Added feature to build collections of ROM's based on a filter (#76)

* fix: added visual feed back for mass rom matching

* chore(deps): EmulatorJS version bump

* chore(deps): nuget package version bump

* feat: added cover art to the emulator

* ci: updated .gitignore

* ci: remove .DS_Store files

* feat: updated the about box, and labeled the IGDB user score

* chore(deps): EmulatorJS version bump

* feat: start of collections build, and styling changes

* fix: updated PlatformMap.json file with more platforms and fixed SNES extensions

* feat: more progress on romsets

* doc: updated readme to include new screenshots and discord link

* fix: repairs an issue where the author column in signatures was too narrow

* chore(deps): EmulatorJS version bump

* feat: Collection build code mostly complete

* fix: renamed collection classes to avoid conflicts in Swagger

* Re-wrote collection builder to correct major bugs and performance

* Completed collection builder and zipper

* API changes completed

* Fixed some last minute Collections API bugs

* Collections mostly complete. Todo: delete button

* Completed collections build
This commit is contained in:
Michael Green
2023-09-01 21:02:15 +10:00
committed by GitHub
parent 07caab074a
commit 25f1895fe5
47 changed files with 2448 additions and 694 deletions

View File

@@ -129,7 +129,7 @@ namespace gaseous_server.Classes
{
// file is a zip and less than 1 GiB
// extract the zip file and search the contents
string ExtractPath = Path.Combine(Config.LibraryConfiguration.LibraryRootDirectory, "Temp", Path.GetRandomFileName());
string ExtractPath = Path.Combine(Config.LibraryConfiguration.LibraryTempDirectory, Path.GetRandomFileName());
if (!Directory.Exists(ExtractPath)) { Directory.CreateDirectory(ExtractPath); }
ZipFile.ExtractToDirectory(GameFileImportPath, ExtractPath);