Merge branch 'develop' into feat-12909

This commit is contained in:
かっこかり
2024-01-07 10:40:12 +09:00
committed by GitHub
20 changed files with 611 additions and 55 deletions

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@@ -132,6 +132,7 @@ function connectChannel() {
connection.on('mention', onNote);
} else if (props.src === 'list') {
connection = stream.useChannel('userList', {
withRenotes: props.withRenotes,
withFiles: props.onlyFiles ? true : undefined,
listId: props.list,
});
@@ -198,6 +199,7 @@ function updatePaginationQuery() {
} else if (props.src === 'list') {
endpoint = 'notes/user-list-timeline';
query = {
withRenotes: props.withRenotes,
withFiles: props.onlyFiles ? true : undefined,
listId: props.list,
};
@@ -236,8 +238,9 @@ function refreshEndpointAndChannel() {
updatePaginationQuery();
}
// デッキのリストカラムでwithRenotesを変更した場合に自動的に更新されるようにさせる
// IDが切り替わったら切り替え先のTLを表示させたい
watch(() => [props.list, props.antenna, props.channel, props.role], refreshEndpointAndChannel);
watch(() => [props.list, props.antenna, props.channel, props.role, props.withRenotes], refreshEndpointAndChannel);
// 初回表示用
refreshEndpointAndChannel();

