Add support for adding EmulatorJS firmware (#28)

* feat: EmulatorJS support - importing of BIOS files #15

* feat: added Bios controller to make Bios files available to the emulator, also resolved SNES identification issues (see: #25)

* feat: added firmware selector to emulator screen

* refactor: moved EmulatorJS to a subfolder

* feat: added firmware image availability page
This commit is contained in:
Michael Green
2023-07-19 13:18:39 +10:00
committed by GitHub
parent a2d634d96f
commit 35bb2f18d9
26 changed files with 672 additions and 81 deletions

View File

@@ -58,36 +58,64 @@ namespace gaseous_server.Classes
FileInfo fi = new FileInfo(GameFileImportPath);
Common.hashObject hash = new Common.hashObject(GameFileImportPath);
// check to make sure we don't already have this file imported
sql = "SELECT COUNT(Id) AS count FROM Games_Roms WHERE MD5=@md5 AND SHA1=@sha1";
dbDict.Add("md5", hash.md5hash);
dbDict.Add("sha1", hash.sha1hash);
DataTable importDB = db.ExecuteCMD(sql, dbDict);
if ((Int64)importDB.Rows[0]["count"] > 0)
{
if (!GameFileImportPath.StartsWith(Config.LibraryConfiguration.LibraryImportDirectory))
{
Logging.Log(Logging.LogType.Warning, "Import Game", " " + GameFileImportPath + " already in database - skipping");
}
}
else
{
Logging.Log(Logging.LogType.Information, "Import Game", " " + GameFileImportPath + " not in database - processing");
Models.PlatformMapping.PlatformMapItem? IsBios = Classes.Bios.BiosHashSignatureLookup(hash.md5hash);
// process as a single file
Models.Signatures_Games discoveredSignature = GetFileSignature(hash, fi, GameFileImportPath);
if (IsBios == null)
{
// file is a rom
// check to make sure we don't already have this file imported
sql = "SELECT COUNT(Id) AS count FROM Games_Roms WHERE MD5=@md5 AND SHA1=@sha1";
dbDict.Add("md5", hash.md5hash);
dbDict.Add("sha1", hash.sha1hash);
DataTable importDB = db.ExecuteCMD(sql, dbDict);
if ((Int64)importDB.Rows[0]["count"] > 0)
{
if (!GameFileImportPath.StartsWith(Config.LibraryConfiguration.LibraryImportDirectory))
{
Logging.Log(Logging.LogType.Warning, "Import Game", " " + GameFileImportPath + " already in database - skipping");
}
}
else
{
Logging.Log(Logging.LogType.Information, "Import Game", " " + GameFileImportPath + " not in database - processing");
// get discovered platform
IGDB.Models.Platform determinedPlatform = Metadata.Platforms.GetPlatform(discoveredSignature.Flags.IGDBPlatformId);
if (determinedPlatform == null)
{
determinedPlatform = new IGDB.Models.Platform();
}
// process as a single file
Models.Signatures_Games discoveredSignature = GetFileSignature(hash, fi, GameFileImportPath);
IGDB.Models.Game determinedGame = SearchForGame(discoveredSignature.Game.Name, discoveredSignature.Flags.IGDBPlatformId);
// get discovered platform
IGDB.Models.Platform determinedPlatform = Metadata.Platforms.GetPlatform(discoveredSignature.Flags.IGDBPlatformId);
if (determinedPlatform == null)
{
determinedPlatform = new IGDB.Models.Platform();
}
// add to database
StoreROM(hash, determinedGame, determinedPlatform, discoveredSignature, GameFileImportPath);
IGDB.Models.Game determinedGame = SearchForGame(discoveredSignature.Game.Name, discoveredSignature.Flags.IGDBPlatformId);
// add to database
StoreROM(hash, determinedGame, determinedPlatform, discoveredSignature, GameFileImportPath);
}
}
else
{
// file is a bios
if (IsBios.WebEmulator != null)
{
foreach (Classes.Bios.BiosItem biosItem in Classes.Bios.GetBios())
{
if (biosItem.Available == false && biosItem.hash == hash.md5hash)
{
string biosPath = biosItem.biosPath.Replace(biosItem.filename, "");
if (!Directory.Exists(biosPath))
{
Directory.CreateDirectory(biosPath);
}
File.Move(GameFileImportPath, biosItem.biosPath, true);
break;
}
}
}
}
}
}