boolean {
return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
return this.game.user1_id == (this as any).os.i.id || this.game.user2_id == (this as any).os.i.id;
},
myColor(): string {
return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white';
myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
return 'white';
},
opColor(): string {
opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor == 'black' ? 'white' : 'black';
},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
turnUser(): any {
if (this.o.turn == 'black') {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn == 'white') {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
isMyTurn(): boolean {
if (this.turnUser == null) return null;
return this.turnUser.id == (this as any).os.i.id;
}
},
watch: {
logPos(v) {
if (!this.isEnded) return;
this.o = new Othello();
this.turn = this.game.black_user;
if (!this.game.is_ended) return;
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo
});
this.logs.forEach((log, i) => {
if (i < v) {
this.o.set(log.color, log.pos);
if (log.color == 'black' && this.o.getPattern('white').length > 0) {
this.turn = this.game.white_user;
}
if (log.color == 'black' && this.o.getPattern('white').length == 0) {
this.turn = this.game.black_user;
}
if (log.color == 'white' && this.o.getPattern('black').length > 0) {
this.turn = this.game.black_user;
}
if (log.color == 'white' && this.o.getPattern('black').length == 0) {
this.turn = this.game.white_user;
}
this.o.put(log.color, log.pos);
}
});
this.$forceUpdate();
@@ -97,74 +107,65 @@ export default Vue.extend({
},
created() {
this.o = new Othello(this.game.settings.map, {
isLlotheo: this.game.settings.is_llotheo
});
this.game.logs.forEach(log => {
this.o.set(log.color, log.pos);
this.o.put(log.color, log.pos);
});
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
this.isEnded = this.game.is_ended;
this.winner = this.game.winner;
},
mounted() {
this.connection = new OthelloGameStream((this as any).os.i, this.game);
this.connection.on('set', this.onSet);
},
beforeDestroy() {
this.connection.off('set', this.onSet);
this.connection.close();
},
methods: {
set(pos) {
if (!this.isMyTurn) return;
if (!this.o.canReverse(this.myColor, pos)) return;
this.o.set(this.myColor, pos);
if (this.o.getPattern(this.opColor).length > 0) {
this.isMyTurn = !this.isMyTurn;
this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
} else if (this.o.getPattern(this.myColor).length == 0) {
this.isEnded = true;
this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user;
}
if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
this.connection.send({
type: 'set',
pos
});
this.checkEnd();
this.$forceUpdate();
},
onSet(x) {
this.logs.push(x);
this.logPos++;
this.o.set(x.color, x.pos);
this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
},
if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
this.isEnded = true;
this.winner = this.o.blackCount == this.o.whiteCount ? null : this.o.blackCount > this.o.whiteCount ? this.game.black_user : this.game.white_user;
} else {
if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
this.isMyTurn = true;
}
if (x.color == 'black' && this.o.getPattern('white').length > 0) {
this.turn = this.game.white_user;
}
if (x.color == 'black' && this.o.getPattern('white').length == 0) {
this.turn = this.game.black_user;
}
if (x.color == 'white' && this.o.getPattern('black').length > 0) {
this.turn = this.game.black_user;
}
if (x.color == 'white' && this.o.getPattern('black').length == 0) {
this.turn = this.game.white_user;
checkEnd() {
this.game.is_ended = this.o.isEnded;
if (this.game.is_ended) {
if (this.o.winner == 'black') {
this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner == 'white') {
this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
this.game.winner_id = null;
this.game.winner = null;
}
}
this.$forceUpdate();
}
}
});
@@ -182,8 +183,6 @@ export default Vue.extend({
> .board
display grid
grid-template-rows repeat(8, 1fr)
grid-template-columns repeat(8, 1fr)
grid-gap 4px
width 300px
height 300px
@@ -221,6 +220,9 @@ export default Vue.extend({
&.prev
box-shadow 0 0 0 4px rgba($theme-color, 0.7)
&.none
border-color transparent !important
> img
display block
width 100%

View File

@@ -0,0 +1,42 @@
<template>
<div>
<x-room v-if="!g.is_started" :game="g" :connection="connection"/>
<x-game v-else :game="g" :connection="connection"/>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import XGame from './othello.game.vue';
import XRoom from './othello.room.vue';
import { OthelloGameStream } from '../../scripts/streaming/othello-game';
export default Vue.extend({
components: {
XGame,
XRoom
},
props: ['game'],
data() {
return {
connection: null,
g: null
};
},
created() {
this.g = this.game;
this.connection = new OthelloGameStream((this as any).os.i, this.game);
this.connection.on('started', this.onStarted);
},
beforeDestroy() {
this.connection.off('started', this.onStarted);
this.connection.close();
},
methods: {
onStarted(game) {
Object.assign(this.g, game);
this.$forceUpdate();
}
}
});
</script>

