Implement API rate limit handling support (#227)
* Merged all IGDB API communications into one class * Added code to handle IGDB's rate limiter * Revised IGDB rate limit avoidance and recovery times
This commit is contained in:
@@ -13,12 +13,6 @@ namespace gaseous_server.Classes.Metadata
|
||||
{
|
||||
}
|
||||
|
||||
private static IGDBClient igdb = new IGDBClient(
|
||||
// Found in Twitch Developer portal for your app
|
||||
Config.IGDB.ClientId,
|
||||
Config.IGDB.Secret
|
||||
);
|
||||
|
||||
public static GameMode? GetGame_Modes(long? Id)
|
||||
{
|
||||
if ((Id == 0) || (Id == null))
|
||||
@@ -103,7 +97,8 @@ namespace gaseous_server.Classes.Metadata
|
||||
private static async Task<GameMode> GetObjectFromServer(string WhereClause)
|
||||
{
|
||||
// get Game_Modes metadata
|
||||
var results = await igdb.QueryAsync<GameMode>(IGDBClient.Endpoints.GameModes, query: fieldList + " " + WhereClause + ";");
|
||||
Communications comms = new Communications();
|
||||
var results = await comms.APIComm<GameMode>(IGDBClient.Endpoints.GameModes, fieldList, WhereClause);
|
||||
var result = results.First();
|
||||
|
||||
return result;
|
||||
|
Reference in New Issue
Block a user