Assorted bug fixes (#242)
* Fixed DBNull error when updating metadata * Fixed platform id bug with media group launching * Updates to support Hasheous - testing only * Refactored alot of code, initial support for Hasheous
This commit is contained in:
286
gaseous-server/Classes/FileSignature.cs
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286
gaseous-server/Classes/FileSignature.cs
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using System.IO.Compression;
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using HasheousClient.Models;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Rar;
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using SharpCompress.Common;
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namespace gaseous_server.Classes
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{
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public class FileSignature
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{
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public static gaseous_server.Models.Signatures_Games GetFileSignature(Common.hashObject hash, FileInfo fi, string GameFileImportPath)
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{
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gaseous_server.Models.Signatures_Games discoveredSignature = new gaseous_server.Models.Signatures_Games();
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discoveredSignature = _GetFileSignature(hash, fi, GameFileImportPath, false);
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string[] CompressionExts = { ".zip", ".rar", ".7z" };
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string ImportedFileExtension = Path.GetExtension(GameFileImportPath);
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if (CompressionExts.Contains(ImportedFileExtension) && (fi.Length < 1073741824))
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{
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// file is a zip and less than 1 GiB
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// extract the zip file and search the contents
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Logging.Log(Logging.LogType.Information, "Get Signature", "Decompressing " + GameFileImportPath + " to examine contents");
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string ExtractPath = Path.Combine(Config.LibraryConfiguration.LibraryTempDirectory, Path.GetRandomFileName());
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if (!Directory.Exists(ExtractPath)) { Directory.CreateDirectory(ExtractPath); }
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try
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{
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switch(ImportedFileExtension)
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{
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case ".zip":
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ZipFile.ExtractToDirectory(GameFileImportPath, ExtractPath);
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break;
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case ".rar":
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using (var archive = RarArchive.Open(GameFileImportPath))
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{
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foreach (var entry in archive.Entries.Where(entry => !entry.IsDirectory))
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{
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entry.WriteToDirectory(ExtractPath, new ExtractionOptions()
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{
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ExtractFullPath = true,
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Overwrite = true
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});
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}
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}
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break;
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case ".7z":
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using (var archive = SharpCompress.Archives.SevenZip.SevenZipArchive.Open(GameFileImportPath))
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{
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foreach (var entry in archive.Entries.Where(entry => !entry.IsDirectory))
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{
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entry.WriteToDirectory(ExtractPath, new ExtractionOptions()
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{
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ExtractFullPath = true,
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Overwrite = true
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});
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}
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}
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break;
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}
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// loop through contents until we find the first signature match
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foreach (string file in Directory.GetFiles(ExtractPath, "*.*", SearchOption.AllDirectories))
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{
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FileInfo zfi = new FileInfo(file);
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Common.hashObject zhash = new Common.hashObject(file);
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gaseous_server.Models.Signatures_Games zDiscoveredSignature = _GetFileSignature(zhash, zfi, file, true);
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zDiscoveredSignature.Rom.Name = Path.ChangeExtension(zDiscoveredSignature.Rom.Name, ImportedFileExtension);
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if (zDiscoveredSignature.Score > discoveredSignature.Score)
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{
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if (
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zDiscoveredSignature.Rom.SignatureSource == gaseous_server.Models.Signatures_Games.RomItem.SignatureSourceType.MAMEArcade ||
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zDiscoveredSignature.Rom.SignatureSource == gaseous_server.Models.Signatures_Games.RomItem.SignatureSourceType.MAMEMess
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)
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{
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zDiscoveredSignature.Rom.Name = zDiscoveredSignature.Game.Description + ImportedFileExtension;
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}
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zDiscoveredSignature.Rom.Crc = discoveredSignature.Rom.Crc;
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zDiscoveredSignature.Rom.Md5 = discoveredSignature.Rom.Md5;
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zDiscoveredSignature.Rom.Sha1 = discoveredSignature.Rom.Sha1;
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zDiscoveredSignature.Rom.Size = discoveredSignature.Rom.Size;
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discoveredSignature = zDiscoveredSignature;
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break;
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}
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}
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}
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catch (Exception ex)
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{
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Logging.Log(Logging.LogType.Critical, "Get Signature", "Error processing zip file: " + GameFileImportPath, ex);
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}
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if (Directory.Exists(ExtractPath)) { Directory.Delete(ExtractPath, true); }
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}
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return discoveredSignature;
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}
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private static gaseous_server.Models.Signatures_Games _GetFileSignature(Common.hashObject hash, FileInfo fi, string GameFileImportPath, bool IsInZip)
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{
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gaseous_server.Models.Signatures_Games discoveredSignature = new gaseous_server.Models.Signatures_Games();
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// do database search first
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gaseous_server.Models.Signatures_Games? dbSignature = _GetFileSignatureFromDatabase(hash, fi, GameFileImportPath);
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if (dbSignature != null)
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{
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// local signature found
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discoveredSignature = dbSignature;
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}
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else
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{
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// no local signature attempt to pull from Hasheous
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dbSignature = _GetFileSignatureFromHasheous(hash, fi, GameFileImportPath);
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if (dbSignature != null)
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{
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// signature retrieved from Hasheous
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discoveredSignature = dbSignature;
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}
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else
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{
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// construct a signature from file data
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dbSignature = _GetFileSignatureFromFileData(hash, fi, GameFileImportPath);
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discoveredSignature = dbSignature;
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}
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}
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Logging.Log(Logging.LogType.Information, "Import Game", " Determined import file as: " + discoveredSignature.Game.Name + " (" + discoveredSignature.Game.Year + ") " + discoveredSignature.Game.System);
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return discoveredSignature;
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}
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private static gaseous_server.Models.Signatures_Games? _GetFileSignatureFromDatabase(Common.hashObject hash, FileInfo fi, string GameFileImportPath)
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{
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// check 1: do we have a signature for it?
