Fail safe when the IGDB connector experiences an exception (#127)
* Updated readme with database limitations * Wrapped all IGDB calls (except search) in try catch blocks
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@@ -68,18 +68,23 @@ namespace gaseous_server.Classes.Metadata
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}
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GameMode returnValue = new GameMode();
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bool forceImageDownload = false;
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switch (cacheStatus)
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{
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case Storage.CacheStatus.NotPresent:
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returnValue = await GetObjectFromServer(WhereClause);
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Storage.NewCacheValue(returnValue);
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forceImageDownload = true;
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break;
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case Storage.CacheStatus.Expired:
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returnValue = await GetObjectFromServer(WhereClause);
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Storage.NewCacheValue(returnValue, true);
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forceImageDownload = true;
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try
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{
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returnValue = await GetObjectFromServer(WhereClause);
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Storage.NewCacheValue(returnValue, true);
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}
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catch (Exception ex)
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{
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gaseous_tools.Logging.Log(gaseous_tools.Logging.LogType.Warning, "Metadata: " + returnValue.GetType().Name, "An error occurred while connecting to IGDB. WhereClause: " + WhereClause, ex);
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returnValue = Storage.GetCacheValue<GameMode>(returnValue, "id", (long)searchValue);
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}
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break;
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case Storage.CacheStatus.Current:
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returnValue = Storage.GetCacheValue<GameMode>(returnValue, "id", (long)searchValue);
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