View File

@@ -7,11 +7,12 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkStickyContainer>
<template #header><MkPageHeader/></template>
<MkSpacer :contentMax="800">
<div class="_gaps_s" :class="$style.root" style="margin: 0 auto;" :style="{ maxWidth: GAME_WIDTH + 'px' }">
<div class="_gaps_s" :class="$style.root" style="margin: 0 auto; max-width: 600px;">
<div style="display: flex;">
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
<div :class="$style.frameInner">
SCORE: <b><MkNumber :value="score"/></b>
<div>SCORE: <b><MkNumber :value="score"/></b></div>
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/></b><b v-else>-</b></div>
</div>
</div>
<div :class="[$style.frame, $style.stock]" style="margin-left: auto;">
@@ -33,7 +34,8 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
<div :class="$style.main">
<div ref="containerEl" :class="[$style.container, { [$style.gameOver]: gameOver }]" @click.stop.prevent="onClick" @touchmove="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
<img src="/client-assets/drop-and-fusion/frame.svg" :class="$style.mainFrameImg"/>
<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
<canvas ref="canvasEl" :class="$style.canvas"/>
<Transition
:enterActiveClass="$style.transition_combo_enterActive"
@@ -44,6 +46,7 @@ SPDX-License-Identifier: AGPL-3.0-only
>
<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
</Transition>
<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: mouseX + 'px' }"/>
<Transition
:enterActiveClass="$style.transition_picked_enterActive"
:leaveActiveClass="$style.transition_picked_leaveActive"
@@ -81,6 +84,8 @@ import * as os from '@/os.js';
import MkNumber from '@/components/MkNumber.vue';
import MkPlusOneEffect from '@/components/MkPlusOneEffect.vue';
import MkButton from '@/components/MkButton.vue';
import { defaultStore } from '@/store.js';
import { misskeyApi } from '@/scripts/misskey-api.js';
const containerEl = shallowRef<HTMLElement>();
const canvasEl = shallowRef<HTMLCanvasElement>();
@@ -191,7 +196,7 @@ const FRUITS = [{
const GAME_WIDTH = 450;
const GAME_HEIGHT = 600;
const PHYSICS_QUALITY_FACTOR = 32; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる
const PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
let viewScaleX = 1;
let viewScaleY = 1;
@@ -203,6 +208,7 @@ const comboPrev = ref(0);
const dropReady = ref(true);
const gameOver = ref(false);
const gameStarted = ref(false);
const highScore = ref<number | null>(null);
class Game extends EventEmitter<{
changeScore: (score: number) => void;
@@ -215,10 +221,10 @@ class Game extends EventEmitter<{
private COMBO_INTERVAL = 1000;
public readonly DROP_INTERVAL = 500;
private PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private engine: Matter.Engine;
private render: Matter.Render;
private runner: Matter.Runner;
private detector: Matter.Detector;
private overflowCollider: Matter.Body;
private isGameOver = false;
@@ -251,6 +257,8 @@ class Game extends EventEmitter<{
this.emit('changeScore', value);
}
private comboIntervalId: number | null = null;
constructor() {
super();
@@ -278,7 +286,7 @@ class Game extends EventEmitter<{
wireframeBackground: 'transparent', // transparent to hide
wireframes: false,
showSleeping: false,
pixelRatio: window.devicePixelRatio,
pixelRatio: Math.max(2, window.devicePixelRatio),
},
});
@@ -287,13 +295,13 @@ class Game extends EventEmitter<{
this.runner = Matter.Runner.create();
Matter.Runner.run(this.runner, this.engine);
this.detector = Matter.Detector.create();
this.engine.world.bodies = [];
//#region walls
const WALL_OPTIONS: Matter.IChamferableBodyDefinition = {
isStatic: true,
friction: 0.7,
slop: 1.0,
render: {
strokeStyle: 'transparent',
fillStyle: 'transparent',
@@ -308,7 +316,7 @@ class Game extends EventEmitter<{
]);
//#endregion
this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 125, {
this.overflowCollider = Matter.Bodies.rectangle(GAME_WIDTH / 2, 0, GAME_WIDTH, 200, {
isStatic: true,
isSensor: true,
render: {
@@ -328,11 +336,13 @@ class Game extends EventEmitter<{
private createBody(fruit: typeof FRUITS[number], x: number, y: number) {
return Matter.Bodies.circle(x, y, fruit.size / 2, {
label: fruit.id,
density: 0.0005,
//density: 0.0005,
density: fruit.size / 1000,
restitution: 0.2,
frictionAir: 0.01,
restitution: 0.4,
friction: 0.5,
friction: 0.7,
frictionStatic: 5,
slop: 1.0,
//mass: 0,
render: {
sprite: {
@@ -372,7 +382,7 @@ class Game extends EventEmitter<{
this.activeBodyIds.push(body.id);
}, 100);
const additionalScore = Math.round(currentFruit.score * (1 + (this.combo / 3)));
const additionalScore = Math.round(currentFruit.score * (1 + ((this.combo - 1) / 3)));
this.score += additionalScore;
const pan = ((newX / GAME_WIDTH) - 0.5) * 2;
@@ -400,7 +410,7 @@ class Game extends EventEmitter<{
}
public start() {
for (let i = 0; i < 4; i++) {
