Added feature to build collections of ROM's based on a filter (#76)
* fix: added visual feed back for mass rom matching * chore(deps): EmulatorJS version bump * chore(deps): nuget package version bump * feat: added cover art to the emulator * ci: updated .gitignore * ci: remove .DS_Store files * feat: updated the about box, and labeled the IGDB user score * chore(deps): EmulatorJS version bump * feat: start of collections build, and styling changes * fix: updated PlatformMap.json file with more platforms and fixed SNES extensions * feat: more progress on romsets * doc: updated readme to include new screenshots and discord link * fix: repairs an issue where the author column in signatures was too narrow * chore(deps): EmulatorJS version bump * feat: Collection build code mostly complete * fix: renamed collection classes to avoid conflicts in Swagger * Re-wrote collection builder to correct major bugs and performance * Completed collection builder and zipper * API changes completed * Fixed some last minute Collections API bugs * Collections mostly complete. Todo: delete button * Completed collections build
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@@ -129,7 +129,7 @@ namespace gaseous_server.Classes
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{
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// file is a zip and less than 1 GiB
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// extract the zip file and search the contents
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string ExtractPath = Path.Combine(Config.LibraryConfiguration.LibraryRootDirectory, "Temp", Path.GetRandomFileName());
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string ExtractPath = Path.Combine(Config.LibraryConfiguration.LibraryTempDirectory, Path.GetRandomFileName());
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if (!Directory.Exists(ExtractPath)) { Directory.CreateDirectory(ExtractPath); }
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ZipFile.ExtractToDirectory(GameFileImportPath, ExtractPath);
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