View File

@@ -0,0 +1,152 @@
<template>
<div class="root">
<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
<p>ゲームの設定</p>
<el-select v-model="mapName" placeholder="マップを選択" @change="onMapChange">
<el-option v-for="m in maps" :key="m.name" :label="m.name" :value="m.name"/>
</el-select>
<div class="board" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.size }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map.size }, 1fr)` }">
<div v-for="(x, i) in game.settings.map.data"
:class="{ none: x == ' ' }"
>
<template v-if="x == 'b'">%fa:circle%</template>
<template v-if="x == 'w'">%fa:circle R%</template>
</div>
</div>
<div class="rules">
<mk-switch v-model="game.settings.is_llotheo" @change="onIsLlotheoChange" text="石の少ない方が勝ち(ロセオ)"/>
</div>
<div class="actions">
<el-button @click="exit">キャンセル</el-button>
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
</div>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import * as maps from '../../../../../common/othello/maps';
export default Vue.extend({
props: ['game', 'connection'],
data() {
return {
o: null,
isLlotheo: false,
mapName: maps.eighteight.name,
maps: maps
};
},
computed: {
isAccepted(): boolean {
if (this.game.user1_id == (this as any).os.i.id && this.game.user1_accepted) return true;
if (this.game.user2_id == (this as any).os.i.id && this.game.user2_accepted) return true;
return false;
}
},
created() {
this.connection.on('change-accepts', this.onChangeAccepts);
this.connection.on('update-settings', this.onUpdateSettings);
},
beforeDestroy() {
this.connection.off('change-accepts', this.onChangeAccepts);
this.connection.off('update-settings', this.onUpdateSettings);
},
methods: {
exit() {
},
accept() {
this.connection.send({
type: 'accept'
});
},
cancel() {
this.connection.send({
type: 'cancel-accept'
});
},
onChangeAccepts(accepts) {
this.game.user1_accepted = accepts.user1;
this.game.user2_accepted = accepts.user2;
this.$forceUpdate();
},
onUpdateSettings(settings) {
this.game.settings = settings;
this.mapName = this.game.settings.map.name;
},
onMapChange(v) {
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1];
this.connection.send({
type: 'update-settings',
settings: this.game.settings
});
this.$forceUpdate();
},
onIsLlotheoChange(v) {
this.connection.send({
type: 'update-settings',
settings: this.game.settings
});
this.$forceUpdate();
}
}
});
</script>
<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
> header
padding 8px
border-bottom dashed 1px #c4cdd4
> .board
display grid
grid-gap 4px
width 300px
height 300px
margin 16px auto
> div
background transparent
border solid 2px #eee
border-radius 6px
overflow hidden
*
pointer-events none
user-select none
width 100%
height 100%
&.none
border-color transparent
> .rules
max-width 300px
margin 0 auto
> .actions
margin-bottom 16px
</style>

View File

@@ -1,7 +1,7 @@
<template>
<div class="mk-othello">
<div v-if="game">
<x-game :game="game"/>
<x-gameroom :game="game"/>
</div>
<div class="matching" v-else-if="matching">
<h1><b>{{ matching.name }}</b>を待っています<mk-ellipsis/></h1>
@@ -40,18 +40,18 @@
<section v-if="myGames.length > 0">
<h2>自分の対局</h2>
<div class="game" v-for="g in myGames" tabindex="-1" @click="game = g">
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
<img :src="`${g.user1.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.user2.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
</div>
</section>
<section v-if="games.length > 0">
<h2>みんなの対局</h2>
<div class="game" v-for="g in games" tabindex="-1" @click="game = g">
<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
<img :src="`${g.user1.avatar_url}?thumbnail&size=32`" alt="">
<img :src="`${g.user2.avatar_url}?thumbnail&size=32`" alt="">
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
</div>
</section>
@@ -61,11 +61,11 @@
<script lang="ts">
import Vue from 'vue';
import XGame from './othello.game.vue';
import XGameroom from './othello.gameroom.vue';
export default Vue.extend({
components: {
XGame
XGameroom
},
data() {
return {