feat: updated EmulatorJS to v4.0.5 (#36)
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO.Compression;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Mvc;
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@@ -25,6 +26,39 @@ namespace gaseous_server.Controllers
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return Classes.Bios.GetBios(PlatformId, AvailableOnly);
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}
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[HttpGet]
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[HttpHead]
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[Route("zip/{PlatformId}")]
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[ProducesResponseType(typeof(FileStreamResult), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public ActionResult GetBiosCompressed(long PlatformId)
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{
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try
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{
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IGDB.Models.Platform platform = Classes.Metadata.Platforms.GetPlatform(PlatformId);
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string biosPath = Path.Combine(gaseous_tools.Config.LibraryConfiguration.LibraryBIOSDirectory, platform.Slug);
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string tempFile = Path.GetTempFileName();
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using (FileStream zipFile = System.IO.File.Create(tempFile))
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using (var zipArchive = new ZipArchive(zipFile, ZipArchiveMode.Create))
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{
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foreach (string file in Directory.GetFiles(biosPath))
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{
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zipArchive.CreateEntryFromFile(file, Path.GetFileName(file));
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}
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}
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var stream = new FileStream(tempFile, FileMode.Open);
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return File(stream, "application/zip", platform.Slug + ".zip");
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}
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catch
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{
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return NotFound();
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}
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}
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[HttpGet]
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[HttpHead]
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[Route("{PlatformId}/{BiosName}")]
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Submodule gaseous-server/wwwroot/emulators/EmulatorJS updated: f7fa5d4148...109a832ffd
@@ -20,7 +20,7 @@
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// Path to the data directory
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EJS_pathtodata = '/emulators/EmulatorJS/data/';
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EJS_DEBUG_XX = true;
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EJS_DEBUG_XX = false;
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EJS_startOnLoaded = false;
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</script>
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@@ -4,15 +4,6 @@
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<div id="emulator"></div>
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<div id="emulatorbios">
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<table style="width: 100%;">
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<tr>
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<td>Firmware:</td>
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<td><select id="emulatorbiosselector" onchange="loadEmulator();"></select></td>
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</tr>
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</table>
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</div>
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<script type="text/javascript">
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const urlParams = new URLSearchParams(window.location.search);
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@@ -23,7 +14,6 @@
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var artworksPosition = 0;
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var emuBios = '';
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var availableEmuBios = [];
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ajaxCall('/api/v1/Games/' + gameId, 'GET', function (result) {
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gameData = result;
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@@ -43,33 +33,17 @@
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});
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ajaxCall('/api/v1/Bios/' + platformId, 'GET', function (result) {
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var emulatorbiosDiv = document.getElementById('emulatorbios');
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availableEmuBios = result;
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if (result.length == 0) {
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emuBios = '';
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emulatorbiosDiv.setAttribute('style', 'display: none;');
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} else {
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emuBios = '/api/v1/Bios/' + platformId + '/' + availableEmuBios[0].filename;
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var emulatorbiosselect = document.getElementById('emulatorbiosselector');
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for (var i = 0; i < availableEmuBios.length; i++) {
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var biosOption = document.createElement('option');
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biosOption.value = availableEmuBios[i].filename;
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biosOption.innerHTML = availableEmuBios[i].description + ' (' + availableEmuBios[i].filename + ')';
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if (availableEmuBios[i].region == "US") {
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emuBios = '/api/v1/Bios/' + platformId + '/' + availableEmuBios[i].filename;
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biosOption.setAttribute('selected', 'selected');
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emuBios = '/api/v1/Bios/zip/' + platformId;
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}
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emulatorbiosselect.appendChild(biosOption);
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switch (urlParams.get('engine')) {
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case 'EmulatorJS':
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$('#emulator').load('/pages/EmulatorJS.html');
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break;
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}
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}
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loadEmulator();
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});
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function rotateBackground() {
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@@ -82,19 +56,4 @@
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bg.setAttribute('style', 'background-image: url("/api/v1/Games/' + gameId + '/artwork/' + artworks[artworksPosition] + '/image"); background-position: center; background-repeat: no-repeat; background-size: cover; filter: blur(10px); -webkit-filter: blur(10px);');
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}
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}
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function loadEmulator() {
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if (availableEmuBios.length > 0) {
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var emulatorbiosselect = document.getElementById('emulatorbiosselector');
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emuBios = '/api/v1/Bios/' + platformId + '/' + emulatorbiosselect.value;
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} else {
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emuBios = '';
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}
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switch (urlParams.get('engine')) {
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case 'EmulatorJS':
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$('#emulator').load('/pages/EmulatorJS.html');
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break;
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}
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}
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</script>
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