enhnace(frontend): tweak game

This commit is contained in:
syuilo
2024-01-09 21:15:56 +09:00
parent 14aedc17ae
commit 1063d39de8
7 changed files with 267 additions and 39 deletions

View File

@@ -5,6 +5,7 @@
import { EventEmitter } from 'eventemitter3';
import * as Matter from 'matter-js';
import seedrandom from 'seedrandom';
import * as sound from '@/scripts/sound.js';
export type Mono = {
@@ -20,6 +21,18 @@ export type Mono = {
spriteScale: number;
};
type Log = {
frame: number;
operation: 'drop';
x: number;
} | {
frame: number;
operation: 'hold';
} | {
frame: number;
operation: 'surrender';
};
export class DropAndFusionGame extends EventEmitter<{
changeScore: (newScore: number) => void;
changeCombo: (newCombo: number) => void;
@@ -35,18 +48,23 @@ export class DropAndFusionGame extends EventEmitter<{
public readonly DROP_INTERVAL = 500;
public readonly PLAYAREA_MARGIN = 25;
private STOCK_MAX = 4;
private TICK_DELTA = 1000 / 60; // 60fps
private loaded = false;
private frame = 0;
private engine: Matter.Engine;
private render: Matter.Render;
private runner: Matter.Runner;
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
private overflowCollider: Matter.Body;
private isGameOver = false;
private gameWidth: number;
private gameHeight: number;
private monoDefinitions: Mono[] = [];
private monoTextures: Record<string, Blob> = {};
private monoTextureUrls: Record<string, string> = {};
private rng: () => number;
private logs: Log[] = [];
private replaying = false;
private sfxVolume = 1;
@@ -87,13 +105,17 @@ export class DropAndFusionGame extends EventEmitter<{
width: number;
height: number;
monoDefinitions: Mono[];
seed: string;
sfxVolume?: number;
}) {
super();
this.tick = this.tick.bind(this);
this.gameWidth = opts.width;
this.gameHeight = opts.height;
this.monoDefinitions = opts.monoDefinitions;
this.rng = seedrandom(opts.seed);
if (opts.sfxVolume) {
this.sfxVolume = opts.sfxVolume;
@@ -129,9 +151,6 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Render.run(this.render);
this.runner = Matter.Runner.create();
Matter.Runner.run(this.runner, this.engine);
this.engine.world.bodies = [];
//#region walls
@@ -223,9 +242,12 @@ export class DropAndFusionGame extends EventEmitter<{
Matter.Composite.add(this.engine.world, body);
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
window.setTimeout(() => {
this.activeBodyIds.push(body.id);
}, 100);
this.tickCallbackQueue.push({
frame: this.frame + 6,
callback: () => {
this.activeBodyIds.push(body.id);
},
});
const comboBonus = 1 + ((this.combo - 1) / 5);
const additionalScore = Math.round(currentMono.score * comboBonus);
@@ -244,7 +266,7 @@ export class DropAndFusionGame extends EventEmitter<{
} else {
//const VELOCITY = 30;
//for (let i = 0; i < 10; i++) {
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(Math.random() * 3)))!, x + ((Math.random() * VELOCITY) - (VELOCITY / 2)), y + ((Math.random() * VELOCITY) - (VELOCITY / 2)));
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
// Matter.Composite.add(world, body);
// bodies.push(body);
//}
@@ -255,10 +277,25 @@ export class DropAndFusionGame extends EventEmitter<{
}
}
public surrender() {
this.logs.push({
frame: this.frame,
operation: 'surrender',
});
this.gameOver();
}
private gameOver() {
this.isGameOver = true;
Matter.Runner.stop(this.runner);
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
this.tickRaf = null;
this.emit('gameOver');
// TODO: 効果音再生はコンポーネント側の責務なので移動する
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
volume: this.sfxVolume,
});
}
/** テクスチャをすべてキャッシュする */
@@ -292,13 +329,14 @@ export class DropAndFusionGame extends EventEmitter<{
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
}
public start() {
public start(logs?: Log[]) {
if (!this.loaded) throw new Error('game is not loaded yet');
if (logs) this.replaying = true;
for (let i = 0; i < this.STOCK_MAX; i++) {
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
}
this.emit('changeStock', this.stock);
@@ -327,10 +365,13 @@ export class DropAndFusionGame extends EventEmitter<{
this.fusion(bodyA, bodyB);
} else {
fusionReservedPairs.push({ bodyA, bodyB });
window.setTimeout(() => {
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
}, 100);
this.tickCallbackQueue.push({
frame: this.frame + 6,
callback: () => {
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
this.fusion(bodyA, bodyB);
},
});
}
} else {
const energy = pairs.collision.depth;
@@ -354,6 +395,69 @@ export class DropAndFusionGame extends EventEmitter<{
this.combo = 0;
}
}, 500);
if (logs) {
const playTick = () => {
this.frame++;
const log = logs.find(x => x.frame === this.frame - 1);
if (log) {
switch (log.operation) {
case 'drop': {
this.drop(log.x);
break;
}
case 'hold': {
this.hold();
break;
}
case 'surrender': {
this.surrender();
break;
}
default:
break;
}
}
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
if (!this.isGameOver) {
this.tickRaf = window.requestAnimationFrame(playTick);
}
};
playTick();
} else {
this.tick();
}
}
public getLogs() {
return this.logs;
}
private tick() {
this.frame++;
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
if (x.frame === this.frame) {
x.callback();
return false;
} else {
return true;
}
});
Matter.Engine.update(this.engine, this.TICK_DELTA);
if (!this.isGameOver) {
this.tickRaf = window.requestAnimationFrame(this.tick);
}
}
public async load() {
@@ -387,17 +491,22 @@ export class DropAndFusionGame extends EventEmitter<{
public drop(_x: number) {
if (this.isGameOver) return;
if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
const head = this.stock.shift()!;
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeStock', this.stock);
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), _x));
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), Math.round(_x)));
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
this.logs.push({
frame: this.frame,
operation: 'drop',
x,
});
Matter.Composite.add(this.engine.world, body);
this.activeBodyIds.push(body.id);
this.latestDroppedBodyId = body.id;
@@ -416,6 +525,11 @@ export class DropAndFusionGame extends EventEmitter<{
public hold() {
if (this.isGameOver) return;
this.logs.push({
frame: this.frame,
operation: 'hold',
});
if (this.holding) {
const head = this.stock.shift()!;
this.stock.unshift(this.holding);
@@ -426,8 +540,8 @@ export class DropAndFusionGame extends EventEmitter<{
const head = this.stock.shift()!;
this.holding = head;
this.stock.push({
id: Math.random().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(Math.random() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
id: this.rng().toString(),
mono: this.monoDefinitions.filter(x => x.dropCandidate)[Math.floor(this.rng() * this.monoDefinitions.filter(x => x.dropCandidate).length)],
});
this.emit('changeHolding', this.holding);
this.emit('changeStock', this.stock);
@@ -440,8 +554,9 @@ export class DropAndFusionGame extends EventEmitter<{
public dispose() {
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
this.tickRaf = null;
Matter.Render.stop(this.render);
Matter.Runner.stop(this.runner);
Matter.World.clear(this.engine.world, false);
Matter.Engine.clear(this.engine);
}