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: Math.random().toString(),
fruit: FRUITS.filter(x => x.available)[Math.floor(Math.random() * FRUITS.filter(x => x.available).length)],
@@ -411,8 +421,8 @@ class Game extends EventEmitter<{
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
const minCollisionDepthForSound = 2.5;
const maxCollisionDepthForSound = 9;
const minCollisionEnergyForSound = 2.5;
const maxCollisionEnergyForSound = 9;
const soundPitchMax = 4;
const soundPitchMin = 0.5;
@@ -439,8 +449,8 @@ class Game extends EventEmitter<{
}
} else {
const energy = pairs.collision.depth;
if (energy > minCollisionDepthForSound) {
const vol = (Math.min(maxCollisionDepthForSound, energy - minCollisionDepthForSound) / maxCollisionDepthForSound) / 4;
if (energy > minCollisionEnergyForSound) {
const vol = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / GAME_WIDTH) - 0.5) * 2;
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
sound.playRaw('syuilo/poi1', vol, pan, pitch);
@@ -449,7 +459,7 @@ class Game extends EventEmitter<{
}
});
window.setInterval(() => {
this.comboIntervalId = window.setInterval(() => {
if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) {
this.combo = 0;
}
@@ -469,7 +479,7 @@ class Game extends EventEmitter<{
this.emit('changeStock', this.stock);
const x = Math.min(GAME_WIDTH - this.PLAYAREA_MARGIN - (st.fruit.size / 2), Math.max(this.PLAYAREA_MARGIN + (st.fruit.size / 2), _x));
const body = this.createBody(st.fruit, x, st.fruit.size / 2);
const body = this.createBody(st.fruit, x, 50 + st.fruit.size / 2);
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
@@ -480,6 +490,7 @@ class Game extends EventEmitter<{
}
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
Matter.Render.stop(this.render);
Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
@@ -567,10 +578,28 @@ function attachGame() {
currentPick.value = null;
dropReady.value = false;
gameOver.value = true;
if (score.value > (highScore.value ?? 0)) {
highScore.value = score.value;
misskeyApi('i/registry/set', {
scope: ['dropAndFusionGame'],
key: 'highScore',
value: highScore.value,
});
}
});
}
onMounted(() => {
onMounted(async () => {
try {
highScore.value = await misskeyApi('i/registry/get', {
scope: ['dropAndFusionGame'],
key: 'highScore',
});
} catch (err) {
}
game = new Game();
attachGame();
@@ -667,7 +696,8 @@ definePageMetadata({
top: 0;
left: 0;
width: 100%;
filter: drop-shadow(0 6px 16px #0007);
// なんかiOSでちらつく
//filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
user-select: none;
}
@@ -677,7 +707,8 @@ definePageMetadata({
display: block;
z-index: 1;
margin-top: -50px;
max-width: 100%;
width: 100% !important;
height: auto !important;
pointer-events: none;
user-select: none;
}
@@ -699,13 +730,28 @@ definePageMetadata({
text-align: center;
font-weight: bold;
font-style: oblique;
color: #fff;
-webkit-text-stroke: 1px rgb(255, 145, 0);
text-shadow: 0 0 6px #0005;
pointer-events: none;
user-select: none;
}
.currentFruit {
position: absolute;
margin-top: 20px;
margin-top: 80px;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
user-select: none;
}
.dropper {
position: absolute;
top: 0;
width: 70px;
margin-top: -10px;
margin-left: -30px;
z-index: 2;
filter: drop-shadow(0 6px 16px #0007);
pointer-events: none;
@@ -714,7 +760,7 @@ definePageMetadata({
.currentFruitArrow {
position: absolute;
margin-top: 20px;
margin-top: 100px;
z-index: 3;
animation: currentFruitArrow 2s ease infinite;
pointer-events: none;
@@ -723,10 +769,10 @@ definePageMetadata({
.dropGuide {
position: absolute;
top: 50px;
top: 120px;
z-index: 3;
width: 3px;
height: calc(100% - 50px);
height: calc(100% - 120px);
background: #f002;
pointer-events: none;
user-select: none;

View File

@@ -21,6 +21,14 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkButton primary :class="$style.button" inline @click="exportFavorites()"><i class="ti ti-download"></i> {{ i18n.ts.export }}</MkButton>
</MkFolder>
</FormSection>
<FormSection>
<template #label><i class="ti ti-star"></i> {{ i18n.ts._exportOrImport.clips }}</template>
<MkFolder>
<template #label>{{ i18n.ts.export }}</template>
<template #icon><i class="ti ti-download"></i></template>
<MkButton primary :class="$style.button" inline @click="exportClips()"><i class="ti ti-download"></i> {{ i18n.ts.export }}</MkButton>
</MkFolder>
</FormSection>
<FormSection>
<template #label><i class="ti ti-users"></i> {{ i18n.ts._exportOrImport.followingList }}</template>
<div class="_gaps_s">
@@ -157,6 +165,10 @@ const exportFavorites = () => {
misskeyApi('i/export-favorites', {}).then(onExportSuccess).catch(onError);
};
const exportClips = () => {
misskeyApi('i/export-clips', {}).then(onExportSuccess).catch(onError);
};
const exportFollowing = () => {
misskeyApi('i/export-following', {
excludeMuting: excludeMutingUsers.value,