Added feature to build collections of ROM's based on a filter (#76)
* fix: added visual feed back for mass rom matching * chore(deps): EmulatorJS version bump * chore(deps): nuget package version bump * feat: added cover art to the emulator * ci: updated .gitignore * ci: remove .DS_Store files * feat: updated the about box, and labeled the IGDB user score * chore(deps): EmulatorJS version bump * feat: start of collections build, and styling changes * fix: updated PlatformMap.json file with more platforms and fixed SNES extensions * feat: more progress on romsets * doc: updated readme to include new screenshots and discord link * fix: repairs an issue where the author column in signatures was too narrow * chore(deps): EmulatorJS version bump * feat: Collection build code mostly complete * fix: renamed collection classes to avoid conflicts in Swagger * Re-wrote collection builder to correct major bugs and performance * Completed collection builder and zipper * API changes completed * Fixed some last minute Collections API bugs * Collections mostly complete. Todo: delete button * Completed collections build
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@@ -359,6 +359,22 @@ namespace gaseous_tools
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}
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}
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public string LibraryTempDirectory
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{
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get
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{
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return Path.Combine(LibraryRootDirectory, "Temp");
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}
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}
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public string LibraryCollectionsDirectory
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{
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get
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{
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return Path.Combine(LibraryRootDirectory, "Collections");
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}
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}
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public string LibraryMetadataDirectory_Platform(Platform platform)
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{
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string MetadataPath = Path.Combine(LibraryMetadataDirectory, "Platforms", platform.Slug);
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@@ -404,6 +420,8 @@ namespace gaseous_tools
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if (!Directory.Exists(LibraryBIOSDirectory)) { Directory.CreateDirectory(LibraryBIOSDirectory); }
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if (!Directory.Exists(LibraryUploadDirectory)) { Directory.CreateDirectory(LibraryUploadDirectory); }
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if (!Directory.Exists(LibraryMetadataDirectory)) { Directory.CreateDirectory(LibraryMetadataDirectory); }
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if (!Directory.Exists(LibraryTempDirectory)) { Directory.CreateDirectory(LibraryTempDirectory); }
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if (!Directory.Exists(LibraryCollectionsDirectory)) { Directory.CreateDirectory(LibraryCollectionsDirectory); }
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if (!Directory.Exists(LibrarySignatureImportDirectory)) { Directory.CreateDirectory(LibrarySignatureImportDirectory); }
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if (!Directory.Exists(LibrarySignatureImportDirectory_TOSEC)) { Directory.CreateDirectory(LibrarySignatureImportDirectory_TOSEC); }
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}
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