Other processes should now be blocked during database upgrade processes (#128)
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@@ -54,6 +54,7 @@ namespace gaseous_server
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private bool _ForceExecute = false;
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private bool _AllowManualStart = true;
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private bool _RemoveWhenStopped = false;
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private bool _IsBlocked = false;
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private List<QueueItemType> _Blocks = new List<QueueItemType>();
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public QueueItemType ItemType => _ItemType;
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@@ -72,6 +73,7 @@ namespace gaseous_server
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public bool Force => _ForceExecute;
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public bool AllowManualStart => _AllowManualStart;
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public bool RemoveWhenStopped => _RemoveWhenStopped;
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public bool IsBlocked => _IsBlocked;
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public object? Options { get; set; } = null;
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public List<QueueItemType> Blocks => _Blocks;
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@@ -172,17 +174,58 @@ namespace gaseous_server
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{
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_ForceExecute = true;
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}
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public void BlockedState(bool BlockState)
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{
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_IsBlocked = BlockState;
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}
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}
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public enum QueueItemType
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{
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/// <summary>
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/// Reserved for blocking all services - no actual background service is tied to this type
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/// </summary>
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All,
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/// <summary>
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/// Default type - no background service is tied to this type
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/// </summary>
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NotConfigured,
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/// <summary>
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/// Ingests signature DAT files into the database
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/// </summary>
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SignatureIngestor,
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/// <summary>
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/// Imports game files into the database and moves them to the required location on disk
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/// </summary>
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TitleIngestor,
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/// <summary>
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/// Forces stored metadata to be refreshed
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/// </summary>
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MetadataRefresh,
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/// <summary>
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/// Ensures all managed files are where they are supposed to be
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/// </summary>
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OrganiseLibrary,
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/// <summary>
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/// Looks for orphaned files in the library and re-adds them to the database
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/// </summary>
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LibraryScan,
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/// <summary>
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/// Builds collections - set the options attribute to the id of the collection to build
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/// </summary>
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CollectionCompiler,
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/// <summary>
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/// Performs and post database upgrade scripts that can be processed as a background task
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/// </summary>
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BackgroundDatabaseUpgrade
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}
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