fix: compare both md5 and sha1 when search for rom’s
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@@ -130,19 +130,30 @@ foreach (string romFile in romPathContents)
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{
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{
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// match
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// match
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gameFound = true;
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gameFound = true;
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Console.WriteLine(romObject.Name);
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gaseous_identifier.objects.RomSignatureObject.Game gameSignature = gameObject;
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gameSignature.Roms.Clear();
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gameSignature.Roms.Add(romObject);
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var jsonSerializerSettings = new JsonSerializerSettings();
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jsonSerializerSettings.Converters.Add(new Newtonsoft.Json.Converters.StringEnumConverter());
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jsonSerializerSettings.NullValueHandling = NullValueHandling.Ignore;
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Console.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(gameSignature, Newtonsoft.Json.Formatting.Indented, jsonSerializerSettings));
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break;
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}
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}
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}
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}
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if (romObject.Sha1 != null)
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{
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if (md5Hash == romObject.Sha1.ToLowerInvariant())
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{
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// match
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gameFound = true;
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}
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}
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if (gameFound == true)
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{
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Console.WriteLine(romObject.Name);
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gaseous_identifier.objects.RomSignatureObject.Game gameSignature = gameObject;
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gameSignature.Roms.Clear();
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gameSignature.Roms.Add(romObject);
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var jsonSerializerSettings = new JsonSerializerSettings();
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jsonSerializerSettings.Converters.Add(new Newtonsoft.Json.Converters.StringEnumConverter());
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jsonSerializerSettings.NullValueHandling = NullValueHandling.Ignore;
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Console.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(gameSignature, Newtonsoft.Json.Formatting.Indented, jsonSerializerSettings));
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break;
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}
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}
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}
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if (gameFound == true) { break; }
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if (gameFound == true) { break; }
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}
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}
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