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gaseous_server.Classes.SignatureManagement sc = new SignatureManagement();
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List<gaseous_server.Models.Signatures_Games> signatures = sc.GetSignature(hash.md5hash);
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if (signatures.Count == 0)
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{
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// no md5 signature found - try sha1
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signatures = sc.GetSignature("", hash.sha1hash);
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}
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gaseous_server.Models.Signatures_Games? discoveredSignature = null;
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if (signatures.Count == 1)
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{
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// only 1 signature found!
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discoveredSignature = signatures.ElementAt(0);
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gaseous_server.Models.PlatformMapping.GetIGDBPlatformMapping(ref discoveredSignature, fi, false);
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return discoveredSignature;
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}
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else if (signatures.Count > 1)
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{
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// more than one signature found - find one with highest score
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foreach (gaseous_server.Models.Signatures_Games Sig in signatures)
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{
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if (Sig.Score > discoveredSignature.Score)
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{
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discoveredSignature = Sig;
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gaseous_server.Models.PlatformMapping.GetIGDBPlatformMapping(ref discoveredSignature, fi, false);
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}
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}
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return discoveredSignature;
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}
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return null;
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}
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private static gaseous_server.Models.Signatures_Games? _GetFileSignatureFromHasheous(Common.hashObject hash, FileInfo fi, string GameFileImportPath)
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{
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// check if hasheous is enabled, and if so use it's signature database
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if (Config.MetadataConfiguration.SignatureSource == HasheousClient.Models.MetadataModel.SignatureSources.Hasheous)
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{
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HasheousClient.Hasheous hasheous = new HasheousClient.Hasheous();
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SignatureLookupItem? HasheousResult = hasheous.RetrieveFromHasheousAsync(new HashLookupModel{
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MD5 = hash.md5hash,
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SHA1 = hash.sha1hash
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});
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if (HasheousResult != null)
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{
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if (HasheousResult.Signature != null)
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{
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gaseous_server.Models.Signatures_Games signature = new Models.Signatures_Games();
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signature.Game = HasheousResult.Signature.Game;
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signature.Rom = HasheousResult.Signature.Rom;
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if (HasheousResult.MetadataResults != null)
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{
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if (HasheousResult.MetadataResults.Count > 0)
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{
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foreach (SignatureLookupItem.MetadataResult metadataResult in HasheousResult.MetadataResults)
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{
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if (metadataResult.Source == MetadataModel.MetadataSources.IGDB)
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{
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signature.Flags.IGDBPlatformId = (long)metadataResult.PlatformId;
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signature.Flags.IGDBGameId = (long)metadataResult.GameId;
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}
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}
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}
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}
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gaseous_server.Models.PlatformMapping.GetIGDBPlatformMapping(ref signature, fi, false);
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return signature;
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}
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}
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}
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return null;
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}
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private static gaseous_server.Models.Signatures_Games _GetFileSignatureFromFileData(Common.hashObject hash, FileInfo fi, string GameFileImportPath)
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{
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SignatureManagement signatureManagement = new SignatureManagement();
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gaseous_server.Models.Signatures_Games discoveredSignature = new gaseous_server.Models.Signatures_Games();
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// no signature match found - try name search
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List<gaseous_server.Models.Signatures_Games> signatures = signatureManagement.GetByTosecName(fi.Name);
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if (signatures.Count == 1)
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{
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// only 1 signature found!
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discoveredSignature = signatures.ElementAt(0);
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gaseous_server.Models.PlatformMapping.GetIGDBPlatformMapping(ref discoveredSignature, fi, false);
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return discoveredSignature;
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}
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else if (signatures.Count > 1)
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{
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// more than one signature found - find one with highest score
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foreach (gaseous_server.Models.Signatures_Games Sig in signatures)
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{
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if (Sig.Score > discoveredSignature.Score)
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{
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discoveredSignature = Sig;
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gaseous_server.Models.PlatformMapping.GetIGDBPlatformMapping(ref discoveredSignature, fi, false);
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}
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}
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return discoveredSignature;
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}
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else
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{
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// still no search - try alternate method
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gaseous_server.Models.Signatures_Games.GameItem gi = new gaseous_server.Models.Signatures_Games.GameItem();
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gaseous_server.Models.Signatures_Games.RomItem ri = new gaseous_server.Models.Signatures_Games.RomItem();
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discoveredSignature.Game = gi;
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discoveredSignature.Rom = ri;
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// game title is the file name without the extension or path
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gi.Name = Path.GetFileNameWithoutExtension(GameFileImportPath);
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// remove everything after brackets - leaving (hopefully) only the name
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if (gi.Name.Contains("("))
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{
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gi.Name = gi.Name.Substring(0, gi.Name.IndexOf("(")).Trim();
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}
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// remove special characters like dashes
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gi.Name = gi.Name.Replace("-", "").Trim();
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// guess platform
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gaseous_server.Models.PlatformMapping.GetIGDBPlatformMapping(ref discoveredSignature, fi, true);
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// get rom data
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ri.Name = Path.GetFileName(GameFileImportPath);
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ri.Md5 = hash.md5hash;
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ri.Sha1 = hash.sha1hash;
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ri.Size = fi.Length;
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ri.SignatureSource = gaseous_server.Models.Signatures_Games.RomItem.SignatureSourceType.None;
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return discoveredSignature;
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}
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}
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}
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}
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