Add m3u support for multi image games (#171)
* Parse media type info * Completed M3U support
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@@ -159,6 +159,11 @@ namespace gaseous_server
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Classes.Collections.CompileCollections((long)Options);
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break;
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case QueueItemType.MediaGroupCompiler:
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Logging.Log(Logging.LogType.Debug, "Timered Event", "Starting Media Group Compiler");
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Classes.RomMediaGroup.CompileMediaGroup((long)Options);
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break;
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case QueueItemType.BackgroundDatabaseUpgrade:
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Logging.Log(Logging.LogType.Debug, "Timered Event", "Starting Background Upgrade");
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gaseous_tools.DatabaseMigration.UpgradeScriptBackgroundTasks();
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@@ -245,6 +250,11 @@ namespace gaseous_server
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/// </summary>
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CollectionCompiler,
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/// <summary>
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/// Builds media groups - set the options attribute to the id of the media group to build
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/// </summary>
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MediaGroupCompiler,
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/// <summary>
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/// Performs and post database upgrade scripts that can be processed as a background task
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/// </summary>
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